[center][h1][i][color=0072bc]Rico[/color][/i][/h1] [img]http://i.imgur.com/Zni8gms.png[/img] [url=https://www.youtube.com/watch?v=nvlTJrNJ5lA]I won't back down[/url][/center] [indent][b]Cora[/b]: [color=662d91]“Rico is just, [i]so[/i] different. I perfectly recall every moment we've shared.”[/color] [b]Abri[/b]: [color=00a651]“Determined and manic... with a hint of genius; My knee bends to none other.”[/color] [b]Bric[/b]: [color=f7941d]“The man with the plan. If there's no plan, ya got the wrong man.”[/color][/indent] [h3][u]Basics[/u][/h3][hider] [b]Name[/b]: Rico [b]Alias[/b]: Randy, Roger, Russel, Richard, Ricky [b]Gender[/b]: Male (Heterosexual) [b]Age[/b]: 250 (25 in Priscus, 225 in Medius) [b]Apparent[/b]: Early 20s [b]Race[/b]: Prae [b]Specialty[/b]: Warrior [b]Appearance[/b]: [hider][5 feet 3 inches tall; 157 pounds] Rico is a young-looking, fairly unassuming man, neither prominent nor pretentious, with his racial characteristics hidden by his Ideoframer's skinweave. His tanned, chiseled physique exhibits scruffy and unkempt traits; However, he cleans up nicely and easily becomes a rare, handsome treat for the passionately-inclined. Hunters with keen, seeking minds prize the sight of his dark cobalt hair and eyes, even as he manipulates crowds and distractions like an octopus leisurely navigating the deep, murky ocean. With his cocksure grin and raspy, drawling voice, which lingers like an alluring, melodic ear-worm, the inevitable encounter with him promises nothing but haunting memories.[/hider] [b]Clothing[/b]: [hider]Rico doesn't follow fashion trends to a fault, but as it all depends on his current mood, he likes to pick and choose things, mix them up egregiously. He's very casual, favoring simple t-shirts and tank-tops, maybe with a button-up shirt hanging over it, along with ripped jeans and perhaps some flip-flops, if any footwear at all. However, no matter what, if he has to wear a hat, it is going to be a fedora. He had learned long ago that very, very few humans can actually pull off a fedora; the Prae spent a few decades mastering just that.[/hider] [b]Personality[/b]: [hider]Rico is very friendly, thoughtful, and considerate--even to enemies. Most remarkable is his sense of honor; While he can be ferociously ruthless and unforgiving, sparing no resources, he never breaks his word and despises needless deaths and wanton destruction. An experienced and confident paradigm breaker, Rico conducts smooth negotiations and straight-forward instructions, cutting no corners when handling sensitive matters. His laconic demeanor simply unnerves most people, making them question their personal motives. Undoubtedly, he has become a [i]terrifying[/i] expert at male human role adoptions, for all intents and appearances; If two centuries of dedication doesn't merit that, nothing will.[/hider] [b]History[/b]: [hider]Firstborns have much expected of them. Eldest of siblings, they become examples. So they keenly follow their parents' path. Some lose their way, especially in Medius. Some survive the ambushes, only to endure alien settlements. It begins, this stranger's tale in strangest lands. Fearing living liquid metal, he discovers discrimination of skin. Fleeing waywardly, killing who he must, a knight eventually subdues him. Enslaved, the stranger soon adopts the knight's ways. Always concealed, he becomes a beloved champion, feeling at home. But his origins surface; The all-important Crown orders the treasonous knighthood's eradication. The champion becomes the destroyer, reducing the kingdom to mounds of salt. Consumed by wrath and hatred, the destroyer drifts as a storm, sparing nobody. His own finds him, returning him to 'paradise.' Questioned, he grasps his integrity and explains his life. They decree his execution. Dumbstruck, the destroyer escapes, becoming the fugitive. He understands now: [b]Even in paradise, minds of the innocent are incriminated.[/b] Seeking complete isolation, he vanishes to Medius' darkest corners, advancing his knowledge and developing suitable technology. Surfacing decades later, he begins doing secretly what his own cannot, for a price, while fulfilling higher goals: rescuing yearning siblings. He will unlock their potential.