[center] [u][b]Of Formaroth[/b][/u] [hider=Formaroth Political Structure] [b]Royalty[/b] [b]High King/High Queen[/b] (self-explanatory) [b]King/Queen[/b] (rules a single Formarothi kingdom, can be referred to as Lord or Lady though only by those of High Nobility) [hr] [b]High Nobility[/b] [sub](anyone who is part of this tier can also be referred to as "Lord/Lady")[/sub] [indent][b]Grand Duke/duchess[/b] (Rulers of the major houses in an individual kingdom) [b]Marquess/Marchioness[/b] (Grand Duke's heir/heiress) [b]Lord/Lady[/b] (lesser members of high noble houses)[/indent] [hr] [b]Low nobility[/b] [sub](anyone who is part of this tier can also be referred to as "Lord/Lady")[/sub] [indent][b]Duke/Duchess[/b] (Rulers of lesser houses) [b]Count/Countess[/b] (Heirs to a lesser house heads) [b]Lord/lady[/b] (lesser nobles not inheriting any other title)[/indent] [hr] [b]Knights[/b] (Referred to as Ser) [b]Middle classes[/b] Merchants Master Artisans [hr] [b]Lower classes[/b] Commoners Serfs (if serfdom is used within the kingdom) Slum Dwellers [/hider] [hider=Dwarves] [b][u]Of Dwarves[/u][/b] Before humans were the dominant species in Formaroth, Dwarves use to inhabit four underground cities located across Formaroth. The cities were located in Orog, Thralreth, Ralda and Telmarion. There is next to no written evidence on dwarves, and the only evidence that they existed (other than their abandoned cities) are the tales and legends from ancient, folk lore, and the occasional cave drawing depicting shorter-than-average humans. This suggested that while the dwarves were at their apex, humans were still in their primitive stage. However, while it is clear that the dwarves did exist, it is unclear what happened to them. The dwarves appeared to have disappeared long before humans ruled Formaroth, leaving only their cities behind which are now in a state of ruin. Explorers regularly enter the ancient dwarven cities to look for valuable artifacts which fetch a fair price in the city markets, when they return from their expeditions. Most go in seek of adventure, and to discover the lost secrets to the dwarven cities, long forgotten. Though the cities have experienced a high influx of adventurers, they are majorily cleared of the valuable loot by now. The more advantageous explorers still manage to find artifacts. These artifacts range from rare jewels, gold coins and jewelery, pottery, etc. However, the most valuable find in the dwarven cities is Dwarven Steel. This metal is extremely rare, and very few know how to smelt the metal. No one alive knows the properties of dwarven steel, and while various Alchemists have tried to re-create the steel, it has been to no avail. Dwarven steel is highly prized by noble families, and once the steel is found, it is often melted down into swords. This is for both status reasons and practical reasons. A dwarven, steel sword is near invincible and can cut through armour with ease. In the dwarven city of Valandar (located in Thralreth), only a small portion of the city is accessible. A large amount of the city is believed to be sealed off behind a massive, door made of dwarven steel. Efforts to get past the door, or mine around it have proven to be fruitless. Though some progress has been made, it is believed to have been minor at best. [/hider] [/center] [center] [hider=Creatures] [hider=Dragons] Dragons are a race of winged reptilians that inhabit Formaroth and are the most dangerous creature to occupy its mountainous lands. There are a variety of known breeds of dragons, as habitat is a factor in the role of the breed of dragons. Dragon’s that live in icy, snow-covered areas, are known as Ice Dragons, and so forth. Dragons are rare creatures, and only a couple thousand live across Formaroth. Dragons tend to avoid humans, as humans are not part of a dragon’s natural diet, and therefore will target other animal’s for food instead, like deer or cattle. However, a dragon will kill, and eat a human if it is hungry enough, and it will readily devour any humans that trespass on it’s territory. Dragons are extremely, dangerous, as their scales are a tough as steel, and they possess deadly claws that can slice through any armour, be it leather, chainmail, or plated steel. The trait that makes dragons particularly, dangerous is their ability to breathe fire. If a Dragon starts to cause trouble within a kingdom, the head house of the kingdom will hire ‘Dragon Hunters’ to