[center][img]http://pre09.deviantart.net/5f4a/th/pre/f/2016/267/8/0/mountain_village_by_fel_x-daipmvi.jpg[/img][/center] [center][img]http://www.cathyarkle.com/shepaused4thought/wp-content/uploads/2011/10/shepaused4thought-line.png[/img][/center] [center]Aurelious, Vinderfvall, Ishiak-Cour-Rath, the name of this land varies between the three kingdoms which inhabit it. To the far north, the proud warriors of Havarth rule a land of frost and ice. In the deep south, the mystical and reclusive traders of Cour-Rath strive to conquer a land of fire and dire heat. In between then are those of the line of Jain, the mages and warriors of Aurelion Empire who seek peace, knowledge and, above all else, wealth. Long have these kingdoms warred against each other, if one could call the small raids against each other wars that is. Yet, despite their differences, they have all lived in relative peace. That is, until the coming of the third era, the Runic Age as it has come to be called, when the cataclysmic event known simply as the Crossing happened. As the skies darkened and the eclipse began on the eve of the third era, nobody knew that it would harold such darkness, such destruction of the world as they knew it. The land shook and split, plumes of blue flame rising from under and eventually subsiding as the crystalline structure of large purple monoliths rose from them. They stood there as if watching the very existence of the land, the lives of the people. Eventually, everybody grew use to them. That is when the sightings of beasts began. Horrifying amalgamations of what magic could make stumbled through the countrysides, swam in the seas, and flew through the skies like birds. Some were peaceful, seeking nothing but a home in the foreign lands, and others more violent seeking nothing but bloodshed and a fresh corpse to feed off of. Years have gone by since then and fear has grown in the heart of commoners, their lives facing the potential end any day they venture out to harvest of tend theirs fields. Though their name varies, there are those who seek to help the commoners and have since become known as the Vigilants. Men and women from all over join, throwing themselves at monsters faster and stronger than they are with hopes of destroying them. Then, there are those who do it for the money. A small tithe to be paid for whoever can kill monsters for the Vigilants. Whoever you may be, the land is yours. Fight for the people, for wealth, or for glory. Travel the lands or learn the secrets of the monoliths. Make what you will of the world for it is yours to explore. But beware adventurer for out there are secrets that even the most weather of men and women don’t know and a storm is brewing.[/center] [center][img]http://www.cathyarkle.com/shepaused4thought/wp-content/uploads/2011/10/shepaused4thought-line.png[/img][/center] [hider=The Empires] [center][h3][color=029034][b][u]The Aurelion Empire[/u][/b][/color][/h3][/center] [hr][hr][center][img]http://66.media.tumblr.com/0838e909644cd8836d47d10ccaa2bfaa/tumblr_mrmktmMiyY1qhaebdo1_1280.jpg[/img][/center][hr][hr] [center]Aurelion, the peacekeeper of Vindervall and home to the Vigilants. A land of golden wheat and emerald trees, of seas of azure and mountains of snow. The people of Aurelion are varied in sizes and shapes, though the majority of its population is humans. Aurelion is most known for the large standing army it has at all times, though it rarely is ever used for anything other than intimidation, as well as the architecture which makes it stand out from the landscape. Many citizens of Aurelion worship the singular god Jain, the being who created Vindervall for his children, the humans, and sacrificed his powers in order to stabilize the plane which it exists on. [hr][hr] [h3][color=029034][b][u]Havarth[/u][/b][/color][/h3] [hr][hr][img]https://s-media-cache-ak0.pinimg.com/originals/51/84/96/518496c37b326d08f73ede15945e312f.jpg[/img][hr][hr] The frozen wastes of the northern lands are home to many strong men and women, born of the cold and hardened by the ice. These people are united under the banner of Havarth, though independent to the most part. The thanes rule over the man holds scattered across their lands and only answer to one authority higher than themselves, the High King. Many of the men and women of Havarth are equal in a sense, all trained to protect themselves. Havarthians are hunters, warriors, and fishers alike and are known for raiding the coast of Aurelion, though only during a season determined by both kings. [hr][hr] [h3][color=029034][b][u]Cour-Rath[/u][/b][/color][/h3] [hr][hr][img]http://orig09.deviantart.net/0fc1/f/2012/226/7/f/7f720cbede625085e7ccd46503c944aa-d5b1ubs.jpg[/img][hr][hr] Cour-Rath, the jeweled kingdom of the desert and home to the most merchants and mages of all the countries. The land of golden sand is rich in deposits of gems and mines for gold and silver but has recently been struggling to deal with the beasts which disrupt their trade routes. As such, they’ve taken to hiring the local Gorgas in hopes of protecting their trade routes. Few know what lies beyond the deserts of Cour-Rath and fewer know how the Rathians had gotten there in the first place. All that is know is that Cour-Rath has put the most work into researching the monoliths so far.