[@DepressedSoviet] I understand your dislike of the idea. However, perhaps if I clarify and provide examples, you'll have a better idea of what I mean by "taking control." Auto-hits would be from a Pokemon off-scene and unexpected. It would be a "hit," but then your response would be yours and, should it fall into a battle, it would play out as a normal back-and-forth. However, I'd like to reserve the right to make attacks land that I "believe" should have landed (against/from NPCs or other PCs). The "meta-gaming" would come in by introducing characters from your own character's past and playing them "with" you. So, for example, introducing a contact Nick had made in Kanto and coming up with a reason for the meeting or interaction to occur. Ultimately, we'd both play them until they leave the scene, or such. So I'd pretty much develop the character [i]for[/i] you. The "power-playing" would be my pitting you against someone or something you couldn't possibly succeed. I guess the actual movement of your character isn't necessary, however. I could suggest it ICly and then your character would act in the way that'd be fitting. I'll probably PM you if I need to learn something that your character would investigate/follow/fall for.