[center][Image Later] [color=ed1c24]"I'm not going to be your nanny but it looks like you need a hand."[/color] - Joining the party Her Theme[/center] [center][h3]Name[/h3]Rose Carmine [h3]Gender[/h3]Female [h3]Age[/h3]24[/center] [center][h3]PERSONALITY[/h3][/center] Abrasive but with a heart of gold. Er... not literally has a heart of gold or it would had been pawned off long ago. Generally she does not care about the law let alone the world but she joins the party since all the crazy animals (and people) means more danger, less people to steal from (and potentially tighter communities with harder security), and no place to spend any of her cash. [center][h3]BACKSTORY[/h3][/center] W.I.P [center][h3]WEAPON[/h3][/center] Flintlock Pistol (Higher tier weapons are battery-powered rayguns): Her basic and starting weapon. 1-enemy target though if there are multiple barrels then it deals damage to a single enemy x times as appropriate. Bombs: A multi-target weapon. Generally causes less damage than pistols but dealing damage to all enemies makes up for it. Cannon: Rose pulls a cannon out of seemingly nowhere. A devastating weapon but takes up a turn in preparation. If Rose is stunned or asleep in between her turns, there is a lower amount of damage in the for of a backlash on her. [center][h3]Abilities[/h3][/center] While some PSI powers may be achieved later on for the most part Rose is a range-fighter. What few PSI powers she has are support in nature (mostly status-effects). SWIPE! Has a chance at stealing an item from a single enemy. Scope out Displays the enemy's stats. Pickpocket If used before the party talks to an NPC there is a small chance at them "dropping" an item.