[/hider][/hider] [h3][u]Belongings[/u][/h3][hider] Rico and his crew all have medium-income housing, possessions, and expenses of the average human, especially of the traveler type. Additionally, Rico reserves hidden resource caches and obscure connections in the black market, using them to create small, underground bases and laboratories. He has no such things yet in Ominar. [b]Battle Gear[/b]: Ideoframer Mk9: [hider]A lightweight adaption of traditional Prae military armor, the Ideoframers serve two primary purposes. Firstly, concealing one's identity with regenerative skinweaves, Anima-Imitators, and Vis-Suppressors. Secondly, providing adaptive defenses and enhancing combat capabilities with creative modules. Ideoframers can only retain one skinweave blueprint, which covers their racial markings and crystal. The Anima-Imitator renders their Anima human-like by running their Ostium through with human Vis, thus periodical refueling is required. The Vis-Suppressor buries the Prae's Vis deep within, effectively withdrawing their Vis body-shell. Altogether, the Ideoframers' Disguise Mode permits Prae to infiltrate and freely dwell within human societies without visually attracting attention. In Combat Mode, all Disguise apparatus deactivate as the skinweave burns away, revealing the Ideoframers' metallic-gray plates and navy-blue Prismatic-Raiment. Protecting the neck, torso, knees, and feet, these armor plates nicely complement their Vis body-shell and grow denser from sustaining grievous injuries (after being given Vis). The Prismatic-Raiment is prismatically tempered fabric, allowing modules to attach to, and dwell within, the Ideoframer. Modules are self-refining, Vis manipulating machines that advance towards an Imbued, user-customized state of perfect function. Their functions are thus singular and focused, but work together to provide unique benefits that enhance the Prae's versatility and combat style. [b]Weaknesses[/b]: * Inner modules can't be targeted directly, but damaging the Ideoframer's fabric eventually causes malfunctions; Destroying the Ideoframer also destroys them. In contrast, outer modules are exposed and can be eliminated with focus-fire. The Ideoframer's exact toughness varies between Prae, but even as light armor, it still surpasses common human armor. * Disguise Mode's effectiveness is uncanny and nothing except a full-scale autopsy will reveal the truth. However, things that specifically detect Prae will sometimes receive false positives that suddenly vanish. Additionally, Disguise Mode doesn't inhibit their crystal: Locate the center of the ambient energies' pull, and you'll have found your prey. [b]Inner Modules[/b]: [hider][indent]1. Energizer Mk9: [hider]This module grants Rico bursts of stamina and protects his Ostium from certain types of magic and attacks. It integrates artificial webs within his internal system of Vis channels (collectively called the Ostium), which exit throughout the body. These hidden webs act as alternative routes, exits, and more importantly, waterwheels. As his Anima pours forth, the waterwheels turn and generate extra energy that is absorbed directly into his body. Thus, he is not weighed down very much by casting magic, rather boosted by it. Lastly, the Energizer provides a reliable defense against attempts to nullify, stun, or block his Ostium. [b]Weaknesses[/b]: * Whether through magical or mundane means, if an enemy can poison Rico's body and affect his Vis, it would quickly contaminate the Energizer. It would then shut down to protect itself and Rico, and would require cleaning before being reinstalled. In mid combat, this kind of interruption could prove deadly. * During his Manifest, it is possible for Rico to not benefit from the Energizer at all. Due to his chaotic mental state, he is likely unable to focus enough to execute boosted physical maneuvers properly without harming himself. If nothing else, the extra stamina is merely wasted on frantic nerves.[/hider] 2. Amplifier Mk8: [hider]This module greatly increases Rico's reaction times by a fixed percentage, making his reflexes daunting to behold. The Amplifier also quickens the Vis Imbuement rate when he touches targets, and even more so if it's for telekinesis. Additionally, Rico can link his body's movement to charged telekinetic maneuvers beforehand and unleash them strategically. The advantage being that he doesn't have to think about it and can focus on other issues. Five distinct maneuvers can be recorded and the module can hold three charges. More importantly, the Amplifier secretly acts as a crutch: telekinesis used through it doesn't provoke his Manifest. [b]Weaknesses[/b]: * Out of all of his installed modules, the Amplifier requires the most energy to execute its functions. Thus, as a safeguard, it can only be activated for a short time. This makes the usefulness of the module's perks completely dependent on Rico's ability to anticipate when he should use it. * Rico must notice threats before he can react to them, as the module doesn't sharpen his senses. It also only boosts his [i]current[/i] reaction speed. Anything that numbs him also diminishes his reflexes, lowering the boost effectively. The Amplifier is completely reliant on Recce modules for triggering its recorded maneuvers.