[@Sarcelle Renard]I think the issue is. What "you think you see," but you don't know how I play him. His original CS was designed for fighting gods, which is what I thought the premise was all about. Now that I know that they're fighting fiends instead...I still don't quite understand what Xiro was saying about, when there's a god or when one appears, then their limitations will be released? Because I don't know what Rabbits limiters would be besides just being almost human in ability. As I stated before, that descriptive line was for his original CS, and I didn't change it because I overlooked it. Because really with his nerfs, there really is nothing making him above the other AGs except maybe him being the only full-grown adult in the group. That could possibly make his augmentations above the average Godslayer. But he's basically a martial artist with a sword, and he's only as powerful as YOU make him. Yes, you the GM, because he's going to be learning whatever abilities he's exposed to from fiends (if he survives). Those can be weak-ass abilities or they can be powerful ones. Again we don't know because nothing is set in stone so assuming that he's going to be learning super-god-awesome abilities is quite a stretch. Unless you're making every fiend start off that way.