[quote=@Flamelord] IIRC, the name 'Assassin' itself is a catalyst to pull a Hassan, because the Hassan come from the a secret order that basically created the 'term' Assassin. If you want a different Assassin, you have to use a catalyst to pull them, or figure out a way to bypass that part of the ritual. [/quote] Despite being official, this is a weak ass explanation. I'd the was the case, the Berserker class would be formed only of mad Viking men wearing animal pelts while fighting under the effect of 'shrums and alcohol. After all that's a word that's also linked to a specific group instead of a "combat style" like the others are. On an unrelated note, I think I like the Rider class the best they are the ones that get the really cool NP's. A freaking lot of Sabers have sword beams for no better reason than because Arthuria does, Archers usually have OP NP's but those tend to be last ditch moves. Lancers have the best NP's from a practical POV, but when did Lancers every had the luck to do anything without being screwed by fate? There's nothing to comment of Casters, Assassins and Berzerkers on the matter. But Riders, they get flying chariots and mystical beasts, armies of loyal followers and fleets of ships, anything that made them great commanders in life. They are pretty much a class made of win. On that note, I guess that I dislike Assassins the most because I don't empathize with the Hassans like at all. Other stations that aren't them are cool, however. In this case, I probably would go for zerkers as my least favorite class because of the aforementioned ME issues.