[hider=Zogolli the Sybaritic] [color=aba000][b]Name:[/b] Lakmi Zogolli (Goes by Zog or Zogolli, Lakmi is reserved for lovers) [b]XP:[/b] 1 [b]HP Max:[/b] 21 [b]HP Current:[/b] 21/21 [b]Base Damage:[/b] d10 [b]Armor:[/b] [b]Alignment:[/b] [i]???[/i] [b]Look:[/b] Shrouded Eyes, Supple Body, Silken Clothes and Unusual Jewelry A lithesome assemblage of supple muscle and fluid athleticism that is not wont for gravitas, foreign features furrowed by deep laugh lines and deeper scars. Handsome yet hovering at that epicene margin between masculine and not it could be argued he has a certain universal appeal--though none are quite so vocal in the debate as Zogolli himself. Stitched up in silk and bedizened in a bewildering assortment of unusual jewelry his style of dress denotes him as an outsider, estranged from Aabranian norm in many tangible respects. [b]Race:[/b] Human Outsider [b]Bonds:[/b] Max 4 [color=598527]Alexandria[/color] is puny and foolish, but amusing to me. [color=598527]Serah's[/color] ways are strange and confusing. [color=598527]Linoleum[/color] is always getting into trouble—I must protect them from themselves. [color=598527]Linoleum[/color] shares my hunger for glory; the earth will tremble at our passing! [b]Stats:[/b] Assign 16(+2), 15(+1), 13(+1), 12(0), 9(0), 8(-1) as you see fit [b]STR:[/b] 12 [b]DEX:[/b] 16 (+2) [b]CON:[/b] 13 (+1) [b]INT:[/b] 8 (-1) [b]WIS:[/b] 9 [b]CHAR:[/b] 15 (+1) [b]Gear:[/b] dungeon rations (5 uses, 1 weight) more dungeon rations (5 uses, 1 weight) a Rapier; close, precise, 1 weight a dagger (hand, 1 weight) Adventuring Gear (5 uses, 1 weight) More Adventuring Gear (5 uses, 1 weight) A pickled fairy, a token of his homeland. [b]Ammo:[/b] [b]Coin:[/b] [b]Load:[/b] 6/20[/color] [hider=Starting Moves] [color=aba000][u][b]Herculean Appetites [/b][/u] Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits. [/color] [s][color=9e0b0f]Pure destruction[/color][/s] [color=1a7b30]Power over others * Mortal pleasures * [/color] [color=9e0b0f][s]Conquest Riches and property Fame and glory [/s][/color] [color=aba000][u][b]The Upper Hand [/b][/u] You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die. [u][b]Musclebound [/b][/u] While you wield a weapon it gains the forceful and messy tags. [u][b]What Are You Waiting For? [/b][/u] When you cry out a challenge to your enemies, roll+Con. On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting. [u][b]Full Plate and Packing Steel [/b][/u] You ignore the clumsy tag on armor you wear.[/color] [/hider] [color=aba000]Advanced Moves:[/color] [/hider]