I... have an idea! Admittedly, being an RPG protagonist, there are some blind spots--exact personality and the annoying details like "name" and "exact appearance". However, given the limited number of choices in the game and the overwhelming number of abilities common to all PC's in the game... well, basically: the Hunter from Bloodborne. See, whilst the player basically has a canvas for appearance and a tiny bit of input in background, the game is quite limited in terms of choice: you're an amnesiac foreigner with a little bit of some skill from your past activities. Options to help or save people are always default no matter who they are (though in one case it requires complete idiocy to pick the "go here") over "walk away". The scant stories you can progress are also about helping someone. Essentially, given that the player's choices are fine-tuning exactly how to use a combat style, fashion, and how to help people, I would hope they're acceptable? They're more certain than side-characters in other things. And I [i]would[/i] keep to the most iconic outfit (the Hunter's Set is fabulous) and cut off before the endings (where things go weird), so... is that acceptable? ^^;