[hider=Verity Hawker] [h3]Biographical details[/h3] [b]Name:[/b] Verity Hawker [b]Appearance:[/b] [url=https://drive.google.com/file/d/0B3hwxLFG-hPRWnZzWnFRUHVRa1U/view?usp=sharing]Picture[/url] [b]Race:[/b] Human [b]Height:[/b] 5'8'' [b]Weight:[/b] 120lbs [b]Age:[/b] 25 [b]Occupation:[/b] Cartographer [b]Personality:[/b] Quirky by nature, she's probably best described as capricious, brazen, and outgoing. She loves the study of runes but prefers field testing rather than lab testing for her ideas. Her intense focus is useful in her intellectual pursuits, and she can suddenly turn into an introvert in the middle of putting a project together. Generally speaking, she doesn't follow social norms and attaches no value to them, calling things as she sees them and often acting in unladylike ways. Is she friendly? Most of the time, if one is inclined to academic conversation or exciting stories about the Frontier. [b]History:[/b] Verity was born in the Yaroi Republic, where she attended public school and later received scholarships to pursue the study of runes. In addition to learning advanced rune techniques, she also had a universal education studying cartography, chemistry, mathematics, psychology, anatomy, history, geography, geology, alchemy, basic engineering—you get the point. She had the ability to soak up knowledge and had great promise as a graduate student to become a true expert in her field. But lab work was boring! The university didn't pursue more diverse branches of runic magic and as news of the frontier came in, she realized their materials were also exceptionally limited. Desiring to truly advance runic magic further and to make a name for herself, Verity decided to adhere to a goal that would financially support both—to find the Wishing Star. While she finds the nature of the stone intriguing, she also doesn't believe it exists. It simply happens to be a namesake for her desire to scour the frontier and test out her runic creations. [b]Other:[/b] Her favorite sauce is honey mustard [h3]Combat section[/h3] [b]Weapons:[/b] [hider=Elemental Cannon] [u][b]Elemental Cannon III[/b][/u] The elemental cannon misleadingly sounds like some sort of gun, but the truth is that it relies purely on magical runes, not powder and bullets. It is shaped like a hand cannon, featuring a wide black iron muzzle of about six inches and a long strap of leather that harnesses the cannon to its wielder. All along the top of the muzzle, however, are a series of switches, each belonging to a 'filter' inside of the cannon. These circular 'filters' (approximately 2'') are composed of various metal elements (largely copper, with traces of tin, iron, and gold), and each has a different shape. By lining up a series of these filters together, they form an active runic chain that releases elemental energy. Unlike a traditional firearm, these rune patterns take time to coalesce and release magical energy. Over time, these filters wear out from magical use and must be replaced. [b]Pattern I:[/b] Forked Lightning [i]Range:[/i] 10ft [i]Delay Time:[/i] 10 seconds [i]Use:[/i] 5, before replacement is necessary [i]Description:[/i] Three tongues of lightning emerge from the cannon's muzzle for approximately 5 seconds. They work much like a tazor does, causing surface burns, internal burns where it passes through a body and into the ground, erratic muscle tension, and sometimes heart attacks to those exposed for the full 5 seconds. [b]Pattern II:[/b] Lightning Bolt [i]Range:[/i] 100ft [i]Delay Time:[/i] 1 minute [i]Use:[/i] 1, before replacement is necessary [i]Description:[/i] The cannon fires one bolt of lighting, which gives one heck of a recoil. It causes much more severe forms of damage than Pattern I causes. Usually results in death when used on a target, but can also be used to electrocute soaked people/objects and to blow apart some heavy obstacles with the sheer force of the strike. [b]Pattern III:[/b] Lightning Trap [i]Range:[/i] 20ft [i]Delay Time:[/i] 5 minutes, unless triggered earlier [i]Use:[/i] 1 [i]Description:[/i] The cannon automatically clasps two filters together and ejects them. These unstable filters become active once they hit the ground, and upon impact, explode with electric energy. The direct shock caused by this can incapacitate a human-sized creature. [b]Pattern IV:[/b] Water Stream [i]Range:[/i] 1-2 inches [i]Delay Time:[/i] 10 seconds [i]Use:[/i] It