[img]http://i.imgur.com/b3nDRjh.jpg[/img] [hr]Terrestrial Regions [hider=Galbar Region: Julia Island] Originally a garden gifted from Jvan to Ilunabar. An odd Island formed in the Fractal Sea, a mix of Jvan and Ilunabar's design. The patterns of the mountains formed spirals and ultimately surrounded the whole place with sharp rocks. This was a land of odd mushrooms and fibers but at times gentle (or apparently gentle) forests too, where the vertebrate life that ruled most of Galbar was shy if compared to the many outlandish species that lived here, in fact, even for Jvan's creatures this was an odd land, even a continental Fiberling would have an uncanny feeling when seeing the Fiberlings from here, whose hairs were dyed in the odd Beyond Colors. [/hider] [hider=Galbar Region: Shalanoir Pass] The region of The Pass was created thanks to the exaggerated showcase of might by the god Toun and its crash against half of the world. While most of the plateaus and valleys were simply wiped out or submerged in water, the Ironheart Ranges proved to be harder to subdue, and the power merely caused a small bit of it to crack and collapse. This created The Pass, the link between the white sea and the sparkling sea. At first, the place was a mess of collapsed rock and troubled waters, later, as the sea currents of Toun's sea started to bring a lot of the biomass destroyed in his tantrum, the decomposed remains of half a world started to get stuck in the many rocks between the two seas and right before even the mortal eye a fertile land was born. The tectonic failures under the bits of what was once a bit of Teknall's range created a myriad of geysers and hot springs that when in contact with the cold sea on both sides gave birth to large clouds of fog. This, along with the fertility created the best scenario for large plant life to be born, and it did so magnificently with vivid forests, swamps, and mangroves. Ilunabar's push was merely a refinement that brought more flowers and sculpted remarkable landscapes across this gorgeous land: Shalanoir Forest, thanks to her latest invention The Muse felt like these names will be only used by a few, but even so, she looked forward to seeing how mortals will interact with this living jewel. Three distinct regions were formed, and as the region stabilized their features became clear. The shores to the East are rocky and still reek of Toun's misdoing, large vein-like caves were born further inland, and the forest life managed to grow far higher in the maimed mountain side than on the west. It's a rigid land full of outcrops and odd formations as well as many hills and mangrove forests. In the middle is The Pass, this is where the jungle is at its thickest with the sky being fully hidden by the treetops. While there is an abundance of rivers, the many rocks, and trees as well as the chaotic nature of water in the region makes the crossing from one side to another hard, the exception being a river that only forms at summer nights with its path lit by a luminescent plant similar to reed. This river probably will end up getting called Starcross or other variants with the same idea, the nightly nature, and the star-like reed is very memorable even for a god. The west is where the land finally settles down, which brings gentler shores but sharper peaks. While the East has clear entrances for the ocean water, the passage to the Sparkling Sea is erratic at best, creating floodplains, especially in the south, this is a prime place for civilization, as not only the lands are fertile, but the access to the sea will create many trading opportunities. [/hider] [hr]Plane [hider=Plane: Raka (The realm of dreams)] Description: Dreams have existed ever since the Dreamweaver was crafted, after the birth of the universe, dreams it became a possible energy, like electricity or magic. But it was only after the creation of a plane for dreams, Raka, that they turned into a natural occurrence to all sentient beings. To dream doesn’t mean being teleported into Raka, the person’s mind connects to the plane, sometimes just as a spectator feeling things, other times with a temporary body that might or might not be a copy of his own. Injury or death in a dream means little, however, some mental trauma might happen. Another disease caused by dreams is called Ilunacy when a person is so connected to Raka that she starts to lose the sense of what is real and what is not. Appearance: If one were to look into Raka the main feature of the plane would be the tourbillon of colors where dreams happen along with the few dreams that were intense enough to temporarily create floatings islands, globes, boxes and all sorts of weird things. Ultimately however it all dissolves in the storm of emotions spiraling up around the tower called Arpeggio. [img]http://i.imgur.com/EKTLCtjm.png[/img] The flow of dreams changes as it flows up. In the lower and most chaotic parts it is like a messy cloud of colors. In the middle, it starts to take a flow and its looks changes to one of an impressionist painting. Finally, in the upper areas, it starts to crystallize. The “final” destiny of the flow is the “roof”, a crust formed by the crystallized dreams. It is not a still thing, however, the mass moves like living stone and slowly forms towers that try to “reach” the Arpeggio’s core. [img]http://i.imgur.com/XIN7Gvsm.jpg?1[/img] [/hider] [hr]Holy Sites and Portals [hider=Portal: Mirrory-Link] Deep in a cave inside Arcon, a link between the distant planet and Galbar was created. The link is small and of hard access, needing someone to make the quartz resonate with the mirror stored in Galbar. When the link is no longer needed Notte cuts the link and both the Quartz and the Mirror go dull, no