[quote=@yoshua171] [@icmasticc][@Ganryu][@ExhaustinAustin][@Kibaro][@Darked13][@Fallenreaper][@Sage] Are all of you still around? This is a check in before I decide how to move along. I get the distinct impression that having meetings isn't [i]really[/i] drawing characters together in the way I had intended it to. I'm either going to consider a natural way to introduce a measure of [i]action[/i] into the picture, or I may waive the "main plot," as we know it, but leave it in place so as to allow people to somewhat sandbox things as pointing people in the right direction and then trying to guide does not appear to be working as I wanted it to.[/quote] I’m still around myself. Currently, I’m merely stuck in place because I’m waiting for Rumples to get Rico approved and we can post the collab up, giving Charles a reason to arrive there. Other than that, I can’t really do anything else until that happens and that was the only way I could actually get him involved in a short period. [quote=@yoshua171]So this goes one of three ways. 1.) I find a way to introduce a measure of action as mentioned and so kick start the plot and hopefully people's enthusiasm. 2.) We reboot, you can keep your characters as you wish, but the RP will be more sandboxy in nature and I may create a few NPCs unrelated to the forming rebellion, or PART OF said rebellion and thus disturbing the formerly peaceful lives of the characters. 3.) Ya'll supply ideas you think would draw you in and make you want to post/interact more and I enact those with some help from the GMs or work them into a reboot. [/quote] I honestly think reboot should be a last option. I like the combination of 1 and 3, mostly because you could take whatever ideas the players have, then combine them with a measure of action to draw people in. I worked out a way for Charles to get involved, but however I would like to see more than just one source to be a conflict and drive to continue. Also additional stuff that could be shown through IC conflicts with the PCs are sprouting in my head.