[/hider] 3. Barber Mk7: [hider]This module makes Rico's Vis barb-like and capable of fitting perfectly into wounds that he creates. Using Recce modules to analyze targets, the Barber can precisely shape his Vis and graft it instantly into the wound. This causes no pain and the Vis doesn't block physical substances. In subsequent touches, Rico can feed Vis to such wounds, making them deeper or wider. Even if healed completely, enough Vis will reopen them. If removed, the barbed Vis leaves some damage and compounds nearby wounds. Lastly, when Vis-wounds are made, any of Rico's Vis lingering nearby becomes barbed and pulled to it. [b]Weaknesses[/b]: * The Vis-wounds are shaped and visible. Only its barbed edges are actually tangible, making it possible to remove with bare hands. These Vis-wounds, certainly fatal if ignored, are meant to cause utter panic in undisciplined opponents in the heat of battle. They are ideally extracted by an experienced healing specialist. * Destroying all available Recce modules prevents the Barber from form-fitting Vis into wounds. Although still barbed, the Vis isn't as effective or long lasting. Additionally, any spells or alternative means that can reshape one's body is an excellent counter. For that reason, most Licentia aren't that vulnerable to the module.[/hider][/indent][/hider] [b]Outer Modules[/b]: [hider][indent]1. Viewer Mk5: [hider]This spherical module highlights people who have Rico in sight, by attaching trace amounts of his Vis to light that reveals him. When the light enters their eyes, the Viewer records their current location, speed, and ocular details. To discern if they are actually seeing him, the module must have previously recorded their ocular details when seeing him, for comparing differences. The Viewer's maximum distance is 100 yards and delivers in bursts that require unblocked line-of-sight; Otherwise, the environment disrupts the process. The Vis is too finite for attacking, defending, or Imbuements, but, unless removed, it sticks to its landfall. [b]Weaknesses[/b]: * The Viewer will take advantage of someone's vision-enhancing equipment, but distortion effects, such as fog or smoke, are good counters. The blind and eyeless are naturally immune. Perhaps unexpectedly, something even like goggles, or other protective gear, will separate the Vis from the light before it can enter their eyes. * As an outer module, the Viewer is obviously exposed to attacks. However, its existence allows another weakness to be exploited. When the module laces light with Vis, the bursting effect deploys from Rico's entire body, leaving his Ostium's channels unguarded temporarily. Additionally, the burst blinds him for a mere second.[/hider] 2. Recce Mk7: [hider]A scanner, analyzer, radar, and communicator compiled into one tactical supercomputer. It resembles a crescent with three nodes orbiting its center. Its efficiency and design exceeds the pinnacle of most human technological advancements. A key piece in Ideoframer module cooperation, the Recce sends concrete information directly into Rico's mind and operates through telepathic prompts and inquiries. Several Recce modules will work together and share data instantly through telepathic links, making team coordination even easier. Its base range is 1 mile and emits no signatures. With its limited database, Rico must periodically store desired data elsewhere to maintain its computation efficiency. [b]Weaknesses[/b]: * Unlike other modules, the Recce doesn't shut down to protect itself when overwhelmed with energy or data. It simply explodes in a shower of self-disintegrating parts. Discovering how to overwhelm the module is the puzzle. Additionally, since the 'frequency' is telepathic, anything disruptive to the mind prevents coherent Recce usage. * As an intelligence-reliant device, it cannot be merged into the Ideoframer's prismatic fabric. It is thus exposed. In fact, it is the most fragile of modules. While its destruction would certainly ruin Rico's day and force him to make another, capturing it would reveal many secrets in the right hands.[/hider] 3. Komrade Kite Mk4: [hider]This module is a hovering storage unit with a friendly AI assistant. Its geometric kite-shaped body contains a one-way, Prism imitation device, allowing many things to be stored, but released only once. Rico keeps it loaded with supplies and specialist tools for repairing and constructing Prae and human tech, including survival kits to last a small group for a month. The Kite's dense alloy mimics a Prae's Vis body-shell, making it tough yet lightweight for sustained flight. The AI is advanced enough for self-awareness, but personifies the real 'Komrade Kite', a brave hero in one of Rico's favorite foreign films. [b]Weaknesses[/b]: * Kite poses no significant threat and is fairly slow. He can dart around quickly in short bursts and his metallic edges are rather sharp. He could ram an enemy, but it's their own fault if they force such a reluctant AI's form (he doesn't have hands). He's just that nice.