longer reflecting anything. [/hider] [hider=Holy Site (8 Might): Arpeggio Tower] Description: At first, Raka was a bit underwhelming, dreams flowed randomly and some conglomerated into crystals who would float aimlessly. While Ilunabar wanted dreams to be free from any laws except the ones it decides to set that didn’t mean that she couldn’t organize the dream realm itself and guarantee a better variety and quality of dreams. She started to analyze dreams and noticed patterns, ultimately dividing those by consistency, closeness to reality and control over the dream, in a scale of 7 harmonics. Dotty, Reave, Mirage, Fantasy, Solitude, Labyrinth and Simulacrum. [img]http://i.imgur.com/jg6HKrW.png[/img] There was a clear flow from the potential of the chaos to the stillness of the logic, so Ilunabar decided to use the flow. She created a tower which would work as the guide for the flow of dreams around so they would follow the scale. Ultimately the energy would become so still that it would crystallize in a crust called “the roof”. The Arpeggio, however, pull them back, in a spiral that eventually will reach a “reactor”. The reactor condenses the energy and forces different rules to clash, eventually, so many paradoxes are happening that the logic breaks into pure chaos, which moves inside the tower until it reaches the bottom and is released back to the flow. Ilunabar has jokingly called it “The Tounelic Effect” Appearance: At the top, one would see the odd moving towers spiraling out of the roof until it reached the reactor, formed by a spinning ring and a few crystals. From there on until the lower part we have a plain looking tower until the bottom, with a few rings of crystal across the way to help Ilunabar to collect data. [img]http://i.imgur.com/QI0NuP6.jpg[/img] If one could look from far away at the flow of energy the Arpeggio creates they would see something like this. [img]http://i.imgur.com/B4Y3KvW.gif[/img] [/hider] [hider=Holy Site (14 Might): Pictaraika] Description: Located where the Darkened Spirals used to be, The Pictariaka is, at its core, is a rift between Reality and Dreams. To take full advantage of it, a massive complex of dreamlayers and dreamscapes was created, where the power of the Raka is "dammed" and at the same time used by the many locations in it. The site is seen on both Reality and the Raka as a funnel. In Galbar-side, the topmost section of the funnel are the mountains that previously encircled the Darkened Spires. Everything inside the Pictaraika is neatly divided into layers and dreamscapes. [b]=1st layer=[/b] [u]The Shrine/ "The Shrines"[/u] 16 different buildings carved into the mountains surrounding the area. They vary greatly in style and use, the actual link between said temples has yet to be revealed. [b]=2nd layer=[/b] [u]The Sea / "Iarapahira"[/u] The flooded area within the circle of mountains and at ground level. Currently formed by a sea permanently under the night (Julkofyr's darkness). [u]The Forest / Unnamed[/u] The water of the Sea is heavily infused with energies and when it goes west and meets the land outside the Pictaraika, it heavily influences the zone to be more "dream-like", for good or for worse. [b]=Unknown layer[/b] [u]The Orgel[/u] When Pictaraika was created, the Dreamweaver accidentally transformed itself into this odd music box-like dreamscape of brass and strings. This also works as Chroma's workshop, but its use is unknown. [b]=3rd layer=[/b] [u]The Gardens / "The Botanical Gardens"[/u] Meimu's workshop takes the form of a massive collection of gardens, ponds, greenhouses and such other buildings. Each with their own name. [u]The Index / "Anukramanika Akhanda"[/u] This imposing facility is the workshop of Piena. In its white halls, there is the space for countless exhibits, from sculptures, to ethnic maps, to the living memory of languages, to domes that simulated the sky of Arcon and Galbar. But diligent planning and staffing will be needed to do such things. [b]=4th layer=[/b] [u]The Palace / "Arkadia"[/u] An idyllic land in the exact middle of the Pictaraika. Home to Ilunabar, and there are plans to build up this dreamscape, but so far, its lush forests are left untouched. [b]=5th layer=[/b] [u]The Carnival / "Em'Ef"[/u] Notte's workshop, an illusory town in the frontier between concrete and shapeless, with its scenic streets invoked both the idea of a nostalgic land lost to time and of a utopia that had yet to be. Most of the structures are hollow, but others appear to hold some purpose, like a carnival, a park, and a tavern. Some wandering dreamers can be observed talking and enjoying these facilities, though every single one was speaking in different languages and incoherent mumbles. [u]The Tower/ "Magnato"[/u] Magnato can be considered something akin to the Griffin's nest. A tall structure decorated in glass and lit in magenta colored lights. The Griffin stores all the information it receives in the countless obsidian tablets that are stored in the many libraries of the tower. [b]=6th layer=[/b] [u]The Hunting Ground / "Jaktterreng"[/u] This dreamscape takes the shape of primeval wilderness, where the flora is tinted in unnatural shades of vivid or pastel colors. Across the land, the dreams of animals flow trough in the personified form of phantasmal beasts, some stayed alone, but most circulated the forests in the form of a herd, pack, flock, swarm or shoal. Some of these beasts are almost invisible, while others were colored in solid, shadeless tones. [b]=7th layer=[/b] [u]The Purger / "The Quiet Forests of Paja"[/u] A black forest under a bright white sky, this is the barrier between Dreams and Reality. Also home to the links between Mirrors and mirrored versions of real buildings. [/hider]