[center][h1][u][i][b]Notes & Mechanics[/b][/i][/u][/h1][/center] [h2][center][b][u]Pokemon Mechanics[/u][/b][/center][/h2][hider][quote][list][*]Pokemon can know and use any number of moves. They are not restricted by the game mechanics, canon from the anime or manga, or any other forum. However, there will be other restrictions. [*]Moves must align with the Pokemon’s type and species. Starmie cannot know/learn Thunderbolt or Gyro Ball, but can know/learn Water Spout and Extrasensory. Bisharp can learn moves like X-Scissor and Guillotine... [*]TM’s and HM’s don’t exist. Teaching/Tutoring/etc. is enough to teach a Pokemon a new move, but it takes time. [*]HM's are only field moves and behave as such. Surf does not create a tidal wave but may increase swim speed. Fly does not crash into the opponent but may increase fly speed. Strength does not throw the opponent around but may act like a Swords Dance. Either other maneuvers should be utilized or new moves can be created for the same in-game effect. [*]New moves may be created, but they must be approved by the GMs before being used ICly. [*]Status conditions should be treated as they work in Legends: Arceus - Sleep/Paralysis makes the Pokemon not be able to move/act sometimes; Burn/Poison/Freeze lowers a stat and damages the Pokemon over time until healed. Status conditions heal over time. However, it will be added that a Pokemon can suffer from more than one status condition at a time. [*]Moves may be combined, but their power/effectiveness does not stack or add onto each other. They meld together to an average between the two (or three or four...). [*]Pokemon will perform the same move differently. Double Team can be 3 free-moving images or 20 mirror images that move exactly the same as the original, for example. [*]Abilities are not limited to the games' determination. The Ability should match the species/type of the Pokemon and Abilities of Legendary Pokemon are off-limits. [*]Pokemon have their own strategies and techniques upon which they rely. Consider if the Pokemon is more defensive/passive or aggressive/offensive, a combination of the two, relies on the use of a single move, etc. [*]Battle is real-time. It will not be treated as turn-based. It will not be allowed to perform 3+ moves near-simultaneously before the opponent acts. [*]Stats are largely irrelevant. They should be considered when developing that Pokemon into your roster. The game's stats may be referenced as the "normal" or "average." No one is held to stick close to game statistics, but one should be reasonable given their typing and physiology. Stats will not be referenced ICly or OOCly in this role-play. [*]Typing is somewhat irrelevant. Any type can learn to withstand any weakness, but this must come at a reasonable cost. [*]Where a Pokemon exceeds others of its species, there must be areas where they do not meet the standard. Feel free to "min-max" as much as you want. [*]Winning a battle is not always determined by knocking out the opponent. There are skills and behaviors between Pokemon and trainer which may be judged when considering a victor or deciding whether a badge has been earned. These will be explained prior to the battle. [*]Pseudo-legendary Pokemon will be restricted and Legendary Pokemon are off-limits. [*]Pokemon may have an additional type added to their species. They may also have types omitted. This goes for Pokemon moves, as well. This is largely for the sake of flavor and will not be considered to make Pokemon or moves better or worse.[/list][/quote][/hider] [h2][center][B][U]Noteable Technologies[/U][/B][/center][/h2][hider][h3][center][B]Trainer Gauntlet[/B][/center][/h3][quote]The Trainer Gauntlet is a device developed by the Fairfax Association and is unique to the Hoenn Region. This light metallic devise wraps around the user's forearm when a Gym Leader or Professor acknowledges you have obtained your first legitimate Pokemon (ultimately up to the individual). The touch screen wraps around the arm and does not glare from the sun and cannot be scratched or smudged. It is fully waterproof and virtually indestructible. It comes in a variety of basic colors. They can materialize stored items, including but not limited to money, berries, Pokeballs, and bicycles.[/quote] [center][U]Standard Applications[/U][/center][quote]Pokedex Pokemon Encyclopedia Map/GPS Pokemon Storage/Trading Bank Item Storage[/quote] [center][U]Applications for Purchase[/U][/center][quote]Training System Pokemon Rentals Customized Skins (colors/patterns of the non-screen portion of the Gauntlet)[/quote] [center][b]Regional Equivalents[/b][/center][quote]Kanto: Undecided Johto: [hider=MediPush]Credit: [@Utrax] A digital storage device for medications, specifically. It is a rectangular prism about the size of a large fist with a clip to be secured to a belt. This is a lower-cost alternative to the comprehensive devices available to citizens of Johto.[/hider]Sinnoh: Undecided Unova: Undecided Kalos: PokeCube [@Aphelion] Alola: Undecided Galar: Undecided[/quote] [h3][center][B]PokeStations[/B][/center][/h3][quote]These have replaced Pokemon Centers and Marts. They connect with the Trainer's Gauntlet to heal Pokemon and make purchases that will be digitally transferred from the station to the Gauntlet. They are unmanned and about the area of a phone booth but half the height and open. They are completely weatherproof.[/quote][/hider]