[@Eklispe] Yes that does open the room for ties. You can still set awards between yourselves in the case of a tie. All I'm concerned with on my end is focusing on making sure you get all your points and levels from each battle. You're right, without a distinct type advantage, the trainer with the higher leveled Pokemon is bound to win. That's why I suggest that the person with the level advantage be chivalrous and give their opponent the first attack, since we all see that also gives a distinct advantage... at least for now. My advice is to catch as many Pokemon as you can and level them up as much as possible. That way your opponent is less sure of what you will pull out of your pocket next. Yes, it does get more gaming like at higher ranks, but ranks become exponentially harder to achieve as you progress. By the time you make it to a new rank, I expect most people will be more than ready to add more spice and strategy to their battles. All these battle mechanics are meant to create a fairness that can't be attained in straight text based battles. For instance, someone dodges one too many attacks or has a Pokemon that JUST WON'T GO DOWN. But with all this in mind, I am very serious about accepting feedback from others. I will take everything that you two have said into account. I will be adding a second, simplified, text focused battle system. People can then alternate between the two depending on their mood.