[center][url=http://fontmeme.com/the-lightning-thief-font/][img]http://fontmeme.com/permalink/161102/a43a2a14c9f140bcd0fc2d6566b4955d.png[/img][/url] [hr][hr][img]http://www.1zoom.ru/big2/66/181325-SweetAngel.jpg[/img] [hr][hr][h3][sub][i]"Fate Loves the Fearless" [sup]~ James Russell Lowell[/sup][/i][/sub][/h3] [hr][hr][/center] [indent] First, there was a dream. A dream of a better tomorrow which drove innovation and progress, from the mechanical to the metaphysical. From that dream came a world of endless knowledge and wealth that could sate even the most wanting of men. But this grandeur was not made by the hands of men, it was made by a race whose very name has been lost to time. So great was the power these lost people wielded that they were called the Lost Gods with abilities that could alter the very nature of biology, physics, space and even time; truly gods of an era long past, humanity owes everything to them. Mankind was indeed a pet project of these forgotten legends, rising from the ashes of the Lost Gods once they had disappeared, their civilization turned to even less than ash. But from the remains birth mankind’s civilization who discovered what they believed was what grant the Lost Gods their incredible abilities: Void Magic. Those born under the right circumstances were said to have been able to channel the world to their will and in doing so brought humanity into Age of Yore, an age where if you could dream it, it could probably happen. However, everything has a price. With more and more magically-tuned individuals appearing amongst the new ranks of man, something took notice. It was sudden and swift, but brutal; a rift in the veil of reality had brought creatures from the Abyssal Void into the realm of man who fed on the very magic that mankind became reliant on. It was a slaughter, a culling of man, it seemed that it was inevitable that mankind’s short existence would be snuffed out, undone by their own hands. But then, a twist of fate, from what remained, one of them rose from the barren earth and beat back the monsters from the beyond. Known only as the Prophet, they lead the remains of humanity on a daring crusade against the beasts, banishing them back to from the Abyssal Void from wince they came. And once the final beast was slain, they declared that no more would magic taint the blood of humans and decreed it to be heresy of the very nature of mankind. And with their hero decreeing it and proof that it was their dabbing into the arcane which brought forth the creatures of the Void, who were they to argue? And so came the Age of Dreams, where mankind tore into science and knowledge, researching everything they could think of, lead by the bloodline of the Prophet. Man became masters of all fields of science, having even life at their control. It was at this time where the true power of the Lost Gods was discovered and how they created mankind. Fascinated by the Lost Gods, King Rynoll ordered further research into the beings before they uncovered the Dreamweaver Nexus and in it, the Celestial Halo, a device which has escaped untold years of decay. It allowed King Rynoll to see the fate of mankind, and a terrible fate it was. For he saw an Age of Abyss. From that point on, he labored endlessly to ensure that his Age of Dreams would be able to reign immortal past the Age of Abyss, or better yet, to prevent it all together. The King’s age slowly consumed him, his mind failing as he turned to increasingly insane experiments. First he tried to create the perfect humans by wiping them clean and giving them shards of power in exchange for sacrificing whatever future they had; they would give up their destinies to ensure the destiny of man would not falter. These so called Fatefallen however, proved unsuccessful and despite all of the technology and science they received, it was not enough and these husk of men, deprived of even their future, were cast away and left in the Dreamweaver Nexus in stasis. In a desperate act, the King melded his mind with that of the most AI there was, however something went terribly amiss. Instead of saving humanity, the King Rynoll damn it with his final act of insanity, causing a mechanical uprising. For 100 years, machine and man clashed, the very definition of life challenged but in the end, it would be once again the tenacious humans who would hang on and force the Synthetics to the dark shadows to rust. However, in their final act, the machines found a way to enter the Abyssal Void and some managed to escape into the realm unknown. For a time, there was peace as new kingdoms rose and fell like the ebb and tide of the ocean waves, named the Age of Order, until the Kingdom of Weydloth rose and peaked. However, the Abbsyal Void spreads its unholy taint in the lands once more, bringing the once great kingdom of mankind to its knees. With no one to save them and no Prophet to lead them, Duke Weydloth makes one last, desperate action before his proud nation falls to dust: he summons forth the Fatefallen. However, once more fate does not smile as none of the former experiments answer the call even as the king sacrifices himself to the Wayward Beacon atop of the Dreamweaver Nexus, turning to dust in the process. What seems to be eons later, the frozen coffins of the Fatefallen thaw out and their warriors awaken, the Beacon only finally truly sending its forlorn signal. But with age finally affecting the machines, not all wake up at the same time, even if at all. Now with mankind ground to sliver of itself, the Fatefallen this time have been given the quest of linking mankind to its creators less mankind’s Age of Dreams falls unto the horrors of the Void and plunges the world into an Age of Abyss.