[@Jabber] I'll probably swap endurance put for a defensive skill then. I was thinking about giving him an MP shield, or something that converts some % of damage into MP Damage instead, but that was going to be a few levels in. I'll figure something out. As far as revitalizing light goes, the point was for it to scale super well- in the early game, it may be more worthwhile to use potions, but once the game gets on, 30% can be a lot. Revitalizing light was going to be one of his main or only healing skills for the foreseeable future. I was looking for fixed percent skills, because I didn't intend on Callum picking up any major spells other than things like elemental damage to weapons or other things like that- he is not a caster by any stretch of the imagination. And yeah... I kinda like Callum more than Allune, but Allune fits more niches adds more diversity to the character pool than bashy-healy Callum.