[@Volenvradica] Yeah, I've basically always been a high level fighting game player, and I more or less actually teach other people how to play fighting games and have played against tournament players before, so I know what I'm talking about most of the time when the medium is involved. I've never actually competed in a tournament though and I'm not some big name on a prestigious FGC website or anything, in both cases because I consider each of those things to be superficial and meaningless. I get underestimated all the time due to this and I'm pretty unpopular with some of the FGC, but I've beaten those who've actually taken me on. That'd be a funny way to portray the competitors, actually. We'd essentially have a whole bunch of anime archetypes playing the roles of the various big names in the FGC. Could be pretty funny. As for DiveKick; I think you've got the right game in mind, yeah. It's built around how dive kick attacks are often overpowered in fighting games. It's a really painful game in terms of the visuals (they're really embarrassing) and all the jokes centred around the FGC, but from a balance perspective it's actually rather entertaining simply because so many people in the FGC lack fundamentals (which that game focuses on) since most people in the community these days are just sub-par players being carried by overpowered combos and easy to learn mix-ups. DiveKick does get boring very quickly; I'd only recommend it to players who haven't learned the fundamentals.