Edith elected to remain behind the corner. It was not that she didn't wish to fight, quite the opposite, she wanted to put her shield where it could help. The problem was that the halls of Bthamz seemed to be narrow, with the four enemies standing nearly shoulder-to-shoulder when they made contact. Projectiles going back and forth in such enclosed environment easily increased the odds to hitting allies when more of them are in sight. As demonstrated by Roze's stray arrow scraping a chunk out of Sagax, Edith could safely say that she, along with the spellsword and the janitor-bard, made the right choice. Within the group that rounded the corner, Edith had faith only in Solveig. Like everyone else, Edith rolled her eyes at Sagax's rashness. The kid was too brave for his own good, maybe the head bang got to him? Whatever the case, Sagax somehow fared better than Sadri. He lucked out, plain and simple. The chances of running past two blade-wielding aggressors, then performing a perfectly non-lethal cut on the archer was so absurdly low that the "Imperial luck" must have been in play. The Dunmer, on the other hand, was less lucky. Beleth jumped after Solveig, likely connected to the attention he paid her recently, faster than anyone could drag him back. Chainmail was decent protection for Sadri, however, standing without a shield in a missile-filled hallway bound to end in some form of impalement. Sadri's saving grace was that the impalement did not happen in a vital area. If Edith called her friendlies unfortunate, her enemies would be downright screwed. Out of the two people that charged in, the Imperial and the Dunmer woman, the latter died quicker than anyone could process. The Imperial survived the charge, only to be disorientated when his sword bounced off Solveig's shield. With all but three down, Do'Karth finally reached his retaliative goal. However, avenging his near-castration went as well as the castration attempt in the first place. Neither Hlaalu nor the Khajiit had the leg up over each other. "Hold you shots." Having taken a peek at the entire clash, Edith advised Roze. "Watch the far end and let them finish." She placed a hand over Roze's Dwemer bow, which felt similar to the wall itself. Then music came from behind. Oh, right, the bard. Suppose a little audio entertainment couldn't hurt, could it? "Do [i]Die Milkdrinker Die[/i] next." Edith suggested the next track.