Interest check are just that, a check of interest. If you are finding that not many or no one has approached you about your roleplay then maybe you may need to look at a few reasons why. For example: - Publicity - The Roleplay Structure - The Roleplay Idea Your publicity is going to vary depending on time of year, amount of active members, and amount of active roleplays. Even the choice of level can change that interest with people thinking it could be too advanced or too casual for their needs. Your roleplay also needs a decent structure. A person that enters the thread should know within 30 seconds what the roleplay is about and the basic idea. So often I see walls of text that discuss so many different aspects but never fully grasp the concept of a quick summary. If you're not sure what I mean then go pick up a novel or DVD case and read the back blurb. Adding to that, make sure you have things formatted well so that people can quickly find any detail. You, yourself, may know that the 5th paragraph down has that key piece of info, but if the average player can't remember it's location, then they'll forget it completely. Thus you have a problem of people forgetting parts of your roleplay and possibly not joining because of that reason. Finally the idea. What is the idea you are conveying? Is it simple and easy to understand? Or is it complicated? Have you explained the details enough or are you letting players create their own designs? You need to get the concept and ideas out of your head and onto the page but not enough so it saturates everything. Occasionally I will stumble across a title of a cool sounding roleplay, I will start reading, and then realise that the GM does not have a clear view on what they want. Every element needs to have a reason for it to exist. If you like Slice of Life and you also like unique, magical weapons, then you must realise that merging these two will create a special blend that may not follow down a path that you have planned... and your players will notice this. Pretty much to sum it all up, if you have a roleplay that isn't working and gathering little to no attention... review it. If I can see a 1x1 roleplay where two people wanted to play as pot plants sitting next to each other on a table [i](yes... I have seen this before)[/i], then any sort of design concept will work so long as it is presented and followed through in the best of ways.