[/indent] [hr][hr] [center][img]http://eskipaper.com/images/fantasy-wallpapers-1.jpg[/img] [hr][hr][h3][sub][i]"Strange things conspire when one tries to cheat fate" [sup]~ Rick Riordan, The Son of Neptune[/sup][/i][/sub][/h3] [hr][hr][/center] [indent]Welcome to FateFallen, an RP which draws heavily from Souls games of Fromsoft but also takes inspiration from Warhammer, the Elder Scrolls, Borderlands, Final Fantasy, and Monster Hunter amongst others. The world is flickering once more with the darkness of the Abyssal Void threatening to swallow the Age of Dreams whole. Players will take on the role of one of the Fatefallens as they explore and battle through the remains of the Kingdom of Weydloth, fighting monstrous creatures and piecing together the world. The entire premise of the world of FateFallen revolves around the phrase “Any technology advanced enough can be seen as magic” and as such has an interesting sci-fi neo-medieval aesthetic. There are also obvious plot holes and missing lore which will be filled in through the IC normally, but players can also in put their own ideas or throw out their own theories on the world or the things we may come across. But before we can get into any of that, there are some very important things I must note (also, apologizing here for the massive amounts of text walls): My word as GM is absolute divine law, this is important as I will be controlling all of the monsters and the world of the RP and will not be having a character; think of it as me being a DM in a D&D session. Like the Souls game it’s based on, combat in this RP will not be a simple breezy easy rolf-stomp, in a style similar to a “kill the god-modder game”, I will be dictating what attacks hit me and which do not as well as attacks that can affect you. I will be out to kill your character but I will not be mercilessly fucking you over for shits and giggles, that is not my point, I can get that sort of power trip elsewhere. Of course, this will require you as the player to put a great deal of trust in me and what I do. Three additional points I would like to make is that I reserve the right to break my own rules as I see fit, I am allowed to lie to you on what I will be doing/give you contradictory information (but that is your job to either see through it or work around it) and I will also be granting out various pieces of equipment which transitions into the next section. You as the player will be creating a character and all that jazz and have equipment you can upgrade or swap out, but there will be no stats involved. I might do some random dice rolls to spruce things up in the background but I will never say “roll 3d6+2d1 for damage”, I’m not Asian enough to deal with all those numbers. Instead, I expect you to be able to accurate role play these changes and difference, fighting with an axe is very different than fighting with a spear. I’m not asking you know the minute details of weapon combat forms, I just don’t want to see someone berserker charging an enemy swinging a spear around like a sword or wondering why stabbing someone with the head of a mace isn’t doing anything. Oh, there’s also going to be limited slots open; I’m thinking like maybe 3-4 players? Might bump that number up once or twice but I have a feeling that this method of GMing might get quite tricky with a dozen or so people These roles will be based on quality and how well I personally know you/can contact you to a degree but they are certain not nepotistic since I'm a douche or first come first serve. At any rate, what I’m expecting is someone who can write at a Casual level but can get into plot and stuff at a depth of someone whose Advanced level. So, risen Fatefallen, art thou prepared to set thy destiny true?