[hider=Socially Awkward Nerd][b]Name:[/b] Serah [b]XP:[/b] 0 [b]HP Max:[/b] 19 [b]HP Current: 19/19[/b] [b]Base Damage: d6[/b] [b]Armor:[/b] Hide [b]Alignment:[/b] Neutral [b]Look:[/b] Haunting eyes; Furry hood; Weathered hides [b]Race:[/b] Halfling Female [b]Bonds:[/b] [color=00aeef]Alexandria[/color] smells more like prey than a hunter. The spirits spoke to me of a great danger that follows [color=00aeef]Zogolli[/color]. I have showed [color=00aeef]Linoleum[/color] a secret rite of the Land. [b]Stats:[/b] [i]STR:[/i] 9(0) [i]DEX:[/i] 15(+1) [i]CON:[/i] 13(+1) [i]INT:[/i] 12(0) [i]WIS:[/i] 16(+2) [i]CHA:[/i] 8(-1) [b]Gear:[/b] Hide armor (1 armor, 1 weight) Spear (close, thrown, near, 1 weight) Poultices and herbs (2 uses, 1 weight) [b]Ammo:[/b] 0 [b]Coin:[/b] 0 [b]Load: 3/15[/b] [b]Starting Moves:[/b] [hider][i]Halfling[/i] You sing the healing songs of spring and brook. When you make camp, you and your allies heal +1d6. [i]Born of the Soil[/i] You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land. [color=00aeef]The Frozen North: If your huddled clothing and snow-white hair isn't indication enough, your left arm is no longer flesh but one made from permafrost crystal. You maintain sentient control and flexibility over the limb despite its structure. This mark remains through your transformations.[/color] [i]By Nature Sustained[/i] You don’t need to eat or drink. If a move tells you to mark off a ration just ignore it. [i]Spirit Tongue[/i] The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied. [i]Shapeshifter[/i] When you call upon the spirits to change your shape, roll+Wis. On a 10+ hold 3. On a 7–9 hold 2. On a miss hold 1 in addition to whatever the GM says. You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form. [i]Studied Essence[/i] When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.[/hider] [b]Advanced Moves:[/b] [/hider]