[quote=@Fetzen] [@Holy Soldier] I'm living in the European timezone and currently can enjoy vacation, but I still have to get some sleep at some point, and that was yesterday immediately after I posted the initial CS so that's the reason why there was no response so far. I just didn't have the opportunity not to only read what's happening, but to really rework the thing since I had to attend to some other duties today. Yep. If this had been in there from the beginning it would have saved me from a lot of futile effort and you probably wouldn't still wait for an archer. The term 'alien' alone is extremely misleading and is prone to default to 'anything that is not a species originating from the same world' or the like as long as you don't define what actually is NOT alien. Sorry, but I just had to make this comment at this point :) Anyway. Next try: [hr] [b]Character Name:[/b] Kerylun [b]Alias:[/b] Lucy - that's short for Lucifer, because of his appearance. [b]Age:[/b] 36 [b]Race:[/b] Gargoyle [b]Height:[/b] 9'4 ( 2,84m ) [b]Weight:[/b] 928 lbs ( 421kg ) [b]Hair Color:[/b] Matt white. In contrast to humans, it is not a sign for old age, but a natural phenomenon. His hairstyle is a badly organized mess: As long as it stays out of his eyesight, everything's okay for him. Helping with this is the fact that his hairs are long, easily covering his shoulders, thick and sturdy. He also has a short goatee. [b]Eye Color:[/b] His eyes are amber with a white clarity around it that is very susceptible to reddish traces of blood vessels appearing inside of it. [b]Visual Description:[/b] [hider=image, without clothes][img]http://orig12.deviantart.net/708a/f/2010/320/3/a/mongrelman_by_mongrelman-d330kzm.jpg[/img][/hider] [b]Written Description:[/b] The picture only represents how he would look if he would not wear anything. He usually does however. It is a simple pair of trousers and a shirt that almost doesn't cover anything of his back because of the wings. Both items are made out of thick linen and look quite cheap. No boots. He doesn't use any armor and would not be amused if someone tried to squeeze him into one, especially if its made out of inflexible metal. His skin is of a very dark grey color that competes with a slight touch of red in form of an irregular pattern across his entire body. Judging by the tightness his skin wraps around his muscle one could assume that he is seriously undernourished, but that's only mildly the case. His hands and feet are formed as an array of vicious natural weaponry. The wing surface consists of a highly flexible, surprisingly thin, leathery skin. Fully deployed they stretch out for several yards on each side to be able to actually support him. And he has a quite long and sturdy tail. [b]Level:[/b] 1 [b]Class:[/b] Archer [b]Abilities:[/b][list][*][i]Fly[/i] - These wings aren't for pure decoration. However deciding to engange a combat flying is an ambivalent decision: On one hand you obviously don't have to worry about melee attacks, on the other hand a significant bit of precision in own attacks is lost along all chances of staying hidden. The real benefit is terrain-independent relocation. As long as a person is physically fit and not too heavy (~1/3 of his own weight), he can carry someone on his back. That someone then won't be able to do anything but look around because he would have to hold on to Kerylun. Grabbing an enemy and dump him from a proper altitude would theoretically be possible, but he could as well get his arms cut off in that attempt.[*][color=ed1c24][b][i]Petrifying skin[/i] - Briefly grants Kerylun dramatically increased damage resistance, allowing him to engage in melee combat and make full use of his physical prowess.[/b][/color][/list] [b]Skills:[/b][list][*][i]Inhuman physique[/i] - While with his size he is certainly prone to suffer from accidents and embarrassing situations in unprepared households, it is obvious that there could be situations in which this is very advantageous - and be it just for a bar fight.[*][i]Night vision[/i] - Imagine a creature of the night that doesn't have this...[/list] [b]Weapon:[/b] A large longbow. [b]Personality:[/b] He's quite intelligent, often to the surprise of the people around him. He also has a rather smooth temper as long as you meet him with respect and not the usual bullshit. In the latter case the outcome depends on where he is: In a city with its many guards he'll probably bare his teeth, hiss and hit you with deliberate blasts of bad air. In the wilderness where noone's looking... it gets dangerous. Very dangerous. He's become adept in pretending obedience while internally ripping you into pieces and hatching plans to put such plans into actions. To sum things up: it's not far away from the truth to consider him a walking social catastrophy, but only partly for reasons he can be claimed responsible for. [b]Quirks:[/b] He needs to eat a huge lot and is purely carnivorous, ideal conditions for very low standards when it comes to quality - his body can take it. Slain enemies are not on his list however, except if the situation's really dire. It's needless to say that people can consider him quite intimidating, resulting in a social barrier he has to get over first. [b]Likes:[/b] Meat, wilderness, buildings of adequate ceiling height, a good fight (with him winning, of course), flying. [b]Dislikes:[/b] Humanity as a whole is his social problem. It gets better with other races, depending on what they think about him, but humans... someone hit Alt+F4 for them! Or wait, that's not possible. They already run on Windows 3.1 bluescreens in their heads. He can work with them if he must, but he hates them. The reason is that a hunting party once crossed his way and what the nobles did was to quarrel about who would be allowed to claim the prize and enslave him. The winner did so with success for several years until he managed to escape by force. This is not commonly known, but he still is pretty much a savage that plays and has to play the poor man's role in human cities. [b]Inventory:[/b] Empty. [/quote] Everything is good. As for that one ability, I want you to have the option to improve/upgrade it. So let's say the Petrify Skin ability grants him protection against cuts, scrapes, and nicks. Things that would easily tear the skin of a human being, but wouldn't for your character. You'll be able to upgrade it to resist deeper damage maybe into the dermis to subcutaneous level, and even more into resist status ailments and magic attacks. How does that sound? But remember, this is just an idea. You would have to choose to spend a level to upgrade it or spend a level to get new abilities.