If I was playing a game and invested weeks of grinding, missions, surviving the occasional PVP, and then die to have all my gear, skills, levels revert back to Basic Lvl 1. Id probably rage quit that game and never return. Now if I was stuck to play this game, then Id be broken by that. Like I'm going to restart it all again? Hell no! My first thought would be just to live it like real life and just make a living in a small safe town. Basically kicking me off the game to progress further on to and not see whats at the end of the tunnel. Permanent death/ death in real life would really motivate me to not die too. But but but, we could make death a bitter sweet thing. Like how about if you die you lose all your gear and money, the ability to even access or use passive/active skills, equip items to half your level(If you died at level 100 you only get to equip level 50 gear), and progression. The thing is, you keep your abilities that you got from your previous level, but you get a permanent basic stat boost (I'd go as far as double your original stats). So of course anyone your level will mostly likely steam roll you due to their superior gear, but it still possible to hold your own. You get a unique class that is marked as level one although your potential is hidden to all, creating a unique class. Food for creative thought. Im down with the whole death in game is death IRL tho...