[/center] [/hider] [hider=Factions] [h3][color=#FBEA74][b][u]The Vigilants[/u][/b][/color][/h3] [hr][hr][img]http://bgwall.net/wp-content/uploads/2014/09/fantasy-castle-wallpaper-desktop.jpg[/img][hr][hr] The Vigilants, established around twenty years after the Cataclysm, are an order of warriors and mages who protect and serve the people of Vindervall. Despite being established for the ‘Good’ of the people, the Vigilants fight monsters for money more often than simply helping others. Many members of the Vigilants are former mercenaries looking for a favourable name to work under or simply bandits looking for a more steady flow of cash. Those who entered to be ‘heroes’ are an often forgotten minority and rarely are recognized in higher positions than a Captain. The higher ups of the Vigilants gather at the Castle of Niben twice a year. [hr][hr] [h3][color=black][b][u]The Followers of Vazim[/u][/b][/color][/h3] The Followers are, for better or for worse, the leading researchers into the monoliths and monsters. It is unknown what drives the mages, which make up the majority of the followers, to research the monoliths though their more cult like status seems to bring about the belief that a man named Vazim has ordered them to do as such. How members are recruited are doubly unknown though many are seemingly taken from academies for magic or the Vigilants themselves. [hr][hr] [/hider] [h3][color=029034][b][u]Races[/u][/b][/color][/h3] Races will be listed here as they are submitted. Races such as Humans, Elves, Dwarves, and Orcs are self explanatory and thus don’t need to be written. [hider=The Gorgas] [h1][b][i][color=6ecff6][center]The Gorgas[/center][/color][/i][/b][/h1] [h3][b][i][color=6ecff6][center]Appearance[/center][/color][/i][/b][/h3] [b][color=6ecff6]Height:[/color][/b] 9-18 ft [b][color=6ecff6]Weight:[/color][/b] 805-1,234 lbs [b][color=6ecff6]Physical Description:[/color][/b] [img]https://s-media-cache-ak0.pinimg.com/originals/fb/09/17/fb09177dc542620c0f98e803031cda94.jpg[/img] The Gorgas are a massive race of humanoid reptiles closely resembling that of their draconic ancestors. It is debatable whether to consider them true dragons, regardless they have many similar traits. Gorgas are hulking figures and are easily mistaken for monsters. They have two feet and four arms, with the second pair being modified wings. They have a medium-length and flexible neck as well as a saurian, draconic head that varies with its shape and features such as a narrow or wide snout, a variety or lack of horns, frills, etc. Their scales are large and diamond shape or plate shape, and have a variety of scale colors such as blue, black, green, and red. However the scales on their chest and underneath their tail and arms are pale-white and soft. Additionally, they will often have a keratin barbed tail as a sort of biological spear. Their doesn't appear to be any sexual dimorphism between males and females. The Gorgas, like their ancestors, have a natural affinity to fire. They cannot be burned by any degree of heat and can breath jets of flames from their mouth. Despite their size their wings are strong enough to support sustained flight. Their scales, except for the paler sections, are almost as durable as iron making their hide hard to damage. And as expected these creatures are savagely strong, the average adult could easily lift a boulder or bend a weakened iron blade with its jaws and teeth. Lastly, The Gorgas are age-wise immortal, as while they still age past maturity their has never been a recorded case of a Gorgas dying naturally. They also take a long time to mature, a Gorgas will not grow from adolescence into adult-hood until around a century, one of the many factors for the reason of their low population. While the average size is around 9 ft for adults, the eldest of Gorgas have been able to grow slowly and up to 18 ft. [h3][b][i][color=6ecff6][center]History and Culture[/center][/color][/i][/b][/h3] [b][color=6ecff6]History:[/color][/b] The Gorgas have roamed mostly between the Cour-Rath and Jain territories, favoring