[h1][center][color=lightskyblue][b]Ⓘ[/b]n[b]Ⓒ[/b]orporated[/color][/center][/h1] [center][color=gold][i]"Progress Demands Sacrifice"[/i][/color][/center][hr] Welcome to the New World Order In the future, Super-Capitalist societies called Megacorporations are the foundation of political and social institutions. The word 'citizen' no longer exists as you are either a 'policy' in the employ of one of the megacorps or a vagrant weighing on the backs of hard working employees. The Megacorps control large areas of urban land and smaller pockets of resource laden country in 3rd world regions. Battles between competing companies break out frequently, often with a disproportionate number of vagrant casualties, essentially non-combatants. [h2]Introduction[/h2][hr] [hider=Introduction]Hello! Welcome to Incorporated, a game about power, morality and greed. This roleplay is a combination of narrative roleplay and corporate simulation wherein you tell me what you want to do, and I tell you what happens. In between updates you can roleplay freely with your fellow CEO's and NPC corporations and sovereign states. [/hider] [hider=Table of Contents] {}Introduction {}Corporations -CEO -Enterprises -Alignment -Power {}Enterprises Basic Enterprise Cost: 1,000,000 -Agriculture -Computers -Manufacturing -Mining -Security Advanced Enterprise Cost: 2,000,000 -Aeronautics -Banking -Information Tech -Energy -Entertainment -Pharmaceuticals -Robotics -Weapons Systems Elite Enterprise Cost: 3,000,000 -Artificial Intelligence Research & Development -Bio-Engineering -Space Tech {}Power -Economic -Military -Virtual {}Contracts {}Playing The Game -Turns & Orders -Actions -Combat -Investing -Losing {}The World -Conflict Zones -First Rate Powers [/hider] [h2]Corporations[/h2][hr] [color=lightskyblue][i]The power of traditional governments has been replaced by vast mega-corporations that dominate almost every aspect of society. Vast sums of money are exchanged, the fate of nations bought and sold. Corporations raise armies, control sovereign territory and act as de facto governments. They also innovate and create and use new technologies, whether ethical or not. It is up to you how you wish to lead your company and create goals for your corporation.[/i][/color] [hider=Corporation Aspects] [b]Chief Executive Officer[/b] Your [b]CEO[/b] is the face of your company-the spokesman (or woman!) that lends personality to your corporation. The CEO will be the character you use the most in your roleplaying. [i]Choose a background/Degree for your CEO:[/i] Science, Military, Political. CEO Background Bonuses Science: Military: Units Heal +1 per season Political: [b]Enterprises[/b] Your corporations Enterprises are the branches of engineering, science, manufacturing etc. that your company specializes in. You should take contracts that are in those enterprises you have chosen to invest in. I have tried to include a wide variety of enterprises for optimal corporate customization but suggestions for new enterprises are encouraged! Your corporation starts with your choice of 2 starting enterprises. Describe them how you see fit for roleplay purposes. [b]Alignment[/b] Actions in the game world, taking contracts, intervening in events etc. affect your corporations Alignment. Simply put, Alignment is how your corporation is perceived by foreign entities (including NPC nations and corporations), the public and society. This may effect your ability to hire labor and which contracts are available to your corporation. [b]Power[/b] is divided into 3 sub-categories. Economic, military and virtual. Your economic power is just that-the resources and currency at your disposal. Military power is use of physical force; i.e. what offensive and defensive units you have to protect or attack with. Virtual power is your presence on the NET. [/hider] [h2]Enterprises[/h2][hr] Enterprises are areas of expertise that your company specializes in and contracts that require knowledge in those enterprises will become more lucrative. As your company grows in an enterprise, new technologies will become available in those particular fields. Enterprises (along with Contracts) are the meat & bones of Incorporated and should be reviewed thoroughly before choosing your starting Enterprises. Enterprises are broken down into three tiers: Basic, Advanced, and Elite. Basic Enterprises include things that can be relatively easy to start-up while Advanced Enterprises may require years and years of dedicated research and funding. The elite tier is reserved for only a handful of succesful companies in fields at the cutting edge of technology and human progress. Choose two