[/indent] [hr][hr] [center][img]http://orig12.deviantart.net/989c/f/2013/075/d/6/cyber_punk_castle_by_gunsbins-d5yaa1r.jpg[/img] [hr][hr][h3][sub][i]"Some Dreams Shouldn't be Remembered." [sup]~ Chloé Danielo[/sup][/i][/sub][/h3] [hr][hr][/center] [h2]Lore[/h2] [indent][hider=Fatefallen] Fatefallen are humans, well, they [i]were[/i] humans. Now, they are the unliving and undying due to the copious amount of experimentation and augmentation of their bodies. Stronger and more agile; they are not fearless but will automatically ignore these fears no matter how much their minds cry out, these poor souls were once normal people, convicted of a crime and used as human lab rats. Promised freedom and granted their dreams, they were cheated out of a dream that was never going to happen, experimented and tested on endlessly for days in a vain hope that they might become the chosen ones the King Rynoll wished for. However, the Fatefallen were cursed to fail from the start and have been interred in the Dreamweaver Nexus for a time they no longer know. All they can confirm is that their age has long since passed and yet here they are trying to restore it. With what remains of the tests and trials they underwent and but few, heavily fragmented shards of their memory left, they are but the last hope of continuing the Age of Dreams. They are more than mere human beings but at the same time, are they really human? [/hider] [hider=Anchors] Beacons of the realms, all Fatefallen are tied to Anchors and its infinite circuit of data that will collect the molecules of a Fatefallen and reassemble them perfectly. They are found in many places all around the world ensuring that any who fall will not have to travel long until they are well on their questing way once more. These Anchors are in fact so capable, some say that there exist modified versions of them which allows those who use them to transcend this realm for another. [/hider] [hider=The Dreamweaver Nexus] A convergence of all things lost, the Dreamweaver Nexus or simply “the Nexus” is supported by all those who believe in it. Built long ago by the Lost Gods, it now houses those few human survivors and the Fatefallens. At least those who have survived the slumber. Atop the building is the Wayward Beacon, the signaling device that was supposed to activate and bring all of the experiments out of their sleep to become the last hope of mankind. Below however, the Nexus is said to go down to the core of the earth, the path locked behind a mystic door that nothing can break open. Upon it are etched in eternal glowing lettering “The Unlife Awaits”. [/hider] [hider=The Lost Gods] The name of a race of ancient beings whose true names are lost to time, human civilization is built upon the ruins of their own with man being a creation of the Lost Gods themselves who combined the Void with their own Dreams to create the soul of mankind and giving them corporeal bodies. Even today in modern times, mankind can only just barely accomplish what these beings could at their height. [/hider] [hider=The Abyssal Void] “If you gaze longingly into the Abyss, the Abyss will longingly gaze back at you.” [/hider] [hider=Datacores] Special programing codes used by Fatefallen which lets them channel certain abilities to manipulate the world around them. The Fatefallen utilize implanted systems which allow them to use Datacores although many cannot use a wide variety to start out with, the age having corrupted coding or the users simply forgetting them. Some less enlightened souls would consider it magic, but it’s always assured that the use of Datacores will not attract the creatures of the Abyssal Void. [/hider] [hr][hr] [center][img]https://s-media-cache-ak0.pinimg.com/736x/6c/18/5a/6c185a32805e1e43f42a201f77f55731.jpg[/img] [hr][hr][h3][sub][i]"“You often meet your fate on the road you take to avoid it.” " [sup]~ Goldie Hawn[/sup][/i][/sub][/h3] [hr][hr][/center] [h2]Character Creation (WIP)[/h2] [indent][hider=Former Fate] [h3][u]Former Fate[/u][/h3] [indent]What were you in your past life, before you were subject to the experiments and trials that ripped your destiny from you? What you choose here will determine some portion of your background, you equipment and maybe even a little bit of your personality.[/indent] [u][b]Gunner[/b][/u] - "Bet you I can hit that target yonder." [indent][i]A catch all term for any type of fighter who is trained in firearms, people under this term are anything from soldiers to mercenaries to even vigilantes with violent tendencies. Whatever the case, you were good with ranged weapons and were able to survive, perhaps even thrive. You comrades spoke highly of both you and your marksmanship but were careful around the topic of your endurance for you were not one of the heartier types.[/i] The Gunner Fate is specialized in range combat as well as taking out environment to some degree, starting out with a ballistic semi-automatic rifle and the Combustion Orb Datacore. However, the Gunner has a complete lack of melee weapons and the worse melee skill as well as low health without much agility; if a Gunner is in the front that's generally a sign something has gone wrong.[/indent] [b][u]Warden[/u][/b] - "I AM THE LAW!!!" [indent][i]An officer of the divine law, you were the one at the forefront on the war against any who would question authority but you never lost heart or forgot the people you protected. A defender at heart, you were always more than willing to put yourself between dangers that threatened the innocent. Sure you got hit a few more times than was good for your health, but it made you strong and medals always look good. While you are still willing to take the hits, you're not keen on the idea of having to run there though.