(Doing a separate post because to make quoting easier since I'll be coming up with rules and tossing ideas around below) [b]Day and Night Cycles[/b] In an effort to balance out the strategy parts of the roleplay and to keep everyone roughly in the same timeline I as the GM will make day and night post. The specific time is irrelevant. For example if I write [i]Day 90, 7pm[/i] you do not have to write what your character is doing exactly at 7pm. Just know that it is now night time and your post should either catch up to that point or time skip to night. As such your post should try to accommodate for everything that a character would do in a 12ish hour period. If you are going to need multiple post or are working with someone on a co-post please inform me and the group in OOC so that I can give you more time before pushing time forward. [b]Territory, Businesses, and Recruiting[/b] Resources are collected at the start of each day. Based on what territory and what businesses you own will pay out what they own you on your first day time post. Any recruiting and unit placement can be done at night though combat can be performed at any time, day or night. [b]Mobile Access[/b] Members of Tyre and Chimera can reach out to their businesses and units at any point from anywhere (unless stated otherwise) through messages or calls. The Toxins can communicate to their subjects through telepathy and serve the same purpose. [b]Toxins Dominance Skill[/b] This is a trait that is mostly grown based on the character themselves and not necessarily what they own. It would be displayed as such... Dominance: 30/15 This means that the player starts with and can have up to thirty dominance, which is used to control members of the Toxins. This recovers at a rate of 15 which means that if Amala spends 20 Dominance controlling her units one turn she will drop to 10. Then on her next turn it would raise up 15 for a total of 25. If she waits again for her next turn without using her Dominance over her troops it would cap at 30. [b]Events[/b] Events can be created by the GM and in some cases, created by other players. (For example Chance Jr. accidently crashes a supply truck on the border of Toxin Territory, leaving them a chance to attack and rob the truck) These events are available for players to pursue for a limited time and provide rewards for doing so. (Or in some cases, prevent a loss of resources) Example Boat crash on Central Island [u]Tyre Victory[/u] Money -$1500 [u]Chimera Victory[/u] Money -$1000 Unit - Feral [u]Toxin Victory[/u] Survivors - 5 [b]Missions[/b] Missions are like Events but are provided by Faction members directly and are usually based within the Faction itself. Meaning Chance may get a text about a shopkeep being harassed by thugs and only Chance will know of and be able to perform this mission, unlike an event which is public.