Rules of battle: Strength - This indicates ones abilities in physical feats of power. Lifting, pushing, climbing, pulling and other similar forms rely on this. Weapons such as hammer, great sword, big shield, and armor use this stat. Strength is the most basic of the stats. Dexterity - This indicates ones abilities in skilled tasks. The flexibility of the wrists for example. Certain weapons like a sword, staffs, spears, bows, daggers all rely on this stat. Ones agility and accuracy are also dependent on this stat the most. Defense- This is your physical density and your overall ability to defend against attacks. This will subtract the damage outcome of your opponents successful attacks. This is mostly limited to physical attacks. Elemental attacks and other magical forms of attack may bypass some of your defense specially if you have no affinity to the element. Intelligence- This is how high your IQ is. Manipulations mostly rely on this. Such as healing, elemental manipulation, and psychic abilities. Some things will require a level of intelligence to succeed such as learning new manipulations. Wisdom - This is how much you know from experience and observing the world. Manifestations depend on this the most. Tapping into the outer realms requires a focus only the wise have. Through meditation and a inner understanding of the doorways that lead to these realms. To conduct manifestations one must feel their desire and bring it to reality. Learning new manifestations require wisdom. Charm - Your ability to talk and make friends. Requiring neither intelligence or wisdom to make one enjoy your presence. Almost to a hypnotic point. The silver tongue can casts spells without conjuring anything but their energy of attraction. To command dragons better, convince people, debate, inspire and more requires charm. WIP