[/i] The Warden comes standard with a deployable riot shield and a stun baton, focused mainly on soaking up damage for those around you. Your shield can be set down and locked into the ground to provide stationary cover in a larger area as the ward expands and your baton is capable of stunning lesser opponents but be wary of leaving your shield too far as your previous battle scars have yet to heal for some reason making you the slowest of all the Fates.[/indent] [b][u]Artisan[/u][/b] - "Go ahead and laugh at me, just wait until you're begging for your broken weapon to be fixed." [indent][i]Hot forges, buzzing tools, whirring gears, all of these are sounds that you have come to love as an Artisan, creator of many machines and trinkets. You have studied intensely on the workings of the advanced machines humanity has made, but alas like so many other memories, you cannot recall much or it at all. Despite your frailer nature, you find strength in iron and steel as you prove that not all strength comes on the battlefield[/i] The Artisan is by far very much a utility character but you are not out of luck for combat options. Your time with machines have granted you proficiency of the Spark of Life Datacore, while a fairly weak Datacore, its one of few Datacores which can reliably restart machinery from a distance without blowing it up (although it is capable of that). In addition, you have access to the Repair Datacore, letting you fix equipment on the fly! Oh and you can assume that getting hit with a Repair Tool can't feel that good, not does getting plinked with a pistol.[/indent] [b][u]Knight[/u][/b] - "Upon thy honor, into the fray!" [indent][i]For a Fate so brave and noble, one must wonder how did the likes of you end up a Fatefallen. Even without a Lord to serve and a banner to carry, you continue to battle for you noble creed demands you do. Your life was dedicated to the fields of battle; even when not fighting, you always trained for it. Once into the breach once more as they say. Durable and skilled, you are an ideal warrior but for all your brawn, you are hardly the most nimble of folk or smartest for that matter, looks like brain reconstruction can only work so many times.[/i] The Knight lives for the close melees and up in your face fights, boasting the highest health. While some would confuse the Knight as being the same thing as the Warden, the Knight is far more aggressive, going in first for glory while the Warden stays back to protect the rest of the team. You start out with a blade wrought of fine alloys and a small buckler to deflect blows with. No ranged weapons for you as back in the day, knights were to fight with honor and valor, face to face, who needs a gun when you have a sword?[/indent] [b][u]Vagrant[/u][/b] - "This is quite the existential pickle." [indent][i]Ahh... what a poor, pitiful one you are. Even in a crumbling world, surround those cursed with glum and gloom, here you are with nothing to your name, not even your memories. You don't know if you were such a fool in life or held in time without any possessions. Regardless, you fight on with great courage and zeal for even if you were to fade away completely, what is there to loose?[/i] The Vagrant is without a doubt one of the most unlucky Fates, given only the ragged clothing to protect them and a length of metal to be used a club. One must be exceptionally brave or exceptionally foolish (or exceptionally both) to ever desire such a Fate.[/indent] [b][u]Steward[/u][/b] - "Melee? Why would I need to get dirty when I can smite thou with Datacores?" [indent][i]The vast amounts of knowledge demands keepers to watch over them and you are of those who preside over the role. Despite being commonly associated with what amounts to be librarians, Stewards also played bureaucratic roles in various administrative roles. You may be unfit for combat, but you need not put yourself in harms way as your memories of knowledge, however dull and broken it is, allows you to use various Datacores for you are brains over brawn incarnate.[/i] Stewards have access to the largest variety of Datacores at the start such as Restoration, Crystal Shards, and Crystal Dart. The Restoration Datacore simply will boost one's metabolism and thus their healing rate allowing for quick healing. The Crystal Shards and Dart Datacores are fragments of the same Logiccore, Crystal Shards will shoot out a spray of shards in a shotgun-like pattern while the Dart will shoot out a single projectile, far stronger but slower than its counterpart. And if you find yourself getting cuddly with someone who does not look like they just want a hug, you also have a dagger, just in case.