produces up to 50 gallons of water before replacement is necessary [i]Description:[/i] The cannon glows blue and begins producing a steady trickle of water. [b]Pattern V:[/b] Water Blast [i]Range:[/i] 15ft [i]Delay Time:[/i] 30 seconds [i]Use:[/i] 2, before replacement is necessary [i]Description:[/i] The cannon instantaneously transmutes air to water, blasting 10 gallons of water in a straight spout forward. [b]Pattern VI:[/b] Fire Blast [i]Range:[/i] 5-10ft [i]Delay Time:[/i] Instantaneous [i]Use:[/i] 2, before replacement is necessary [i]Description:[/i] Fire patterns are where Verity's magic gets most experimental. She's still perfecting the runic pattern to harness its full potential, but at the moment all it does is release a wide burst of fire for 5 seconds that, y'know, lights stuff on fire and burns things. [/hider] [b]Armour:[/b] Runic Corset. It's under her dress, but has runes inscribed into it. These don't protect against bullets or blades any better than regular leather—rather, it provides elemental resistance. Heat, cold, dust, and wetness are repelled by the runes, keeping its wearer at regular temperatures while also keeping them dry and clean. It also provides protection against magical flame and electricity, effectively reducing the damage of such offensive spells by half. [b]Clothes:[/b] A long, button-up blue coat with black stockings and knee-length blue boots. Under the coat is a pleated black dress and a black, laced petticoat. [b]Magic:[/b] Runic. Verity can make defensive and offensive elemental runes. Her preferred medium is metal. [b]Skills:[/b] [i]-Frontier Knowledge:[/i] The Frontier is a wide, unexplored place, but what research journals do exist from the field are things Verity has read and researched. While this amounts to knowing little more than 1% of what's out there, it gives her a basic idea of what to expect in the climate and terrain of the Frontier. [i]-Basic Engineering:[/i] Verity can make basic solutions and extractions (glue, oil, herbal tonics, even some metals) with her knowledge of chemistry (not to mention metallurgy) and understands how coal and rune powered machinery works. [i]-Cooking:[/i] Verity can cook! Seriously, she knows how to prepare and cook wild plants and animals in addition to more domestic baking. [i]-Cartography:[/i] Verity understands how to measure, annotate, represent, and interpret actual land to maps and vice-versa. [i]-Academics:[/i] Verity knows math, history, and the basic anatomy of humans and most normal animals. She's got some philosophy and cultural studies under her belt as well, and knows the basic geography of the world. [b]Fighting style:[/b] Verity isn't necessarily trigger happy, but her morals are few when it comes to restraint. By nature, her magic can't be used as quickly as a hand weapon or with the range of a firearm. Instead, it relies on precise timing and distance, often following up one pattern with another to maximize efficiency depending on the situation. A lack of hand-to-hand combat experience means she relies on others to draw attention away from her so her patterns can form and release. [h3]Miscellaneous stuff[/h3] [b]Inventory:[/b] [hider=Leather backpack that includes:] -30 spare cannon filters (remember these are 2'' in diameter) -100ft of copper wire -10ft of silver wire -10ft of gold wire -30ft of tin wire -8 5oz. bottles, which include: aloe vera extract, calendula extract, peppermint oil, hydrogen peroxide, and lemon balm. -1 10oz bottle of lantern oil -10ft of gauze and a small assortment of bandages and small cotton pads -A mess kit consisting of two bowls and metal cutlery -A canteen holding up to 20oz of water -A travel journal and an almanac -10 rolls of parchment -A small calligraphy kit with 2 pens and spare inkwells -1 compass -1 collapsible hand telescope -1 sextant -3 changes of clothes -A wallet with 10g -1 plain steel knife, about 5'' long [/hider] [hider=Horse pack that includes:] -Oil Lantern -10 feet of rope -blanket -soap -1 2- person tent -1 chemistry kit, which includes a distiller, an oil burner, a few beakers, a dropper, tweezers, etc. -Rations of nuts, bread, dried meat, and dried fruit to last for 1 week -1 fishing rod -A sack of 140g [/hider] [hider=Horse: Araby] [img]http://webreputationmanagement.info/wp-content/uploads/2014/04/Arabian-Horse.jpg[/img] A stallion with a calm temperament. [/hider] [b]Money:[/b] 150g [/hider]