The world of Tessanis has recently had magic return to it after having disappeared for 300 years. With its return, many beings have begun building up power, becoming gods, building forces to combat each other. But many have forgotten when the world first gained magic, in the earliest days of history. They forgot the price that was paid for such powers. They forgot the sleeping enemy that nearly destroyed their realm at the scent of magic. Everyone forgot. Except the orcs. Orcs are among the oldest race, having first arisen from the Chenewan Swamps, in the western area of the Tessanis continent. They've long since spread out in the world, intermingled with the many other varied races, made and adapted new cultures. But one thing remained constant, and that is the tale of Gordrik Softhammer, the Orc that led his race into victory against an invasion of fiends that attempted to seize this realm with its abundance of magic. The warning signs of the previous invasion have returned. The aurora, typically seen in the northern areas, is now seen everywhere in the skies, now in shades of red and purple instead of blues and greens. Mages of all types are experiencing erratic bouts of nausea, headaches, and feelings of dread. The orcs all know these to be what Gordrik felt in the days leading to the previous invasion attempt. They've begun to convene en masse at Gordrik's Fall, a small plains where the Orc leader single-handedly fought and killed the Archfiend King and Queen, and then died from his wounds, ending the invasion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This RP will be how I develop the many Orc races in my RP world of Tessanis, as well as trying out a less complicated RP system for my world. It will be fairly straightforward in the start, all characters will be a type of Orc, investigating these omens. Danger, combat, magic, etc, will all be present. I'm looking for a few people that can post at least once a week, though more is certainly welcome. This will be a long RP, but it can finish (with great rewards for the characters, should you wish to use them in a later RP within this same world). [hider=Overview of Orcs available] Orc, Standard - Green skin orcs, only slightly larger and bulkier than a human. These are the original orcs, and are among the most common type. Small tusks, no horns. These orcs are spread out and intermingled in nearly all cultures around the world. Orc, Mountain - Grey-green orcs, much larger than the standard orcs. They are huge and bulky, typically slower. They have large, curved horns, thick, short tusks, and are often covered in huge shags of fur and manes. These orcs are few, living in small, hermetic villages in the mountains. They are typically more passive than their brethren. Orc, Swamp - Smaller than the standard orc, closer to black with a hint of green in color. They are quicker, their tusks long, curved, often carved to be serrated, to be used in combat. No horns. Sneaky hunters, preferring shadows and stealth in all actions. Orc, Forest - Tall and lean, these orcs are tall and imposing. Brown-green in color, with pointed horns and small tusks, These are the incredibly aggressive pack hunters, a scourge to most other races. Orc, City - Roughly the same size as humans, they come in skin tones of tans and pink flesh, tinged with green. These Orcs tend to be the smarter and more artistic of the bunch, creating educated leaders and craftsman. Half-Orcs - While legally allowed to live among any orc culture, they are typically viewed with disdain and disgust. Their traits will depend on their parents. [/hider] Looking for those interested, as well as constructive criticism.