[center]Name: Aramil Liadon Race: Elf Gender: Male Age: 150 Class: Wizard Alignment: True Neutral God/Godess: Nerull Appearance: [img]https://hydra-media.cursecdn.com/pillarsofeternity.gamepedia.com/9/9b/Aloth-portrait.jpg?version=f36fcca90d8e2f39f518ebb99c07a203[/img] Standing at five feet tall and weighing 95 pounds, Aramil has a pale, some would say sickly, complexion due to staying cooped up inside for hours on end studying magic, and midnight black hair that reaches half way down his back that is often worn in a ponytail to keep it out of his face when he's intensely focused on his studies or casting a spell. His eyes are a pale green and even when he's smiling, seem to hold a cold, calculating look to them. Aramil prefers to wear darker clothing, usually in tones of black or grey, with hooded cloaks being a particular favorite of his. Underneath theses, he is content with wearing a simple tunic and trousers, and prefers to wear sandals on his feet. He wears several pieces of jewelry, notably a dark oak bracelet with a skull shaped ornament and a pair of silver earrings with a small silver scythe shaped piece dangling from the right one. Aramil's skill is completely unblemished, save for a tattoo of his preferred Deity on the back of his right shoulder. Background: Born before the days of the Golden Concordant, Aramil knows well the price of war and what it can do to those who aren't even involved. His parents where both soldiers in the Elven army and died during the fighting against the dwarves. Shorty after their deaths he struck up an apprenticeship with an older wizard in his village and began studying the ways of the arcane, with most of his focus going towards Necromancy, though he didn't neglect any of the other schools for fear that they might hold a key to his ultimate goal. When the Golden Concordant was signed, he found it to be easier to focus on his studies without the threat of another war. However, with the arrival of Nemesis, Aramil decided to leave his study and do exactly as his parents did almost a century ago and defend those who could no defend themselves, bringing forth spells and arcane knowledge to the battlefront. Stats: Str: 10 (10 Base) Dex: 17 (15 Base, +2 Racial Modifier) Con: 11 (13 Base, -2 Racial Modifier) Int: 17 (17 Base) Wis: 12 (12 Base) Cha: 13 (13 Base) HP andSaves: Hit Points: 5 (4 Base, +1 Con mod) Fortitude: 1 (0 Base, +1 Con Mod) Reflex: 3 (0 Base, +3 Dex Mod) Will: 3 (2 Base, +1 Wis Mod) Feats: Scribe Scroll (Class Bonus) Spell Focus: Necromancy [Hider=Skills] Appraise: 3 (+3 Int Mod) Balance: 3 (+3 Dex Mod) Bluff: 1 (+1 Cha Mod) Climb: 0 Concentration: 4 (+4 Skill Points) Craft: 3 (+3 Int Mod) Decipher Script: 7 (+4 Skill Points, +3 Int Mod) Diplomacy: 1 (+1 Cha Mod) Disable Device: 3 (+3 Int Mod) Disguise: 1 (+1 Cha Mod) Escape Artist: 3 (+3 Dex Mod) Forgery: 3 (+3 Int Mod) Gather Information: 1 (+1 Cha Mod) Handle Animal: 1 (+1 Cha Mod) Heal: 1 (+1 Wis Mod) Hide: 3 (+3 Dex Mod) Intimidate: 1 (+1 Cha Mod) Jump: 0 Knowledge (Arcana): 7 (+4 skill points, +3 Int Mod) Knowledge (Architecture): 3 (+3 Int Mod) Knowledge (Dungeoneering): 3 (+3 Int Mod) Knowledge (Geography): 3 (+3 Int Mod) Knowledge (History): 3 (+3 Int Mod) Knowledge (Local): 3 (+3 Int Mod) Knowledge (Nature): 3 (+3 Int Mod) Knowledge (Nobility and Royalty): 3 (+3 Int Mod) Knowledge (Religion): 3 (+3 Int Mod) Knowledge (The Planes): 3 (+3 Int Mod) Listen: 3 (+1 Wis Mod, +2 Racial Mod) Move Silently: 3 (+3 Dex Mod) Open Lock: 3 (+3 Dex Mod) Perform: 1 (+1 Cha Mod) Profession: 1 (+1 Wis Mod) Ride: 3 (+3 Dex Mod) Search: 5 (+3 Int Mod, +2 Racial Mod) Sense Motive: 1 (+1 Wis Mod) Sleight of Hand: 3 (+3 Dex Mod) Speak Language: 0 Spellcraft: 7 (+4 Skill Points, +3 Int Mod) Spot: 3 (+1 Wis Mod, +2 Racial Mod) Survival: 1 (+1 Wis Mod) Swim: 0 Tumble: 3 (+3 Dex Mod) Use Magic Device: 5 (+4 Skill points, +1 Cha Mod) Use Rope: 3 (+3 Dex Mod) [/hider] Spells: [hider=Level 0] Resistance Acid Splash Detect Poison Detect Magic Read Magic Daze Dazzling Lights Flare Light Ray of Frost Ghost Sound Disrupt Undead Touch of Fatigue Mage Hand Mending Message Open/Close Arcane Mark Prestidigitation [/hider] [hider=Level 1] Cause Fear Chill Touch Ray of Enfeeblement Summon Monster I Magic Missile Obscuring Fog [/hider] Known Languages: Elven (Racial Language) Common (Racial Language) Draconic (Bonus) Sylvan (Bonus) Goblin (Bonus) Equipment: Cloths as described in Appearance. One spellbook, one spell component pouch extra, one map case. [Hider=Familiar] [img]https://media1.britannica.com/eb-media/15/130115-004-36F496B8.jpg[/img] Name: Nevermore Creature: Raven Abilities: STR: 1 DEX: 15 CON: 10 INT: 6 WIS: 14 CHA: 6 HP, AC, and Saves: Hit Points: 2 Armor Class: 15 (10 base + 2 size bonus + 2 Dex Mod +1 Natural Armor Bonus) Touch: 14 Flat Footed: 12 Fort: +2 Ref: +4 Will: +3 Skills: Listen: 5 Spot: 7 Feats: Alertness Improved Evasion Share spells Empathic Link [/hider] [/center]