[center][h1]NJC*[/h1] [h3][color=plum] [b][u]Lilith[/u][/b] [/color][/h3][/center] [hider][h3][color=plum][sup]〄[/sup][color=333333]...[/color][i]P[/i]ersonality[color=333333]...[/color][sup]〄[/sup][/color][/h3] 〄 Past [list] [*] Gentle Nature [*] Compassionate about others and this was part of the reason she became so attached to her wards, enabling her to fully carry out her duties [*] Artistic view of the world, namely that even the shadiest and most grimy scene had a hint of beauty in it [*] A strong sense of duty with her task usually assisted because of her abilities, strong loyalty to the Prae, and responsibility to her wards [*] Though she could act reasonably serious when the time called for it, she was often relaxed and playful with her friends and lovers. Most of all her wards [/list] 〄 Present [list] [*] Passive and hollow at her best, Lilith reflects a shell of a Prae who has lost everything from her connection to her race and the will to move on. She's aggressive at her worst usually intending on inflicting harm, creating limited spread destruction in her path and even harming those around her (The latter has only gotten recently worst) [*] Extreme mood swings when confronted with unpredictable changes in her settings (Charles hasn’t figured these out, at best they seem self-triggered through random memories or something of the same like) [*] Lost sense of purpose, lacking sense of loyalty, and due to her condition no responsibility at all over a ward [*] Any traits of her once cheerful personality seemed to have become… worn away and meaningless from her experience. It hasn't been seen for a long time by Charles but bits and pieces do peer out enough to give him hope [/list] [h3][color=plum][sup]〄[/sup][color=333333]...[/color][i]A[/i]ppearance[color=333333]...[/color][sup]〄[/sup][/color][/h3] [center][img]https://s-media-cache-ak0.pinimg.com/236x/7d/5f/94/7d5f94f590dd2550aa8f80680de6da18.jpg[/img] [color=plum][h2][sub][sup]〄[/sup] Female [sup]〄[/sup] Heterosexual [sup]〄[/sup] 87|25 [sup]〄[/sup] Prae [sup]〄[/sup][/sub][/h2][/color][/center] HT: 5’7” WT: 145 lbs. Crystal: Most have described her forehead crystal as a Arusha Tanzanrite, a tricolor gem that is often pretty. The main gem itself is a deep, azure blue surrounded by purple and green that compliment the rich color. It has ‘grown’ into a rounded, three pointed triangle that seemed to be a crude, three petal flower without any detail. Like all Prae crystals, it rests on her upper forehead just above the space between her eyebrows. What makes it the most different from other crystals is the jagged crack along its center betraying not all is well within her. Prae Tattoo: Lilith’s Prae markings have a distinct pattern theme, which some have described as a Tribal Flourish. The characteristics of it are straightforward as it has extremely thicker lines-through they still vary in thickness to different degrees-, harder flow to them, and instead of the curling there’s usually a taper edge at the end instead of the usual dot or soft curl. May humans often assume it’s a tribal pattern but the main key difference is the fact the pattern often has curling parts scattered throughout it and never disconnected, often overlapping in key areas to create a decorative image. Her markings flow from her crystal, the color a greyish white, as it frames her face in hard curls, the rounded part swirling rotating clockwise then taper at the inside where they end. Some branch off of the same base line then curl into the opposite giving it slight floral appeal with the thickest lines representing stems and narrow black leaves, description wise by humans not Prae. They vary in large and small, the largest spiral tracing her cheek with the line touching faintly on her mouth line. This pattern edges across her skull, flowing to the neck back and falls into two hard, wavy lines along each side of the spine. From there, this base, her markings branch in the same swirling pattern as her face over her arms, back, shoulders until they are covered. They stop just short of covering her chest strangely however and instead seems to encircle her ‘heart’ location as if hinting where to strike in order to hurt her the most. [h3][color=plum][sup]〄[/sup][color=333333]...[/color][i]C[/i]apabilities[color=333333]...[/color][sup]〄[/sup][/color][/h3] [color=plum] Mental [/color] [indent][color=plum][h3][sup]〄[sup] Broken Mind [/sup]〄[/sup][/h3][/color][/indent] Lilith's mind is utterly shattered and has been declared as legally insane and possible danger to the public. The reason is because of her ward, the very individual she imbued a piece of her anima to, being killed by Charles Aeon about 15 years ago. Though he was found innocent of self-defense due to newly discovered evidence, the damage was already done and left her useless to the Exeo’s services. This seemed to result in her abandonment by all Prae. There're several symptoms that go with her unstable mind that should be noted, but not always obvious to those who never have interacted with her before. [list] [*]〄 When she speaks, not all her sentences will make sense. She’ll talk in fragments sometimes leaving out a small or large section of her sentences, usually important phrases to single word meant to understand her. She doesn’t realize she’s doing this and would speak normally as if it never happened. [*]〄Due to her condition, her ability to actually use her capabilities can vary with narrative ranging from being unable to access to fully powered randomly. Some abilities, however, are nulled due to the fact she no longer has a ward for it work with. [*]〄 Lilith can’t stand still. At best, she will sway awkwardly side to side rather than stand still. She will even randomly pace since pin and needles break across her skin, her muscles twitching