[@FallingSkies] I want to be as unrestrictive as possible when it comes to abilities. The only thing I would ask for is that abilities should have a visual medium of some sort. Instead of simple telekinesis, maybe the user could create ethereal hands to serve the same purpose or for telepaths, they could create corporeal doves that fly into peoples minds to deliver their thoughts and ideas. Fire magic, pyrokinesis, a magical sword are all fine for though. These are the categories that I was talking about earlier. I'll try listing examples for each to make things clearer. [b][color=662d91]Abilities[/color][/b] [HIDER]Magic affects the body in various ways and may manifest differently per person. Abilities are classified under three types; [color=f26522][b]HATSUDO[/b][/color], [color=0072bc][b]HENKEI[/b][/color], and [b][color=fff200]IGYO[/color][/b]. However, these are merely the base forms of abilities and overlaps among these categories do occur once the users further develop their powers.[List][*][color=f26522][b]HATSUDO-CLASS[/b][/color] abilities are grant their user the ability to either releasing certain substances from their body, or alter materials around them in certain ways. While most hatsudo-type users generally have a handle on their own "emissions", it's also possible for users to hurt themselves from coming into too much contact with their own ability. While some substances produced by emitter-type abilities have common properties, some are unique to the user, and thus have special attributes to them. [*][color=0072bc][b]HENKEI-CLASS[/b][/color] abilities cause the user to take on a temporary alteration of some kind. This allow the user to temporarily "transform" their body in a variety of manners, sometimes enhancing existing features or perhaps adding new features to the body altogether. Transformation generally affect the user exclusively. Henkei abilities usually require a close-range proximity in order to fully utilize them in combat due to them only affecting the user's body. They are also the only known type of Quirk that can bestow the user attributes they don't normally exhibit by default. Henkei usually require a conscious effort by the user to "activate", though users can be trained to initiate them reflexively. While transformation abilities are often quite powerful, their biggest weakness is that their effects are often temporary, and over-exertion usually leads to negative repercussions on the user's behalf. [*][b][color=fff200]IGYO-CLASS[/color][/b] abilities are basically mutations that can have a wide variety of features and abilities depending on the individual, but the common similarity seems to be that these abilities are a part of the user's physicality. As a result, they are always active, but generally allow the user the greatest degree of control. Igyo abilities cause the user to exhibit irregular features that generally have some sort of purpose to them. Whether it be bodily alteration or enhancing preexisting abilities. While not necessarily a weakness, these mutations cannot be turned off, and sometimes cause the user inconvenience due to their malformations.[/List][/HIDER]