[quote=@Assallya] I would add to this debate that the reason why current non-permanent death systems are in place simply are too avoid players leaving their games for another. Simply put players do not have this option when they cannot log out. Perhaps here one simply becomes paralyzed upon death, staring out their own blank empty eye until they are raised from the dead. Imagine spending weeks in that state waiting for someone to come help you because your entire party was wiped out. One could go ma waiting for another group to save yours. [/quote] That is a possibly better idea but it would only work if you're stupid enough to go some where yourself or fail to have someone in the back act as an anchor/runner. Even then, death would have a far more impactful result as with this idea there's always a chance that your "dead" friend can be back. And yeah there's arguments of whats worse yadayadayada but I doubt most people could properly RP that sort of insanity as you're frozen in place. [quote=@PyroDash888] [@Gowi][@ClocktowerEchos] Like I said. Not that I have even a remote chance of success since apparently my opinion is objectively worse. I just know what I would do in a permadeath universe. First, cower somewhere, then learn crafting and thidly never go out alone out of fear of being murdered by a giggling teenager who thinks killing is fun and then lock my door at night at all times. [/quote] Its safe to assume that cities would have safe zones. Plus, how the hell are you supposed to get food or money to get food? You're just going to starve in your own little closet, too paranoid to actually try and do anything. Both LH and SAO have city safe zones so it wouldn't be a stretch the think that this RP would also have some form of it.