Oh also [url=http://www.roleplayerguild.com/posts/3868388]this[/url] has relationship sheet you can fill out. Ask anybody if you wanna backstory with them, you probably met or know of any other clubs. Edit: Clubs get to buy 5 items at the start. You can buy from the general store(First page of OOC). Also you can unlock 1 area from this list of areas. If you unlock a place you can buy stuff from you can buy that stuff in your intial purchases as well. Uhh, I think that's everything [hider=List of Areas] F O R G E A place to purchase weapons and weapon upgrades. Once a reagent has been fully discovered, characters can take large quantities of the reagent here to forge weapons of specific assets. The price is more expensive then the alchemist, but removes the random element. Price is based off the rarity and power. G E N E R A L S T O R E For purchasing basic adventuring equipments. A L C H E M I S T Alchemists can combine regeants to form new items with magical properties. Properties are rolled randomly. D I S E N C H A N T E R Disenchanter will remove augments from an Artefact. Occasionally regeants would be salvaged from this action. The Disenchanter can remove less vicious curses for a price. D O C T O R Removes Corruptions, Maladies and Insanity. WI S H I N G W E L L It is said sometimes, the wishing well grants wishes (new destinies, events that happen IC) M U S E U M The museum can be visited to identify artefacts and potions, and rarely the Museum will know of artefacts and their location in relation to mission goals. Museums will occasionallly have unique missions of archeological value. L I B R A R Y can be used to research locations and gain information on lore, monsters, ect. G A M B L E R' S D E N Gamble for money, gain connections with seedy folk, apply for favors. Those who have Perfomance skills may come here to earn extra gold once an evening. M E N A G E R I E Place to purchase pets and mounts, as well as unlock armour for pets/mounts and equipment. F O R T U N E T E L L E R Ability to ask to see the future, grant you information about your quest, occasionally sells rare regents. T A V E R N Stocks more dangerous quests, occasionally mercenaries may appear here. C H U R C H & C E M E T A R Y may attend to purchase Auras and begin to follow the paths of the righteous - gain Abilities based on a Diety. T H E M A R I A Serves the best food in all of town with the best bonuses. It is not part of the Prime District, but it will recognise the discounts of Elite and Proven students only. T R A I N I N G G R O U N D S Check the day's bounty (Beasts, Demons, Undead, ect) and receive gold for each creature of that type killed. Training can improve skills and moves over time, though it is a slow process. M A R K E T P L A C E Sells a random selection of items each day, and used as a communal market place. Item selection is based off of which locations in the world have been discovered in the world and secured. There are a few secret locations that cannot be unlocked using restricted area access, and can only be discovered.[/hider]