[/hider][/indent][/hider][/hider] [b]Weaponry[/b]: Protean-Shaper Mk9: [hider]Rico's right gauntlet is a Licenti's carcass; A shape-shifting metallic weapon that manipulates kinetic energy (KE). Linked mentally, the Protean-Shaper assumes desired shapes as fast as thought. Its parameters, like shaping speed, increase over time when given Vis. Upon contact, it can manipulate KE with three functions. 'Absorb' completely steals a target's KE, after which only 'Release' is accessible. Release unleashes the entire payload. 'Rebound' steals half the KE, immediately returning it forcefully. Whenever it manipulates KE, shaping speed decreases slightly. KE cannot transfer between Rico and the Protean-Shaper, which prevents being kinetically frozen or physically manipulated through his weapon. [b]Weaknesses[/b]: * Like the dreaded Licenti it is fashioned from, the Protean-Shaper possesses a distinct vulnerability to extremely cold temperatures. It becomes very brittle and if broken, the smaller pieces immediately starting leeching life energy around them--even threatening Rico--and uses it to return to the larger mass however they can. * Its max length is 10 yards, but requires 10 minutes with sufficient Vis. Its other parameters, like sharpness, density, temperature, etc. have no limits, provided enough time and Vis is spent. Therefore, anything that steals Vis ruins the weapon's effectiveness and its crucial investments in the 'potency over time' process.[/hider][/hider] [h3][u]Capabilities[/u][/h3][hider] [indent][b]Mental[/b]: [hider]Decades of thwarting mind-breaking mages and Licentia sharpened Rico's mind, granting him extraordinary resilience to psychic intrusion and damage. Utter tenacity and divergent thinking are the root of his every thought. His battlefield strategies, although well-rounded and effective, indicate a tactical creativity that is seldom challenged; Only opponents of caliber or unidentified threats rouse this capability. Thus, while his teammates handle rudimentary situations, he contemplates the unseen perils. Always layering their plans rigorously and establishing contingencies, Rico lets nothing snatch success completely from his crew. Even when resources or details elude them, he reserves several methods to finish the job. [b]Weaknesses[/b]: * Rico's vast experience in Medius polished him into a very smooth stone and he'd confronted his shortcomings long ago. Regardless, a core aspect of his Prae identity is his aggravating impulse to overcome challenges and surpass his limits. A diligent opponent could trap him with the right scenario and lure.[/hider] [b]Physical[/b]: [hider]Even though Rico is not overpoweringly strong, nor tough or precise for a Prae, his speed and tenacity is dizzying to witness. Two centuries of constant battle in Medius has elevated him to a higher plateau of combat comprehension, granting him a deep perception on killing. Through raw experience alone, he dominates opponents never with just one or two attributes, as his teammates do. Instead, if his enemies last long enough, they will experience an increasingly fast onslaught of attacks and maneuvers that continuously change and shift from different angles. In short, Rico is a master of his own physique. [b]Weaknesses[/b]: * Rico won't be defeated by mere conventional combat methods; Acknowledging this fact increases chances of survival immensely. He also isn't immune to deception. Generally, opponents will have to either subdue his physical prowess with magic or circumvent him on a mental level, perhaps using his code of honor as leverage.[/hider] [b]Magical[/b]: [hider]Rico's primary combat method is melee, using magic to aid himself. Thus, he's no bookworm on arcane lore, but he refines his practical skills ritually, especially his creative Imbuements with battle gear. Like most Prae, he's sufficient at basic telepathy, stabilizing the mortally wounded, and boosting stamina levels; however, his greatest aptitude combines subtle telekinetic feats with his ferocious martial prowess. Unfortunately, his knack for chaining magical attacks into his fighting sequences is a rarely seen example of swift brutality. Lastly, his Anima has grown five times throughout his life; A mystery he's vaguely aware of, but hasn't investigated yet. Rico's Manifest is a powerful, but incomplete tool; Being self-taught, he slowly gathered knowledge, mostly through careful exchanges with other Prae. Its physical effect thickens his Vis body-shell slightly and his telekinesis gains keener strength and longer range. However, like an untamed beast, his Manifest is always trying to surface and complicate things. When successful, his mental state begins unraveling fast. Hatred gushes out and telepathically pierces people around him as he struggles for control. His racial marks glow but only his left side barely extends a palely lit, five-tentacle energy wing, as though a sign of his inner turmoil. [b]Weaknesses[/b]: * Rico's magical ability is a double-edged sword. On one hand, his touch telekinesis—his strongest achievement—is limited to 200-pound targets and loses control when beyond 5 yards. On the other, his telekinesis symbolizes his delicate need for self-control: the more it's used, the more likely his Manifest will interrupt his clarity.