the extreme heat temperatures as ideal to their cold-blooded ectotherm nature. They are to this day far more primitive then other races, living in nomadic tribes based upon family factions. The few that have settled areas have claimed volcanic peaks as their home. While they have been mostly reclusive, in modern times the Gorgas race is at the threat of near-extinction due to numerous factors of their past. Family feuds were strong between ties, leading them to engage in warfare with their own kind in brutal and tribal battles. Feuds often occurred over ill-manners, territorial behavior, and other primeval aggression. What would start for a minor insult between two tribes could easily turn into generations of warfare. A disease nicknamed Dragonsbane, a virus that only infects Gorgas and possibly other dragon related creatures has become widespread a few hundred years ago. This virus infects through contact, especially when blood is spilled, a common issue for the battle-loving Gorgas. The disease slowly drains their vitality and even their ability to breathe flames, until they eventually die of hypothermia-like symptoms and fatigue. Infected individuals will have much paler coloration in the scales and have difficulty in shedding their skin, as well as having glossy white eyes and having a weaker or non-existing fire breath. The disease usually kills a Gorgas between 2 to 5 years, and their is no known cure or treatment, especially due to their primitive understandings. Lastly, it is difficult for the Gorgas to grow into adulthood due to how long it takes, and they do not reproduce often despite their indefinitely long lifespans. [b][color=6ecff6]Origins:[/color][/b] It is uncertain of where they came from exactly, but they are without a doubt related to dragons in one way or another, if they are not actual dragons themselves. Their existence as been around even at the earliest known times of the kingdom's recorded history. The Gorgas do not record much of their history, so they themselves do not have a clear answer either. [b][color=6ecff6]Culture:[/color][/b] The Gorgas culture largely reflects that of a honorable warrior with family ties and equal respect. It is in their very nature, their instinct, to fight. However they despise violence without warrant, as well as any other dishonorable acts. The ideal Gorgas is one of true honor and courtesy that could rival a knight's code. Including but not limiting to, respecting other warriors, respect to the dead, respecting of family members as well as complete loyalty, fair duels and fights to settle disputes, etc. They do not fear death, but do not wish to fail their family name under any circumstances. While the Gorgas also enjoy precious metals and relics, they ostracize those that are greedy over it. Such treasures should be earned through honorable combat or a reward for their valiance, not from thievery or other similar circumstances. While there are plenty of Gorgas that have disobeyed and dissented from their family tribes, most still retain these Morales with valiance. Their religion is that of a dragon god, Kilgarrah, who they claim is their creator. Aside from paying homage through sacrifices of meats and metal, they are not religiously fervent. Aside from their monstrous appearance, the Gorgas are also viewed as monsters due to their cannibalistic tendencies. The Gorgas love the flesh of racial creatures, be it humans, orcs, or their own kin. Many Gorgas that defeat another in combat will often 'honor' their fallen foe by consuming the corpse, and making an effigy of whatever is left of that corpse, usually bone, to honor them. Like their draconic ancestors, The Gorgas seldom interact with other races. In the few instances that have, they have either reacted as savage hunters and warriors for the chance of tasting their flesh, or instead peaceful attempts of interaction and whatever diplomacy a small individual Gorgas Tribe could provide, with little success. [/hider] [h3][color=029034][b][u]Places of Importance[/u][/b][/color][/h3] [hider=Nibben Castle] The head of the Vigilants reside in the castle situated between the mountain ranges north of Emperor’s Retreat. Almost unassailable from the North and South, the positioning of the Castle is stated to have been one of the greatest decisions of the creator and current leader of the Vigilants, Arthur Wilhelm Vendam. Though the force of soldiers are very small at the castle, mostly being maintained by a small standing force of one thousand foot soldiers and a couple hundred mages, the Castle is often host to at least one full company of the Vigilants preparing defenses and maintaining the Castle for the Bi-annual