and jerking in reaction. Her head usually bows while her eyes lock with the floor, unable to retain eye contact for long periods. [*]〄 Lilith sometimes slips into the past and this causes her to see things, continually making her question her reality or imprint the memory of someone she knows upon complete strangers. When she imprints her memory on someone else, this changes her behavior drastically toward the individual, either for better or worse depending on the memory. There’s two sure ways to break it: her mind gradually realizing it and breaking it herself or the individual doing something to cause her to break from it. This can range from attacking and drawing blood to doing something drastically out of character for the individual. [*]〄 Mental abilities from empathy to telepathy, even mind reading, becomes jumbled with her when her mood swings quickly. It is both a strength and weakness depending on the magic’s purpose. With offensive magic solely targeting the mind, the enemy fails to affect her in the way they intended. She doesn’t have much of a grip on reality so she rarely acts cautiously against the source or whatever is dancing in her eyes, the reaction when faced with a threat is often attacking what she sees as the source (usually those around her and able to be subjected to her attacks, ally or not). With beneficial magic, she gains nothing from it. Empathy and Telepathic will unable to sooth or understand her mind. She no longer understands the emotion or sense of calm, either emotionally or mentally. Emptiness is a whole another story, something she’s actually comfortable with and prefers to her storm of up and down emotions. [/list] Note: Some of Lilith’s abilities are nulled due to her no having a ward anymore Presently. However, I still listed them for possible plot exploration and notes for the future depending on what happens ICly. [indent][color=plum][h3][sup]〄[sup] Telepathic [/sup]〄[/sup][/h3][/color] Using the piece of her Anima that she gave her ward, Lilith can communicate with her ward mentally over long distances and even locate her/im until a set range. Telepathy isn’t as simple as words, but is more like images and emotions are sent from one individual to the other. Each must solve the meaning of the message based on their understanding, the ward or Lilith often playing “hot n’ cold” during their attempts when it comes to reaching the meaning. The longer the two have been together than easier it is for both her and him/er to figure out what the other is trying to communicate. [indent][color=plum]Limitations:[/color] ✘ It’s only with a ward of several years that she can have true telepathy with, building gradually over years. Any attempt to use it outside of the normal circumstances will result in failure, namely if she doesn’t have a ward, and Lilith hitting a mental ‘wall’. ✘ For a ward it has a max range of 15 ft, which things start having issues similar to like static getting into the signals of a two way radio. ✘ It is a noncombative capability. She can’t use it to get into others head or communicate her intentions to anyone but her ward. [/indent][/indent] [hr] [color=plum] Physical [/color] [indent][color=plum][h3][sup]〄[sup] Wound Transference [/sup]〄[/sup][/h3][/color] This is an automatic ability between a Guardian Prae and a ward. Whenever a ward sustains a wound, the injury is transferred quickly over to the Prae to burden and allowing her own regeneration ability to heal it. This causes the ward to seem to be intact whenever they receive a physical wound. This will also create a greater strain over her healing process if she already has pre-existing wounds. [indent][color=plum]Limitation:[/color] ✘ She can’t heal instantly fatal wounds her ward gains. If the ward dies, the wound doesn’t transfer but instead a sensation of lost and an echo of death washes over the Prae instantly. ✘ This ability primarily focuses on physical and inflicted wounds, which makes mental side effects impossible to be transferred. So wny trauma her ward might’ve suffered or sustained can’t be transferred over in order to allow her to heal it. ✘ This ability is only connected to her ward and unusable for anyone else since it depends heavily on the connection between a Prae and her ward. [/indent][/indent] [indent][color=plum][h3][sup]〄[sup] Self Healing [/sup]〄[/sup][/h3][/color] Lilith has an extraordinary ability to heal at an accelerated rate, namely to prevent any wounds she absorbs from her wards combined with her own don’t kill her. When she officially absorb the inflicted injuries, her Vis starts to physically speed up cell production and manipulate it to close the bleeding off and any other proceedings in order to increase her survival. This can sometimes be literally watched depending on the wound’s severity, smaller wounds healing much more rapidly than severe. Each case is more based on narrative than an actual detailed system but here is a few examples for the two basic levels: Major and Minor. [u]Minor[/u] These wounds usually take anywhere between a few moments to day at most to mend. ~broken, clean breaks, bones ~bruised organs ~surface wounds ~strained tendons, muscles, etc [u]Major[/u] These wounds can take anywhere between a week to month, or longer, to mend. ~fracture/bent bones ~ruptured organs ~at and over one-fourth deep into the muscle ~injuries beyond skin deep, but below ¼ deep into the muscle (any deep is beyond her ability and will kill her) ~torn muscles ~snapped tendons (This will take a long time to heal, likely a year or longer, depending on the tendon) [indent][color=plum]Limitation:[/color] ✘ Over 85% of her body is damaged at one time, her ability to heal notably slows to just double of humans. It remains there until about over 45% of her current wounds are fully healed and