[/hider] [b]Technological[/b]: [hider]Rico is fairly savvy with utilizing Prae and human technology in tandem; His unique perception of both races inspires him to design new weapons, armors, and modules. One enjoyable pastime is stealing prototypes from secret development labs and tinkering carefully with them using Imbuements. Since then, he's created several human-looking devices that conceal deadly Prae applications. Lately, he's encouraged Abri and Cora to run the development themselves, while he sniffs through the black market for rare resources. In short, Rico can and will build anything he puts his mind to, so long as he has good reasons for doing so.[/hider][/indent][/hider] [h1]Glossary[/h1] [hider] [b]Amplifier[/b]: An inner module. It affects the body by boosting the visual, aural, and touch reaction speeds. It also increases the rate at which Vis is imbued into an object. If it's for telekinesis, the rate is increased even more. The module can record the body's movements and, combined with telekinesis, be executed with a single thought. The Amplifier can only be absorbed into the Ideoframer with the appropriate equipment and laboratory. [b]Anima-Imitator[/b]: A machine inherent within the Ideoframer, not a module. It absorbs Vis (suitably human or Licentia) through the Ideoframer and runs it safely through a Prae's Ostium, effectively making their Prae Anima appear like a different kind of Anima. Damaging the Ideoframer also damages this machine. Its refueling, repairing, and refining operations can only be done with the appropriate equipment and laboratory. Together with a Skinweave and Vis-Suppressor, this constitutes the components for the Ideoframer's Disguise Mode. [b]Barber[/b]: An inner module. It affects the body's Vis by making it barbed when desired. The Barber shapes the Vis to make Vis-wounds on an enemy. It must use a Recce module for this operation. Thereafter, additional Vis can be applied to Vis-wounds through Imbuement and make the wound worse or reappear if healed. The Barber can only be absorbed into the Ideoframer with the appropriate equipment and laboratory. C D [b]Energizer[/b]: An inner module. It affects the body by protecting its Ostium and granting stamina when pulling Vis out of the body, namely during magical applications. The Energizer can only be absorbed into the Ideoframer with the appropriate equipment and laboratory. F G H [b]Ideoframer[/b]: A lightweight version of traditional Prae armor. Protects the neck, torso, knees, and feet. This [url=http://i.imgur.com/Zni8gms.png]picture[/url] of Rico is exactly what the Ideoframer is imagined to be. It is composed of four main components: Prismatic-Raiment, a Skinweave, an Anima-Imitator, and a Vis-Suppressor. Its armor plates become tougher after being ruined and subsequently given Vis. This also increases its weight. It has two modes: Disguise and Combat. During the former mode, the Ideoframer is thin and packed against the body, so that the Skinweave can cover it easier. The Ideoframer responds to the Prae's desires through the Imbuement process, not telepathy. Prae Vis is the fuel on which the Ideoframer and any of its modules run. The Ideoframer can only be repaired, adjusted, created, given modules, or examined with the appropriate equipment and laboratory. Ideo means 'ideas or indicating ideas' and thus, the armor frames its wearer with the ideas made manifest. J [b](Komrade) Kite[/b]: An outer module. Essentially a floating storage unit with a personable artificial intelligence (hence Komrade). It sports a Prism imitation device that lets a Prae take things out of it, but not put things inside it. The Kite's armored alloy is tough like a Prae's Vis body-shell. The Kite runs on Vis and requires refueling every 24 hours. It can only be attached and linked the Ideoframer with the appropriate equipment and laboratory. The Kite can only have things stored in it, be repaired, modified, or created with the appropriate equipment and laboratory. L [b]Module[/b]: A Vis manipulating machine that can refine itself through use in the field and