[CENTER][img]http://media.digititles.com/title-gallery/e77e2621c7138abfa6ed7a8e1a2c43e7/medium/labyrinth-original-goblin-banner-prop.jpg[/img][/CENTER] [b]Welcome to Rise of the Goblin Clan[/b]! In this RPG you will play as a goblin, weakest of all the monsters in the known world but also the one with the greatest potential. As a newborn goblin you will have to learn how to fight and survive in this harsh, new world. RGN (Rise of the Goblin Nation) combines the Rank-up System from Re:Monster, the Job System from Final Fantasy Tactics, and the Skill System from Skyrim to create something new and different -- a sandbox system where anything from what you eat and how you play, will help mold your character into a living legend. How the system works. Most actions you take in the story are represented by a skill: if you swing a weapon for example, you just used a skill; if you go swimming, you're using a skill. And the more often you use a skill, the better you become at performing the associated action. Items are also important, since they will improve the damage you deal (DMG) and increase your total health pool (HP). Finally, combat is a turn-based system where the fastest character always attacks first. At the start of the story that will be the players. If a monster survives the player's attack, I will then take control of the monster and attack for it. If a player's HP reaches 0, they'll die and will have to start all over again as a newborn goblin. The only exceptions to this rule are resurrection magics and revive potions. None of which will be available at the start of the game. [b]Skills.[/b] As I said before, skills represent your actions in the story. And the more you use them, the better you become at performing those actions. There are 7 tiers for each skill, and pushing them to their limits will unlock some ridiculous abilities for your character to use, like being able to jump over a castle's walls. [b]Items.[/b] Items come in various forms and have unique effects. Armor items will boost your health. Weapon items will boost your damage. Potions will restore your health instantly, while elixers will give you health over time. All of these can be crafted, bought, or traded for. [b]Combat.[/b] When a fight begins, the fastest character will always move first. If players group up to take on a monster, then the monster will wait it's turn until all of the players attack. If the monster survives, I will take control of it and take an action. After that it will be the players turn again. If the monster dies, players can loot the body for useful items -- provided they have the necessary tools to do so. Every night while your goblin sleeps, they'll get relevant updates on their skills, items, health, ect. Goblins will also heal as they sleep. The more injured they are, the longer they'll need to rest to recover. Eating food will help with their recovery.