if no further wounds are created, namely because these new additions increase the stress of the healing factor no matter how shallow they are. ✘ Certain types of poisons, namely those that target Vis are able to break down and almost completely stop her ability to heal. However they need to penetrate beyond skin deep and be of reasonable amount (a drop won’t work for example unless of extreme power). ✘ When a limb is fully cut off, Lilith can’t regenerate one despite her enhanced healing factor. This means, in blunt terms, her healing is merely a highly accelerated version of the natural healing process of her ward and based on what they are able to do [i]naturally[/i]. Not through magical means. So unless her ward could literally regrow limbs like a starfish, naturally, she would be unable to do so herself. [/indent][/indent] [hr] [color=plum] Magic [/color] [indent][color=plum][h3][sup]〄[sup] Ward Connection[/sup]〄[/sup][/h3][/color] [indent] When Lilith was assigned, or in rare cases chosen, a ward to protect than she undergoes a severe process of splitting her Crystal into half. It’s pain is beyond description as she quickly imbuing her ward to establish her connection with the individual. Only an individual given this ability will be able to benefit from her ward focus magic. Any attempt to use on an individual who isn’t her ward will yield nothing at all. She can retrieve the ward’s anima piece, easier after natural death, and restore her crystal to its original state until she takes on a new ward. However, there’s a waiting period between each time she switches in order for her to recover from the painful and experience since the more fluently she does this close together, the greater the risk is to her own well being. Note: Lilith has only had 2-3 wards her whole existence, ever. Last ward died of unnatural causes creating a series of psychologic issues since, her health going up and down over the years. Each period can last anywhere from a day to weeks, even months depending on the severity of the episode which seems to be completely random. [color=plum]Limitation:[/color] ✘ Limited to one ward per time this ability is use and, unless the crystal is retrieve, it remains with that individual until death. Removal is rare and unlikely when a ward is chosen so it’s either by assignment or serious choice because the experience is too painful to repeat more than a few times when done close together. ✘ Dying prematurely is dangerous for Lilith, as shown in her present, and has seriously fracture her mentally and emotionally since she connected to her ward on a unique level. ✘ Extremely painful that Lilith has never taken the activation of this power lightly. This means she was careful about who she bestowed the gift upon and protected her wards with her very life, succeeding until her last. [/indent][/indent] [indent][color=plum][h3][sup]〄[sup] Replacement [/sup]〄[/sup][/h3][/color] [indent] The best way to describe this spell is a limited teleportation spell which can only be used between a ward and what humans classify as a Guardian Prae. In order to activate the spell, Lilith has to locate her ward within eyesight and ensure they are within about 15ft of her location. Beyond this range is far too much stain for her, the magic an all or nothing result, for it to work well. To activate this she has to focus on her ward and remain still while she creates a few hand gestures taking several seconds. When finished her crystal infuses her ward with her vis allowing a small display of blinding light, shifting their places within a few seconds. [color=plum]Limitation:[/color] ✘ It takes a few moments for her to get oriented after use depending on well she braced her mind before the transaction. If she was in a rush then she will feel woozy and slight off balance, leaving her vulnerable to attack. ✘ If she can’t see her ward on activation then the spell grinds to a haul, becoming incomplete and require her to start over. So when she uses, Lilith has to make sure she’s able to keep her ward within her sight and within the distance required. ✘ Getting hit while activating this spell will stop it immediately. This is because it usually takes her full focus to complete, namely as misstep in her hand gestures will force her to start again. [/indent][/indent] [indent][color=plum][h3][sup]〄[sup] Touch Telekinesis [/sup]〄[/sup][/h3][/color] [indent]An ability common to all Prae, it’s greatest strength is in preparation usually. Due to being what humans classed as being a Guardian type Prae, Lilith has honed and continually used this ability. This is her only means of offense as threats are more common within Medius than Primus causing her to be continually paranoid and watchful. Through even the briefest touch she can quickly infuse her vis into any inanimate objects then manipulate them enough to push, pull and more without actually altering its base structure. She uses this to often surprise her attackers and cause them to think twice about targeting her ward as prey for their sadistic purpose. [color=plum]Limitation:[/color] ✘ Must touch whatever she is manipulating with skin to surface contact and inanimate objects need a few moments to fully become infused before she can use them. Normal objects and individuals without added magic is much easier to manipulate than more advanced ones already laced with magic. ✘ The range is up to 15 ft. before she has to adjust her location to regain manipulation ability over the object. [/indent][/indent] * Non joinder character. A character that does not technically require a CS and doesn't have the same privileges and/or importance of a player character, but is more important than an NPC and can only be played by its creator. Typically has more depth than an NPC. For more details, ask the GMs. [/hider]