[@Bright_Ops]Are you saying that you feel the teams are weak and imbalanced? Because the quests were originally designed for a 1 six person team. We obviously have more than six people now, but by completing one quest, more unlock. But if you have a concern, put it forward because I am not seeing it. We just started this game, teams are just being assigned quests, and already people are talking about it before it has even begun. I was trying to give the guild leader a purpose because it would be pointless for a guild leader to exist if the GM made all the IC-admin decisions and not the guild leader. It takes cooperation between the GL and the GM to make it work, and if I got a GL who can't cooperate or who wants to whine and fuss about nothing, then I don't want him. Because that will just create drama for no reason. I don't want to have drama for every single thing that happens.