[/indent] [b][u]Miscreant[/u][/b] - "In the time you've read this, I could have stolen half your wardrobe and your mother's heart." [indent][i]Humans are sinful by nature, some are just more obvious about it. There's no doubting that you were forced into the Fatefallen trials by shadowy punishment but some how you survived it all. With your dashing good looks and deft movements, you charmed, tricked, entered and broke into more places than some would see in their entire life. Of course, there's not much left to try and steal but your luck has always followed you, even eons later.[/i] Miscreants are masters of silence and getting places where they shouldn't with access to Rapid Ascention Claw to scale walls and swing about and also the Dead Silence Datacore which muffles their movements. In terms of weaponry, they start with a special silence pistol as well as a hidden blade, most sneaky indeed.[/indent] [/hider] [hider=CS Guide] Replace "Derp" with what ever color you want. [code][center][img][/img] [color=derp][b]⟡ ⟡ ⟡[/b][/color][h3][color=derp][u] < N A M E H E R E > [/u][/color] [sup][sup][color=derp]❰ GENDER [b]⟡[/b] FORMER FATE ❱[/color][/sup][/sup][/h3][/center] [color=derp][sub][u][b] A P P E A R A N C E [/b][/u][/sub][/color] [indent][indent][color=CCCCCC]What does your character look like? Include what their armor/outfit looks like as well. Armor in this RP will basically be cosmetic/fashion for the most part, although there should be a difference in the mobility of heavy armor vs robes and that the really fancy looking stuff should come later, you just recently got out of stasis and will likely be wearing something simple.[/color][/indent][/indent] [color=derp][sub][u][b] B I O G R A P H Y [/b][/u][/sub][/color] [indent][indent][color=CCCCCC]What kind of history does your person have? This should tie into their former fate. Your character will not be able to remember over 90% of their pasts, at most knowing what kind of profession they had, their name, simple things like that. If you wish to do some world building in this part, please contact me first.[/color][/indent][/indent] [color=derp][sub][u][b] P E R S O N A L I T Y [/b][/u][/sub][/color] [indent][indent][color=CCCCCC]What is your character like? This doesn't have to be a long, drawn out thing detailing what exactly will happen, but its best to put down their overall demeanor, motivations, behavior quirks, fighting style and how what they think of their new duty to put an end to the Abyssal Void once more as they step into the shoes of heroes.[/color][/indent][/indent] [color=derp][sub][u][b] E Q U I P M E N T [/b][/u][/sub][/color] [indent][indent][b][color=db4b30]⟡ [/color][/b] [indent][color=CCCCCC][/color][/indent][/indent][/indent] [color=derp][sub][u][b] M I S C [/b][/u][/sub][/color] [indent][indent][b][color=db4b30]⟡ [/color][/b] [indent][color=CCCCCC][/color][/indent][/indent][/indent] [/code] [/hider] [hider=CS Example] [center][img]https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1051/1051379-bigthumbnail.jpg[/img] [color=#d19900][b]⟡ ⟡ ⟡[/b][/color][h3][color=#d19900][u] F A B L E D M A I D E N [/u][/color] [sup][sup][color=#d19900]❰ FEMALE [b]⟡[/b] FATEWEAVER ❱[/color][/sup][/sup][/h3][/center] [color=#d19900][sub][u][b] A P P E A R A N C E [/b][/u][/sub][/color] [indent][indent][color=CCCCCC]Clad in a black-grey body suit, the Fabled Maiden is one of the few residents of the Nexus who is quitely literally very attached to it, wires and tubing poking out of her back and the back of her head which allows to to monitor all of the systems and glide around. The other most notable appearance feature is the bug eye-like mask she wears over her eyes. She never takes it off but it does seem to be where she "sees" most of the world from.[/color][/indent][/indent] [color=#d19900][sub][u][b] B I O G R A P H Y [/b][/u][/sub][/color] [indent][indent][color=CCCCCC]Although the Fabled Maiden is easily one of the oldest members within the Nexus presumably, nothing is known about her. She speaks not of her past and will ignore any attempts to get such answers out of her. For as long as it is known to the Fatefallen, helping them in their journey by giving them advice and strengthening their abilities when visited. She does not appear to be able to move outside of the Nexus but is some how connected to drones and cameras of all sorts to watch over all.[/color][/indent][/indent] [color=#d19900][sub][u][b] P E R S O N A L I T Y [/b][/u][/sub][/color] [indent][indent][color=CCCCCC]Many would call the Fabled Maiden distant, reserved and aloof given how little she tends to speak. Whether by chose or by some anceint edict, she does not speak more than necessary but will be as helpful as possible, filling in newly awoken Fatefallen on information of the world and helping them increase their own strength through Threads that they collect in the world. Always faithful to her duties it would seem.[/color][/indent][/indent] [/hider] [/indent] (Feel free to ask questions in below, there will also be some things I will be adding to this if this idea ever makes it to the actual RP stage.) [/indent]