[@Ashevelendar] [hider=Battle 'Structure'] - 3 Pokémon each (Six on six battles take forever.) - No withdrawing a Pokémon in the middle of a fight, unless it is knocked out. Otherwise, it is considered to be unable to continue battling. (It's okay to make a strategic switch after your opponent replaces a knocked out one, provided you do so immediately. Once the Pokémon begin to battle again, they have to stay out until one of them is knocked out.) - If a Pokémon cannot learn a move in the games/anime/manga, it cannot use it in this roleplay. (Use [url=bulbapedia.bulbagarden.net]This Wiki[/url] to look up a Pokémon if you have any doubts about what it can use.) - Adhere strictly to the defined strengths and weaknesses each type has. Again, the Wiki I listed above can help if you're uncertain. I forget what types certain Pokémon are good and bad against all the time! (For instance, if a pure fire type gets hit in the face by a powerful water type move, it better have a damn good reason to stay standing.) - Keep the flow of the battle natural. Describe what your Pokémon is trying to do, and the other responds to it. Don't allow your Pokémon to become too overpowered, and everything will be just fine. As long as it takes a reasonable amount of hits and dodges a few times, I'm not concerned. If you feel like it's time for your Pokémon to faint, then have it do so. Some people just get too addicted to winning every fight and their Pokémon never seem to get hit. Be realistic. Our characters' Pokémon aren't the best in the world, so they're going to make mistakes.[/hider] The idea of having the following things involve interest me as well - Team Rocket Gym Battles Trainer VS Trainer for Money Wild/Aggressive Pokemon Showing Up.