[hider="Bard" Linoleum] Name: Linoleum the Voice of the Gong XP: 0 HP Max: 6+Con HP Current: 15/15 Base Damage: d6 Armor: Alignment: Chaotic Look: Fiery Eyes, Wild Hair, Fine Clothes, Fit Body Race: Human Male Bonds: Max 4 [hider=Clicky] This is not my first adventure with _______________ . I sang stories of _______________ long before I ever met them in person. _______________ is often the butt of my jokes. I am writing a ballad about the adventures of [b]Zogolli[/b] . [b]Serah[/b] trusted me with a secret. [b] Alexandria[/b] does not trust me, and for good reason. [/hider] Stats: STR: 15(+1) DEX: 13(+1) CON: 9(0) INT: 12(0) WIS: 8(-1) CHA: 16(+2) Gear: [list] [*]Stolen Hand Gong (0 weight) [*]Ostentatious clothes (0 weight) [*]Halfling Pipeleaf; 6 uses, 5 coins, 0 weight) [*]Dungeon Rations (5 uses, 1 weight) [/list] Ammo: N/A Coin: 0 Load: 1/9+15 Starting Moves: [hider=Clicky] [u][b]Human[/b][/u] When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest. [u][b]Arcane Art[/b][/u] When you weave a performance into a basic spell, choose an ally and an effect: Heal 1d8 damage +1d4 forward to damage Their mind is shaken clear of one enchantment The next time someone successfully assists the target with aid, they get +2 instead of +1 Then roll+Cha. ✴ On a 10+, the ally gets the selected effect. ✴ On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice. [u][b]Bardic Lore[/b][/u] Choose an area of expertise: [s]Spells and Magicks The Dead and Undead Grand Histories of the Known World[/s] [b]A Bestiary of Creatures Unusual[/b] [s]The Planar Spheres Legends of Heroes Past Gods and Their Servants[/s] When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in. [u][b]Charming and Open[/b][/u] When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully). Whom do you serve? What do you wish I would do? How can I get you to? What are you really feeling right now? What do you most desire? [u][b]A Port in the Storm[/b][/u] When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.[/hider] Advanced Moves: [list] [*] [*] [*] [/list] [/hider]