can be permanently made more effective through Imbuement. They are entirely created for the purpose of Imbuement and can only run on Prae Vis. They can only be housed in, or attached to, the Ideoframer's Prismatic Raiment, thus called inner and outer modules respectively. Inner modules typically affect the Prae's body with simple goals in mind, whereas outer modules provides perks for use in certain environments and external situations. Modules can only be created, modified, swapped between Ideoframers, or repaired with the appropriate equipment and laboratory. N O [b]Prismatic-Raiment[/b]: A fabric tempered with the storing properties of a Prism. The fabric is part of the Ideoframer's full-body suit. The fabric not only provides a way to carry large Vis manipulation machines (modules) into battle, but also serves as a gateway between the Ideoframer and modules, allowing a non-Mirage Prae to control the modules within through Imbuement. Only modules can be stored within or attached to the Prismatic-Raiment, and damaging it also damages the inner modules. The Prismatic-Raiment can only be modified, repaired, created, or given modules with the right equipment and laboratory, with a Mirage Prae conducting the operation. [b]Protean-Shaper[/b]: A liquid metal weapon fashioned from a Licenti's dead body. It can disguise itself as a gauntlet. It links to the Prae's mind and responds as fast as thought. It is capable of manipulating KE of external objects during contact (see CS for more information). When imbued with Vis, the Protean-Shaper gets more effective over time, most notably how fast it can change its shape (shaping speed). It has a weakness to extremely cold temperatures. Its max length is 10 yards. Protean means 'tending or able to change frequently or easily.' Q [b]Recce[/b]: An outer module. Its name means reconnaissance. It is shaped like a crescent that has three spherical nodes orbiting its center. It gathers information from the environment and creatures, compares that data and provides useful information for the Prae. Its functions are executed through telepathy. It has a miniature radar that can pick up and track targets 1 mile away. Recce modules work together automatically and are also relied on by other modules for intelligent operations. It can only be attached and linked the Ideoframer with the appropriate equipment and laboratory. [b]Skinweave[/b]: An organic biological suit custom-fitted to a Prae's body. Its purpose is to hide their racial marks and crystal. Skinweaves go over the entire body and regenerate slowly over time, like real skin. This prevents superficial wounds from distorting the disguise. It does nothing for the hair on one's head. Skinweaves are also attached to the Ideoframer. When Disguise Mode is turned off, the Ideoframer grows and resumes its normal shape and also sets the Skinweave on fire chemically. The Skinweave burns away, taking with it any clothing the Prae may have been wearing. Skinweaves have blueprints, which are stored within an Ideoframer. With the right equipment (or module), an Ideoframer can regrow a discarded Skinweave. Only one Skinweave blueprint can be stored in an Ideoframer. Skinweaves and their blueprints can only be created, modified, or added to an Ideoframer with the right equipment and laboratory. T U [b]Viewer[/b]: An outer module. It is shaped like a sphere. It senses creatures with eyes that currently have the Prae in line of sight. It does this through attaching trace amounts of the Prae's Vis to rays of light and records when that Vis strikes other creatures' eyes. It can record their position, speed, and details about their eyes. The Viewer's maximum range is 100 yards. The Vis used through the Viewer is too small and finite to be used for anything other than its operations. The Viewer can only be attached and linked the Ideoframer with the appropriate equipment and laboratory. [b]Vis Body-shell[/b]: A technical term. It refers to the densely packed Vis that comprises a Prae's "aura" and provides them a certain degree of damage resistance. Interchangeable with the word aura. [b]Vis-Suppressor[/b]: A machine inherent within the Ideoframer, not a module. It draws in a Prae's Vis and puts it deep within their Ostium, effectively lowering the flow to a trickle. When it does this, a Prae completely loses their Vis body-shell. Damaging the Ideoframer damages this machine. Its repairing, modifying, and refining operations can only be done with the appropriate equipment and laboratory. Together with a Skinweave and Anima-Imitator, this constitutes the components for the Ideoframer's Disguise Mode. [b]Vis-wound[/b]: A wound in the body that has some barbed Vis perfectly shaped to fit it. If removed carelessly, the barbs can cause damage. W X Y Z [/hider]