starting enterprises from the Basic Enterprise list to begin. Suggestions for new Enterprises (in any tier) are encouraged! [hider=Enterprises] Basic Enterprises[hr] Cost: [i]1,000,000cr[/i] [b]Agriculture[/b] The 'local organic' food trend is at an end. Did you know they used to grow food in dirt? Disgusting. Food is always in demand and scientists are finding new ways to shove corn and soy derivatives into products. A steady source of income. [b]Computers[/b] Electronic and computing sciences have made leaps and bounds since the early 20th century. Concerns the design, construction and mass production of computers and computer parts. [b]Manufacturing[/b] You have the means of production to produce basic goods, outfit factories and hire the workers necessary. While not the most lucrative business venture, Manufacturing maintains a steady flow of income even if the demand for goods drops. [b]Mining[/b] A controversial enterprise, even in this era of megacorporations. Earths resources are rapidly dwindling with mining being one of the leading industries in resource depletion. Cheap labor makes this enterprise profitable-as long as the resources remain. [b]Security[/b] Private security firms are popping up in the dozens. From aerial drone surveillance, satellites, to armed mercenaries on the ground, security forces are needed all over the globe and are in high demand in conflict zones. Advanced Enterprises[hr] Cost:[i]2,000,000[/i] [b]Aeronautics[/b] The development of faster, safer and more versatile aircraft and aircraft engines is an expensive but rewarding enterprise. [b]Banking[/b] Turns out handling other peoples money is a great way to make your own. Strict national laws have restricted aggressive banking since the economic collapse of the 20th century but many corporations are capable of finding loopholes in international banking laws. Prerequisites: N/A [b]Entertainment[/b] Consumers are devouring entertainment at a higher rate than any time in history. Cutting edge technology has altered and blurred the lines between reality and fantasy. Prerequisites: N/A [b]Information Technologies[/b] The most commonly accepted currency is the global Credit (Cr), but Information is a close second. This enterprise is storing, transmitting, manipulating and analyzing data. Corporations hire armies of hackers to work IT. [b]Pharmaceuticals[/b] Antibiotic resistant plagues and disease have reduced the world population to 3.5 billion, all the while Big Pharma companies are claiming record breaking profits. The market for drugs is continuously expanding, not only for the sick, but also the addicted. [b]Robotics[/b] A division of mechanical engineering, robotics will no doubt play a large part in the future of the human race thanks in part to the transhumanist movement of the 21st century. The design, construction and manufacturing of robotics. Elite Enterprises[hr] Cost: [i]3,000,000[/i] [b]Artificial Intelligence Research & Development[/b] The development of Artificial Intelligence will either be crucial or devestating to the future of the human race. A true legacy industry will unforeseable consequences. Prerequisites: Computers, Robotics [b]Bio-Engineering[/b] Biodiversity is a key aspect to the success of the human race. Why not give it a little nudge with the help of science? Damn the moralists! From gene therapy to crafting that perfect organism, Bio-Engineering is a growing field of science. Prerequisites: Manufacturing, Pharmaceuticals [b]Space Technologies[/b] This is a wide category that encompasses everything from rocket propulsion to planetary exploration, mining, and colonization. Expensive, risky; but legacy worthy. Prerequisites: 1 Basic Enterprise, Aeronautics [b]Weapons & Weapons Systems[/b] The bread and butter of any self respecting corporation. As conflict rages across the globe, the demand for better weapons and armaments increases. A volatile market played by many. Prerequisites: Security, Robotics [/hider] [h2]Contracts[/h2][hr] Contracts are offers for particular services, arrangements, businesses, offers etc. Contracts cover a wide variety of business ventures from developing chemical weapons, shipping goods to orbital platforms, reinforcing conventional military units, weapons sales-the list is endless. Along with Enterprises, Contracts are one of the most important aspects of the game. Contracts will be available to bid on each season from a variety of NPC Nations and Corporations. [hider=Taking Contracts] To take a contract, you must invest at least 20% of the standard contract payout.[color=red] When you can no longer afford to take a contract, your corporation begins to lose money and becomes vulnerable to buy-outs.