[quote=@ClocktowerEchos] NPCs are a thing you know? We could have them also be lively and as real as the players so they act human. I have an idea, two actually: 1) When people die they don't acutally "die" they simply wake up but no one on the inside knows since we've all been told that if we die in game we die irl. 2) We go the Log Horizon/Dark Souls route that means with every death, we begin to loose our mind more, unable to comprehend the fact we're supposed to be death but yet we're alive and slowly realizing that no matter what we do, we're trapped in an eternal cycle. I hate to spoil childhood dreams, but being trapped in a game is not a good fate, its not paradise, its quite the opposite. Your comparison of LH vs SAO is flawed since its not the concept of death each series uses, its how the writers portray and actually write them, pretty sure everyone here can say that SAO has abysmal writing. [/quote] <.< You are not wrong xD I have another idea for "death" that is not actually dying, but might as well be. When you die, you start all over. Level 1, starter town, starting gear, no money. The higher you become in the level, the less you want to actually die. That way the huge "half of the players die withing the first week" thing is solved, too xD... To make that work, we would have to make levelling up a very rewarding process, so that you feel the loss of those rewards even more when you die. And you will die, eventually. We can't all be Kirito :D Somebody who lost everything they had will also be driven into this despair and the more it is known around the playerbase what a shitty thing it is to start all over, maybe even with some more penalties to slow your initial progress, especially with the huge bulk of players not around the starting area to help you anymore, people will try to avoid dying as best as possible. How is this for an idea?