[center][hider=The Divine Vulpine Concubine!] [center] [center][h2][color=darkviolet] [u]Caster: Tamamo No Mae [/u][/color][/h2][/center] [center][img]https://img.roleplayerguild.com/prod/users/d1191033-c8de-433f-bfe8-2aed6c0427ef.jpg[/img][/center] [b]Personality[/b] [color=darkviolet]A bright, cheerful young fox girl. Searching for love every time she’s summoned, she only responds to those who have good intentions. Puts on a brave face detract from her own loneliness. Due to having the perspective of a divine being at one point, she is apathetic to killing. Devoted to a fault, she has a singular focus upon the Master who summons her and will act in their best interest in all matters. Of course, this often leads to a complete ignorance of common sense as she acts in exceedingly bizarre ways to achieve what she deems to be reasonable goals in the pursuit of her master's love. [/color] [i][b]Abilities[/b][/i] [b]Strength: E Endurance: E Agility: B Mana: A Luck: D[/b] [b]Witchcraft EX:[/b] [color=darkviolet]The Dakini heavenly methods. It includes methods to discern one's time of death and secret arts to obtain influence, such as methods to attain status and fortune (for men) and methods to gain the favor of influential individuals (for women). By lamenting harshly learning from experience in the past, Tamamo-no-Mae does not feel like making much use of this. [/color] [b]Shapeshift A:[/b] [color=darkviolet]Refers to both borrowing bodies and appearance change. A method used by the millenary spirits of foxes and badgers of China that are put on par with Tamamo-no-Mae. A method used by Daji of the Shang Zhou Revolutionary Period (see Fengshen Yanyi), but Tamamo-no-Mae does not feel like making much of an use of this due a trauma of the past.[/color] [b]Spell Tags:[/b] [color=darkviolet] The ability for Tamamo to create a limitless supply of spell tags, or Ofuda, from her own mana. These tags can be imbued with the powerful magics typical of a Caster class Servant, often instilled into elemental effects released in an explosion of power, though exceptional tags can be created when certain specific scenarios are present.[/color] [i][b]Noble Phantasm:[/b][/i] [b]Name: Eightfold Blessing of Amaterasu D[/b] [color=darkviolet]Description: A mirror worn by Tamamo no Mae. Because of a curse, it is a bounded field which isolates one in the Land of the Dead. Inside this bounded field all mystical power uses' cost is zero. Because the spiritual rank of the person has dropped, the rank also dropped. Originally EX rank Anti-World. The EX ability's scope is able to cover one country. The Eightfold Blessing of Amaterasu is a mirror that Tamamo-no-Mae wears on her body. It is the temporarily released form of the Tamamo Shizu Ishi a sacred regalia among sacred regalia, which was enshrined at Izumo after being brought from heaven by "Takehinateru-no Mikoto." According to the descriptions of the Nihon Shoki, it was taken from Izumo at the order of the Imperial Court and then later enshrined at Kawachi. It possibly later came to be known as the Yata no Kagami, the divine repository of Amaterasu, and it is thought to be the prototype of the Tokusa-no-Kandakara of the Mononobe clan, which holds the power to revitalize souls and life-force. The mirror levitates around Caster in battle, which she uses it to hit enemies in close combat.[/color] [/center] [/hider] [/center] [center][hider=Master - Richard Montag] [center] [center][h2][color=olive] [u]Richard Montag [/u][/color][/h2][/center][center][img]https://img.roleplayerguild.com/prod/users/95959a6d-f1f6-45bb-8f8a-c3abac1059d2.jpg[/img][/center][center][color=olive]Age - 38 | Height - 164cm | Weight - 186[/color][/center] [b]Personality[/b] [color=olive]Richard has always been a grounded man among the idealists of the moonlit world with their grand aspirations for the Root. He has the interest to pursue his magecraft, but it is not the all consuming desire the dictates the lives of his contemporaries. His interests are often more inclined towards the practical aspects of supporting a fourth generation magus household, often through making small, sensible loans to upstart businesses catering to the Magus community as well as enterprising students with little funds of their own, in exchange for compensation, monetary or academic, further down the line. This has earned Richard no love from his betters whose paranoia might lead one to believe he were laying the framework for a grand scheme to influence the young and prosperous of the moonlit world, but he doesn't mind the wild speculation and in fact takes no small measure of amusement from it. Bearing the visage of a modern businessman alongside the scars of a magus who has pushed against the borders of his favored craft once or twice, most who talk to him find Richard pleasant, but harmless to them or their interests. He converses with a welcoming air about him, sometimes revealing glimpses of a self depreciating sense of humor oft unseen in prideful magi. Believes that he has averted more attempts upon his own life, limb, and research through dialogue then any duel of mysteries. [/color] [b]Abilities[/b] Element:[color=olive][b]Wind[/b][/color] Origin:[color=olive][b]Gas[/b][/color] Number Of Magic Circuits:[color=olive][b] B[/b][/color] Quality Of Magic Circuits:[color=olive][b] B[/b][/color] Od:[color=olive][b]B[/b][/color] Structural Grasping:[color=olive]Due to the nature of his magecraft as well as his employment, Richard has invested a great deal of time into the basic magecraft related to the understanding of materials compositions, Structural Grasping. Not to say he has wholly mastered the art and all its secrets, but is skilled enough to grasp the chemical composition of the air around him for twenty meters in all directions.[/color] Alchemy: [color=olive]While the Clocktower is not as reknowned for its Alchemists as another prestigious institution is, there are more then enough magi who are proficient in the magical chemistry. Alchemy pertains to the re-arranging of substances and materials into different forms through means of combustion, distillation, prana infusion, etc.