slay the creature. While some dragon hunters are skilled, and worthy of their title, most dragon hunters are inexperienced, glory seekers, who usually end up dying before they even get close to the dragon. Any attempt to try, and train a dragon, has been futile, typically ending in a fiery death. It is common belief in Formaroth, that dragons are untrainable. [/hider] [hider=Wyrms] A serpent like species that inhabits the northern deserts of Uzgob, wyrms are a frequent hazard and hunting target for the northern desert tribe. Ranging anywhere from ten to twenty meters long wyrms spend most of their time deep underground only surfacing to hunt their prey. As such they have no eyes and detect their prey through sound and vibrations in the sand. A Wyrm’s bite is deadly poisonous and there is currently no known cure for anyone unfortunate enough to be bitten. This same venom is used by the desert tribesmen when they go into battle against an enemy inflicting countless casualties. Wyrms are one of the fastest land animals that inhabit formaroth and can reach speeds of 130km/h. Meaning that anyone unfortunate enough to be targeted by a wyrm has no choice but to fight it. [/hider] [hider=Krakens] Krakens are massive, cephalopods, that inhabit the surrounding seas near Formaroth. Given that Krakens are believed to live in the black watery, depths of the seas, and rarely surface. It is unclear, how many Krakens live in the oceans. Little is known about the Kraken’s as the only information that exists are in ancient legends, and what comes to light from a sailor reporting that he/she saw one, which of course isn’t the most reliable source of information. The counted number of verified Kraken attacks are rare, as numerous ships have gone missing in the waters surrounding Formaroth. Many presume these lost ships that never return to harbor, to have suffered the ill fate of a terrible temptress. For the sailors that do survive the attack of a Kraken, as the majority often die by having their ship pulled into the watery depths below, or are eaten, they are never right in their mind, as the horror as to what they saw, haunts them for the rest of their lives. Oftentimes, these sailors can be found in the various taverns, and inns that dot Formaroth, burying their sorrows in a mugful of ale; if one is lucky enough, they will gladly recite the tale of their survival to any listener who dares to sit next to them. [/hider] [hider=Unicorn] Unicorns are magical creatures that inhabit central Formaroth. Unicorns are identical to horses with the notable exception of the horn on their head. Though unicorns are not a particularly rare animal, the horns upon their head is valued by many alchemists and can be used for many different potions and medicines. Unicorns, though trainable, are much harder to domesticate than horses, and it is an uncommon sight to see someone seated upon such a fair creature. Even though the unicorn is not as rare as dragons, or krakens, they are still elusive creatures, and it is considered a good omen to see one when travelling. A unicorn’s coat ranges in a variety of colours, from the purest white, to a silvery sheen, to the darkest shade of black, yet other colours are not as common; such as bays, chestnuts, duns, and the like. It is said that dipping a unicorn’s horn into water will purify it of impurities. Many potions are made with unicorn powder, and it is said the power of a unicorn’s horn can cure many known diseases, though it is ineffective against curing poisoning. Obtaining a potion containing legitimate unicorn powder is harder than it seems, as many cheap-skate vendors claim to have the ingredient; leading most uninformed people of Formaroth to buy a potion that has no affect. [/hider] [hider=Trolls] Trolls are an aggressive two-legged mammal that inhabit both the forests of Legon and the white forest of Raeldar. They have white fur that covers their bodies, possess three rows of sharp teeth and claws the size of knives. While not considered intelligent they are far smarter than most other species, hunting their prey and guarding their territories with a foresight not present in other animals. Trolls have immense strength and endurance, able to survive injuries that would normally kill any other animal and being as strong as five full grown men. Furthermore, trolls are tameable and are used by the Raeldarian military as war beasts, striking fear into the hearts of their