[center][h3] ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ [/h3][/center] It was not a particular special day this morning. Dew had begun to sweep down the lengthy blades of grass. The nighttime clouds were slowly dissipating as the morning sun had risen to a commanding height that was not quite yet high noon. Maddox could see his breath in the chill of the morning. He personally was not cold. His training had prepared him and his armor had aided in keeping his body temperature at a comfortable level. From atop of a grass knoll, Maddox had a commanding view of the surrounding area able to see for miles in any direction he would look. One direction specifically would provide the warning that he sought, spotting figure off in the distance but little more could he tell than it was a bipedal figure in the distance. The Crimson Knight did not waste any time. Swiftly, he took up a position behind a nearby tree. While it would not conceal his figure entirely, it was a prime location given the relatively short distance between the two. He dropped his pack down behind the tree doing little to hide it. Peaking around the tree he saw the man advancing. With a deep breath Maddox pulled his bow from his shoulder and arrow from his quiver. He notched the arrow. He was not known to shoot particularly well with a bow; however, it was his initial form of attack given that he seemed to have the advantage of being fairly well hidden as well as such a well placed attack. Peering around the tree he let loose the arrow into the sky. While he had lost track of it, perhaps the opponent was more keen of sight. He had aimed a warning shot to thwart the opponent’s movement but perhaps he had done it too well. [center][h3] ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ [/h3][/center] [Hider=Dice Rolling Game Mechanics] [list] [*][url=http://www.roleplayerguild.com/rolls/1162]Initiative Roll[/url] of 1D20+5 resulting in a roll of 22. Essentially the best Maddox would be able to roll without rolling a natural twenty (which is a perfect roll initially meaning he automatically passes the test to the fullest extent) the best check he could come up with is a 24. This implies that he was quite successful in getting the jump on the opponent. [*][url=http://www.roleplayerguild.com/rolls/1163]Spot Check[/url] of 1D20+3 resulting in a roll of 11. This would imply that while Maddox has in fact seen the opponent off in the distance his view of the opponent is a mere sighting at best with little to be discerned other than that the figure may be bipedal. [*][url=http://www.roleplayerguild.com/rolls/1164]Hide Check[/url] of 1D20+3 resulting in a roll of 22. The implication here is that not only has Maddox gotten the upper hand on potentially seeing his opponent first as well as spotting at least an inkling that something might be up, he has also been successful in hiding quite well and out of sight. Once again this is the best roll without rolling a natural twenty (which would pretty much make him invisible without magic.) [*][url=http://www.roleplayerguild.com/rolls/1165]Attack Roll[/url] of 1D20 without a modifier resulting in a roll of 18. Typically, Maddox would recieve a modifier of +2 on ranged attack rolls; however, because of the distance between the two the modifier has been nullified suggesting the best roll that he may recieve is a natural twenty. The 18 suggests that he was lucky in his aim and potentially remained better than true in firing the warning. This might imply that while he intended to merely place a warning shot before the opponent, he may have unintentially inflicted a wound on the opponent. [*][url=http://www.roleplayerguild.com/rolls/1166]Damage Roll[/url] of 1d6 and no modifier resulting in a roll of 2. This is lower than average for an attack suggesting that if it did in fact hit the damage may have been little more than a grazing. [/list] [/Hider] [@Shoryu Magami]