I read this somewhere but it went along the lines of this... [i]"When given the option, players will always pick the one you never planned for."[/i] To link that into the scope of the RP, you can pretty much guarantee that whatever you have planned will always end up bigger than what you anticipated. So if you planned for a large scale Roleplay, you had better be ready for one that's going to play out even bigger. It's important to know this because there are so many GMs out there that will say, [i]"just one more player"[/i], boosting their RP size outside the small group category. My most successful Roleplay that I GMed was one with a total of 4 players. Yeah it kinda fell apart after I went on holidays for a month, but we got around 50-60 posts in from memory [i](I have 15 documents on my PC)[/i]. Quality over quantity and with about 6 applications for that RP I went with quality, and it paid off. [quote=@Sypherkhode822] But how often are there games that are designed to end on a manageable time frame? Has anyone seen a roleplay that asks people to roleplay a single event? What if there was a game created that asked it's players to roleplay a riot, or a group date, or a week long siege, or any event that has a definite end to it? [/quote] I'm not completely sure what you mean by event? Are you talking about something like a game level? [i](eg: Roleplay a bank heist... End Roleplay)[/i] If so then yes(?). Kinda hard to tell as I've been in so many roleplays that have died so I can't give a proper answer on that. As for Roleplays with group character stuff... Ew... Collabs......... Collabs are great and all, but in one RP that I am playing we ended up with 3 collab groups with 4 characters in two and 2 characters in one. [i](I have two characters in that roleplay)[/i] What we found was that if you create a large event with a collection of players, and something happens in IRL... It basically places the RP on a hold. In this case the scope of the RP got away from us and we made too much happen at once without realising. So in reality the risk of playing out a riot, or a group date, or a week long siege actually has nothing to do with the Roleplay itself, but how it is managed on the outside. Personally, I enjoy the creativity seen in larger RPs with some amazing characters coming out of the woodwork, however that is not to say that some trash also escapes as well. If you want your roleplay to deliver big, set the target to small and let the story blossom on it's own.