[/color] Manipulation of Matter's Third State: [color=olive]By suffusing any sufficiently understood gas, smoke, or airborne particulates with his own prana, Richard can thus manipulate it to his will as though an impromptu familiar, though the gases have no will beyond what Nanjo makes of it. Note, this does not confer the ability to control after changing from a gas state to a liquid or a solid, even if Richard is capable of performing that transition. [/color] [b]History[/b] [color=olive]Born to a family of respectably moderate age and enough holdings not to be deemed destitute by their peers, Richard was expected to be the one who would provide his family with something to distinguish themselves among the moonlit world. To the families chagrin, he did nothing of the sort. Entering into the Clocktower at a reasonable age, unlike those child prodigies who had their first research grant at 10, he labored well enough to succeed in all his classes though never excelling enough to be singled out by instructors for special attention. There was a hope that he would find his spark of genius among the more cut throat departments of the Clocktower or seclude himself in isolation like the mad Magus' who concocted grand machinations away from prying eyes. Then he joined the Archeology Department (Researching the levels of ambient prana found in the air through the ages), the department known for being so far removed from an Magus Association conflicts that they didn't even shoot their trespassers on sigh, and the family promptly abandoned all expectations for their heir to put them on the map. Richard was delighted by this news, and continued to work in relative peace and fostered connections among the very department noted for also producing Touka Aozaki, Souren Araya, and Cornelius Alba. [/color] [b]Other[/b] [color=olive]For someone of his age and lineage, it is peculiar to find he is lacking in a spouse and heir, though Richard would answer any inquiry with a slight quirk of the lips and tell them it wasn't for lack of trying.[/color] [/center] [/hider][/center] [center] [hider=Margarita Reynard] [img]https://img.roleplayerguild.com/prod/users/49b73cc6-f811-4256-8044-4de2be9ce304.jpg[/img] [b]Name:[/b] [color=yellow]Margarita Reynard[/color] [b]Age:[/b] [color=yellow]56[/color] [b]Personality[/b] [color=yellow] Long lived and considered matronly by her peers, Margarita is a solid fixture in a turbulent world. Through the merit of surviving as long as she has, many find themselves drawn to her for everything from critical information on Enforcer duties to casual conversations. A natural people person, Margarita is more then eager to socialize under her own initiative with the air of experience that carries with it no small degree of warmth. Of course, being in the line of work she is, Margarita isn't one to be bogged down by lose nor will she let her sentiments get in the way of completing the mission laid out before her. Decades of experience has instilled a strong work ethic into her which is unwavering in the pursuit of her goals.[/color] [b]Abilities[/b] Enforcers Toolkit: [color=yellow]A broad term to describe the basic magecraft any Enforcer should know, usually pertaining to bounded fields, reinforcement, spiritual surgery, scrying, and formal craft sealing rituals to detain dangerous magi or magical creatures. While nothing particularly special, they are still the fundamental skills any magus would be better enriched to know. Most importantly, Margarita knows how to perform botched formal craft and not be killed in the resulting explosion.[/color] Mystic Code - [i]Haute Couture [/i]: [color=yellow]A custom made outfit commissioned by a wealthy noble heavily whose fortune laid in the production of latest fashions for magical high society. The families head personally saw to its creation and enchantment in recompense for Margarita repeatedly saving the life, and dignity, of his inept heir. A bribe it may be, but it boasted considerable enchantments that enhance Margarita's overall durability and strength. As expected of garments worthy of a noble, they are self cleaning and self repairing if given ample time. [/color] Mystic Code - [i]Fox & Hound[/i]: [color=yellow]Twin muskets are Margarita's original mystic code and the focal point for her magecraft. The form, while perhaps cumbersome, has been found to be the best possible use a magically conductive metal while providing surface area for subsequent enchantments to be ingrained in the metal. Swords could have suffised, but Margarita finds the idea of a ranged option to be infintely better suited for her constinued survival. Rather then firing a physical projectile, complex arrays etched into the barrel collect ambient prana and form a musket ball of Ether. When fired it is noted for being more effective against a more prana rich target, and the recharge process can be drastically accelerated by introducing Margarita's own prana or using a substitute prana store (Gems, Fetishes, etc.). [/color] [b]History[/b] [color=Yellow]As Margarita sees it, Enforcers have long been considered a necessary element in regards to maintaining the secrecy of the moonlit world, though those who do follow the path are not looked upon too kindly. Dedicating themselves to pursuing errant Sealing Designates, Dead Apostles, and any other threat to the hidden nature of magecraft, they live perilous lives without the opportunity for persuing the social and academic circles of others. This means they must either seek to ingratiate themselves into the service of an influential Lord, like the private battalion sworn to the Vice Director, or you commiserate among your own. For forty long years, Margarita has lived and breathed her work, and she couldn't have imagined things any other way. There wasn't the time to pursue academic or social interests outside the Enforcer ranks, but they found that one could make ample progress in their craft through practical experience. Margarita may not have had the easiest life, the magus creed never more evident then when confronted with empty bar stools or cleaned out lockers from those who did not return from their hunts, it left her fulfilled. She had been ready to keep at the hunts till the day she expired, but as was usual for anything related to the Wizard Marshall, things had not gone according to plan.[/color] [/hider] [/center]