There were no objections to moving on to the next project. The aetherium was interesting, but without a guarantee that they might be able to use it, it was not worth assigning immediate worry to it. The Dwemer sphere that Brenann awoke caused more than a few of the councillors present to grab at their weapons on reflex. They were calmed by the sphere's lack of further action within a moment, especially when Brenann explained that it was essentially brainless. Reactions that followed were varied. Sabine had her eyes glued to the automaton, blank faced and wide eyed in fascination. Some were quite for similar reasons, others brought their fingers up to their lips in concern. Vera placed her palms on the table in front of her and shook her head, bewildered. "And we have an artefact that can create Dwemer creatures, that is amazing enough by itself. The prospect of stopping the artefact to secure the ruins is also a nice one. I commend you and your colleagues, Brenann." "I think the same thing," Gallus spoke up. "Those automatons are tough. Not having to deal with them -- or even possibly having some on our side -- would make the patrols a lot safer." Advocating for a critical view as usual, Darahil spoke. "Unlocking the secrets the Dwemer left behind is indeed beneficial, though I would not hasten to prevent all of the ruins from producing automatons." He turned from Gallus to Vera and Meesei. "Though they may be hostile towards us, it remains that they are a deterrent to intruders and keep the falmer contained. We should ensure that we can regularly set watches and patrols in any part of the ruins where there will no longer be automatons until such time as we can better influence them to ignore us."