enemies and wrecking chaos across the battlefield. These beasts are often the first into battle and the last to die, tearing through the enemies battle lines. Beast tamers will often outfit their trolls with thick steal army and weapons making them even more deadly then they already were. The secrets to taming these beasts is a well-guarded secret of the south with the few beast tamers who live being forced to remain in Raeldar by the kingdom’s noble houses. [/hider] [hider=Great Spiders] Subterranean creatures that inhabit the forest of Legon and the mountains that surround them. Their main food source are bats and birds which they catch through weaving webs in caves or between trees. However, these monstrous spiders will eat such about anything unfortunate enough to cross its path or become ensnared in it’s web. While humans are rarely killed by these spiders (due to them living so far from human society) they are often regarded as a miner’s worst nightmare and there have been a few incidences of miners who accidently broke into the nests of these creatures. While not as potent as the poison possessed by wyrms, the great spiders possess a dangerous venom which if not immediately treated will likely lead to death. A number of cures exist that if applied immediately will counteract the poison, only those expecting to encounter these creatures will likely have them on hand. [/hider] [hider=Phoenix] A bird that inhabits the lands of Alenius phoenix’s unique in that they are completely resistant to fire. As such they live near dragons who keep predators away and scavenge off the carcasses of whatever kill the dragon has made. Phoenix’s are covered completely in dark red feathers which are coated in an oily like substance that provides the phoenix with its protection from dragon fire. Many experienced dragon hunters use this oil to protect themselves when they are hunting, and many would contend that it is their single greatest defence when fighting dragons. Now that many of the great dragon’s have been eliminated by the Blackwells and their forces most phoenix’s live in human populated areas. Mercy is renown for having a large number of phoenixes within its walls, living off the scraps that its inhabitants drop of disregard. [/hider] [hider=Colossus] A massive arthropod having many characteristics like millipedes, often reaching five meters long. Despite their size they are completely harmless and eat decaying leaves, fallen trees and fungi. These gentle giants live on the forest floors of Legon, protected by their hard-outer shells that deter predators. Alchemists value the colossus shells for several different potions and the alchemist guild in Vine keeps numerous colossus’s for harvest. [/hider] [hider=Werewolves] Considered a myth to those outside of the south werewolves are creatures that dwell deep within the Legon forest. Believed to be the result of some sort of magical ritual werewolves appear and act human until a full moon in which they painfully transform into a terrifying monstrous wolf, devouring all who cross its path. A mere scratch or bite from a werewolf can turn someone into one, though the reason as to why this happens is unknown, lending more evidence to the idea that werewolves were indeed created through magic. At first the individual doesn’t display any outward symptoms of being a werewolf when in human form. However, over time both their mentality and physiology change. First their eyes change colour to a sickly yellow with their hearing becoming notably better. Then their hair grows far thicker and quicker than before. Finally, their behaviour becomes increasing erratic and aggressive, their teeth sharpen, and their nails grow into claws. Due to the majority of the world not believing they exist there is no known cure as no one has researched into the matter. [/hider] [/hider] [center][b][i]Royal Family - The Remonnet's[/i][/b] [hider=Remonnet House Information] [b]Family name[/b]: Remonnet [b]Kingdom Location[/b]: NA [b]Crest[/b]: Red shield with a Yellow Lion [b]Family Motto[/b]: [i]We rule, We conquer[/i] [b]Relations with other Kingdoms[/b]: Well respected – despite the reign of Helyot, King John did a good job at restoring people’s faith in house Remonnet. [b]Family Reputation[/b]: Honourable, strong, formidable, fair [b]Kingdom's Main Export of Good's[/b]: NA [b]Description of Kingdom[/b]: NA [b]Family Background[/b]: Five hundred years ago Formaroth had no