[/color] A standard contract payment is [i]100,000 credits[/i] so [u]it costs 20,000 credits to take any contract[/u]. If multiple corporations vie for the same contract in the same round a bidding war begins. The contract payout will [b]double[/b] and is made public for any other corporation to bid on. [/hider] [hider=Example Contract Format] [color=gold] [i]New Contract Available![/i][/color] [color=mediumseagreen] [b]Contract ID:[/b] CHR-001 [b]Client: Chrome Corp.[/b] [b]Objective: Construction of an Orbital Weapons Platform[/b] [b]Compensation:[/b] [i]400,000cr[/i] [b]Starting Bid:[/b] [i]80,000cr[/i] [b]Intel:[/b] An orbital weapons platform is necessary to protect Chrome Corps. Investments in the conflict zone of Zarabora. [b]Other:[/b] Sub-contracting this offer is acceptable except for the following corporations: Murakumo Unlimited. [/color] [/hider] [hider=Investing In Enterprises] Contracts are not the only way to make money in the game. You can invest money into your own enterprises each season or over the course of a few seasons. Investing in your enterprises is kind of like making up your own contracts to fulfill. How you wish to invest, what technologies you hope for etc. is up to you and should be included in your orders. Here is an investment form: [hider=Project Investment] Corporation: Your Corporation Name Amount Investing: (Must be at least [i]20,000cr[/i]) Enterprise: Which branch do you wish to invest in? Objective: Describe with as much detail the goal you hope to achieve Note: you need not use this form every time you invest but it helps keep things clear and simple. Basically just describe what you wish to do and how much money you want to throw at it. Feel free to invent NPC employees or give your project a code name. The more info and flavor you give your investment the better the outcome [/hider] [/hider] [h2]Playing The Game[/h2][hr] Turns & Orders Actions Combat Investing Losing [h3]Combat[/h3][hr] Warfare is a combination of conventional maneuvers, military units and cyber warfare. To attack you must form a Brigade out of the available units you have hired. Forming a Brigade costs nothing, but a newly formed Brigade may not attack on the same turn it is formed, although it may Defend. You pay for units up front each season and require no upkeep cost. All units heal and rearm completely each season unless otherwise stated. Combat Orders Combat orders for each brigade must be issued before each action, or random orders will be assigned (including auto-retreat). Full Attack All units continue to attack even if the outcome appears negative. Waves Attack the enemy in waves of brigades. This will help you single out units when facing a larger opponent. Cautious Your units will call of the action if they begin to lose. Token Action/Retreat One round of combat before withdrawing. Units Soldier Armed with an assault rifle, body armor and field-training this is the basic unit of your armed forces. ATK: 1/1 Cost: 1,000cr (must buy 10 at a time) APC Heavily shielded armored personel carrier. Limited firepower, provides defense for soldiers in the field ATK: 1/10 (up to ten soldiers can add their attack power to the APCs ATK) Cost: 2,500cr Muscle Tracer Your standard utility walker may be outfitted for a combat role. ATK: 3/1 Cost: 3,000cr Mobile Suit Literally a walking tank. ATK: 5/2 Cost: 5,500cr Armored Core Multi-personel behometh. Armored Cores may stand as tall as ten story buildings and come armed with the arsenal of a small nation. ATK:10/5 Cost: 12,000cr [b]Installations & Active Technology[/b] Active technology are things your company has developed and has currently deployed for strategic purpose. ATs may significantly alter the outcome on the battlefield, be it a traditional skirmish or on the NETs. Active Techs Energy Shielding [h3]Starting Up[/h3] Building Your Company [hider=Corporate Information Sheet] CEO: LOCATION: ALIGNMENT: ENTERPRISE: ASSETS: UNITS: DIVISIONS: [/hider]­­­­­ World Market The capacity to make money is limited by the size of the world economy. As corporations grow, the market will increase. Linking smaller economies is essential for growth. Each [ ] represents 1 billion dollars or so. [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] x1000 ROOT GLOSSARY Brigade A group of units assigned to attack or defend. If no orders are issued that round, the brigade is disbanded. A brigade may defend in the same turn it was formed but may not attack a target. You must have at least 2 units to form a brigade. Unit Basic military or special units may be bought and formed into brigades.