[hider=Alexander] [b]Character Name:[/b] Alexander Salzar [b]Alias:[/b] -None- [b]Age:[/b] 21 [b]Race:[/b] Human [b]Gender:[/b] Male [b]Height:[/b] 5'10" [b]Weight:[/b] 80kg [b]Hair Color:[/b] Dark brown but there is a hint of white at the roots. It's as if the hair itself darkens the longer it gets. [b]Eye Color:[/b] Normal brown, human eyes. But when he uses magic they turn slightly purple. Most only see it when it either gets pointed out for them or when they focus on his eyes when it happens. [b]Visual Description:[/b] [hider=Pic] [img]https://farm5.staticflickr.com/4044/4399669830_0598c29552.jpg[/img] [/hider] [b]Written Description:[/b] Alexander often appears pretty clean and well shaven and such. Though his clothes aren't particularly flashy, they certainly are practical. Unlike robes. They are also always absolutely spotless. He makes sure of that. Alex himself is by far not strong, nor as lean as thieves or barbarians would be. Though he isn't frail as the common wizard, nor as old. He has a scar on the back of his right hand from a blade. He keeps his body devoided of any gold and keeps his copper orb in a satchel on his hip. [b]Level:[/b] 1 [b]Class:[/b] Sorcerer (Sorcerers, unlike wizards, have a natural aptitude for magic. Them harnessing magic is akin to a poet writing a poem.) [b]Abilities:[/b] 1. Mana blast - The sorcerer concentrates mana in front of him and releases the violent energy in an instant. It's a short ranged spell with devastating effect. The size, as well as the power of the blast, depends on how long the Sorcerer has been channeling mana & how capable a sorcerer is at channeling Mana. As a starter Sorcerer, he barely grasps the idea or concept of Mana. The closest comparison he can make is wood to fuel a fire (not really accurate at all) thus his channeling ability is not that good yet. Mana blast is effective against opponents in about a 3 meters range away from him. After that the effect is greatly reduced to none-existent at 5 meters. 2. Mana orb - The sorcerer gathers Mana around his enchanted Orb. Allowing the Mana to remain stable as it clings to the object. It can throw said orb for explosive effect. Again, power depends on how capable the sorcerer is at gathering Mana, as well as how long he/she was channeling. [b]Skills:[/b] 1. [i]Beast knowledge[/i] - Alexander knows about the many beasts of Bridgewater, as well as whatever roams the fields & forests around it. This knowledge translates into knowing what beast may drop what resources, as well as where it may be the weakest. This applies to wild creatures (like wolves) and any related creatures (like giant rats). However, it does NOT apply to humans, demons, mystical creatures, etc etc. 2. [i]Alchemy[/i] - Give him a cauldron and the required materials and he'll whip you up whatever potion you want. One that enhances the mind, one that makes you stronger or one that knits the flesh together faster. The opposite is possible too. The fastest way to kill a man is by making sure his heart stops without even making a wound. Aside from those serious businesses, it's also pretty profitable when you learn how to make potions that just get someone high as a kite. Right now he can make lesser health & mana potion, as well as a potion that gives you a bit of a buzz (could technically be used to gain an advantage in battle but it has to be ingested and takes a while to kick in). He uses the last one mostly to gain a few coins. To practice alchemy one needs a complete alchemy station (cauldron, water, fire,...), vials and the appropriate ingredients. [b]Weapon:[/b] Orb - The preferred weapon of the Sorcerer is an orb. From when they were little, most Sorcerers learned how to levitate tiny rocks or objects. Most learned that an orb quickly becomes a sling without a rope attached. Which is how they commonly fight when someone gets too close and they can't gather Mana. Sorcerer's their spells often depend on the Orb so there is often a built in safety making it return after used. [b]Personality:[/b] Alex is by all accounts a bit of a hard-ass. He stands on politeness and seriousness. Though he will laugh at a joke, don't expect him to make any himself. During job, he tries to be the epitome of professionalism. That all lasts until you get him drunk. Becuase then he's as loud as a dwarf and as foul-mouth like a sailor. However, while his is polite and such, he is also pretty greedy and his only loyalty is to money. He ain't an idiot thought. You'll have to pay him a lot if you want him to break any laws. And even then he needs to be sure he won't get caught. All in all, he ain't stupid. [b]Quirks:[/b] Greedy, believes that black cats actually bring luck. [b]Likes:[/b] Wealth, magical power, having a great pub party, influence [b]Dislikes:[/b] Poverty, powerlessness, barfights [b]Inventory:[/b] Empty [/hider]