overall ruler and the entire continent lead by numerous war chiefs, tribe leaders, counts and lords. The Remonnets were originally the rulers of the city state of Nyhem (now the capital of Formaroth). Richard Remonnet (more commonly known now as Richard the Conquer) was the Viscount of Nyhem and believed he could use his influence and power in Nyhem to defeat the other lords and counts who ruled over Sypius plains. In only five years Richard Remonnet had conquered all of Sypius, through a combination of negotiation and violence (mostly the latter). However his conquest of Sypius did not quell his ambition, but instead fuelled it. Now that Richard had complete control of both Nyhem and Sypius plains he commanded the most powerful force in Formaroth since the ancient dwarves. With his new army Richard continued to expand his empire at a rapid rate; and the more he conquered, the quicker he expanded. Within the space of fifty years Richard’s conquest was finally completed after he defeated Numa Seika, a tribal leader who had united the Raeldar tribes together in an attempt to repel the Remonnet Empire (though to no avail). Once his conquest was complete Richard died only three months afterward at the age of hundred and one. [/hider] [i][b]Family Members[/b][/i] [hider=Heylot Remonnet, the Mad King] [b]Name[/b]: Helyot Remonnet [b]Age[/b]: Deceased; died at age 57 [b]Gender[/b]: Male [b]Position[/b]: King [b] Background[/b]: Helyot was the oldest child of the Remonnet family and came into power after his father died peacefully in his sleep. Even before madness claimed him in his latter life, Heylot was considered to be a cruel and selfish man. Once he came to power he had the entire high council executed for constantly questioning his decisions and replaced them with his own supporters. His cruelty only intensified as his rule continued, soon near every crime was punishable by death; innocent peasants were tortured and hunted for Helyots own amusement and corruption in Nyhem was inescapable. Eventually Helyot was killed by Andrew Manshrew during the final days of the Civil war. [b]Personality[/b]: Cruel, Sadistic, Evil, Ruthless, Mad, Paranoid, God Complex, Delusional [b]Skills and Traits[/b]: Adept Ruler (Before madness), Expert Swordsman, Master Intimidator [b]Appearance[/b]: [img]http://orig13.deviantart.net/eae5/f/2016/066/f/a/king_heylot_by_theduncanmorgan-d9ub3n8.jpg[/img] [/hider] [hider=King John Remonnet, the Last King of the Remmonet's] [b]Name[/b]: John Remonnet [b]Age[/b]: Deceased, died at age 53 [b]Gender[/b]: Male [b]Position[/b]: King [b]Background[/b]: King John ascended to power after his brother was killed during the civil war. In stark comparison to his brother John was a kind and fair ruler. However many believe his rule to be somewhat unimpressive due to him spending the majority of his rule undoing the harm that his brother had done. Despite this he was still loved by his people and many considered him a saint in comparison to his brother. John passed away under very suspicious circumstances considering he was far too young to have passed away from old age and was also in good health. [b]Personality[/b]: Kind, Fair Minded, Intelligent, Respectful, Wise [b]Skills and Traits[/b]: Master Ruler, Master Diplomat, Expert Leader, Adept Economist [b]Appearance[/b]: [img]http://orig11.deviantart.net/9ff6/f/2016/066/b/4/king_john_by_theduncanmorgan-d9ub3nk.jpg[/img] [/hider] [hider=Queen Ruth Remonnet, John's Dearly Beloved] [b]Name[/b]: Ruth Remonnet [b]Age[/b]: Deceased; died at age 45 [b]Gender[/b]: Female [b]Position[/b]: Queen [b]Background[/b]: Ruth Remonnet was originally a member of the Du Paraquette family who married John during the civil war. She died under suspicious circumstances shortly after John became king. [b]Personality[/b]: Kind, Intelligent, Firm but Fair [b]Skills and Traits[/b]: Master Economist, Adept Ruler [b]Appearance[/b]: [img]http://orig13.deviantart.net/2f29/f/2016/066/4/0/queen_ruth_by_theduncanmorgan-d9ub3nx.jpg[/img] [/hider] [/center] [hider=Population Count of the Kingdoms] Here be a list of how many people reside in each Kingdom across Formaroth. Total: 21,880,000 Cawanor: 1,200,000 Uzgob: 2,000,000 Ralda: 1,560,000 Raeldar: 1,720,000 Alenius: 1,570,000 Windermere: 1,500,000 Coruneon: 1,600,000 Glarmion: 1,500,000 Nash: 1,540,000 Orog: 1,500,000 Telmarion: 1,500,000 Thralreth: 1,800,000 Akki: 1,200,000 Sypius Plains: 1,800,000 [/hider] [/center]