meeting. [/hider] [h3][color=029034][b][u]Character Sheet[/u][/b][/color][/h3] [hider=Character Sheet][code] [hr][hr][h1][b][i][color=6ecff6][center]Character Name[/center][/color][/i][/b][/h1] [center][img]Character Image[/img][/center] [hr][hr][h3][b][i][color=6ecff6][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=6ecff6]Name:[/color][/b](Full Name) [b][color=6ecff6]Aliases:[/color][/b](Nicknames, previous names, maiden names, etc.) [b][color=6ecff6]Age:[/color][/b] [b][color=6ecff6]Race/Ethnicty:[/color][/b] [b][color=6ecff6]Place of Origin:[/color][/b] [b][color=6ecff6]Gender:[/color][/b] [b][color=6ecff6]Class/Job:[/color][/b] [hr][hr][h3][b][i][color=6ecff6][center]Stats[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats. [/center][/i][/color] [b][color=6ecff6]Strength:[/color][/b] [b][color=6ecff6]Dexterity:[/color][/b] [b][color=6ecff6]Constitution:[/color][/b] [b][color=6ecff6]Intelligence:[/color][/b] [b][color=6ecff6]Wisdom:[/color][/b] [b][color=6ecff6]Charisma:[/color][/b] [hr][hr][h3][b][i][color=6ecff6][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=6ecff6]Height:[/color][/b] [b][color=6ecff6]Weight:[/color][/b] [b][color=6ecff6]Build:[/color][/b] [b][color=6ecff6]Eyes:[/color][/b] [b][color=6ecff6]Hair:[/color][/b] [b][color=6ecff6]Skin Tone:[/color][/b] [b][color=6ecff6]Tattoos/Scars/Piercings:[/color][/b] [b][color=6ecff6]Day To Day Attire:[/color][/b] [b][color=6ecff6]Strengths:[/color][/b] Max of 3[list][*][*][*][/list] [b][color=6ecff6]Weaknesses:[/color][/b] Minimal of 3[list][*][*][*][/list] [hr][hr][h3][b][i][color=6ecff6][center]Psychological Attributes[/center][/color][/i][/b][/h3] [i][color=6ecff6][center]Trait * Trait * Trait * Trait[/center][/color][/i] [b][color=6ecff6]Sexuality:[/color][/b] [b][color=6ecff6]Relationship Status:[/color][/b] [b][color=6ecff6]Personality:[/color][/b] Minimal 2 paragraphs [b][color=6ecff6]Habits:[/color][/b] Minimal 2 [list][*][*][/list] [b][color=6ecff6]Hobbies:[/color][/b] At least 1 [b][color=6ecff6]Fears:[/color][/b] 3 real fears that make your character unhinged [list][*][*][*][/list] [b][color=6ecff6]Likes:[/color][/b] 6 minimal[list][*][*][*][*][*][*][/list] [b][color=6ecff6]Dislikes:[/color][/b] 6 minimal[list][*][*][*][*][*][*][/list] [hr][hr][h3][b][i][color=6ecff6][center]Skills[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges[/center][/i][/color] [list] [*] [b][color=6ecff6]Skill:[/color][/b] Description [*] [b][color=6ecff6]Skill:[/color][/b] Description [*] [b][color=6ecff6]Skill:[/color][/b] Description [*] [b][color=6ecff6]Skill:[/color][/b] Description [*] [b][color=6ecff6]Skill:[/color][/b] Description [*] [b][color=6ecff6]Skill:[/color][/b] Description [/list] [hr][hr][h3][b][i][color=6ecff6][center]Magic[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw packs to casting[/center][/i][/color] [list] [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [/list] [hr][hr][h3][b][i][color=6ecff6][center]Possessions[/center][/color][/i][/b][/h3] [b][color=6ecff6]Possessions Generally On Person:[/color][/b] Clothing, coin purse, money, etc [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Weapons:[/color][/b] Personal weapons, no magically enhanced items [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Armor:[/color][/b] Base armor only, no magically enhanced items [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Animals:[/color][/b] Have a horse or bird? [list] [*] [b][color=6ecff6]Animal:[/color][/b] Description [/list] [b][color=6ecff6]Pack Contents:[/color][/b] What do you carry in you pack when traveling [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Magical Items:[/color][/b] [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Potions:[/color][/b] Premade or prepurchased potions [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [b][color=6ecff6]Creation Materials:[/color][/b] Anything used to brew potions or for alchemy [list] [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [*] [b][color=6ecff6]Item:[/color][/b] Description [/list] [hr][hr][h3][b][i][color=6ecff6][center]History[/center][/color][/i][/b][/h3] [b][color=6ecff6]Parents:[/color][/b] Alive/Dead/Known/Relationship With? [b][color=6ecff6]Siblings:[/color][/b] Any/Birth Order/Relationship With? [b][color=6ecff6]Childhood:[/color][/b] Anything notable? [b][color=6ecff6]Adulthood:[/color][/b] Anything notable? [b][color=6ecff6]Special Moments:[/color][/b] Things that stick out in you characters mind most often [b][color=6ecff6]Current Events:[/color][/b] What brings you here? What were you most recently up to? What's a character like you doing in an rp like this? [hr][hr][h3][b][i][color=6ecff6][center]Extras[/center][/color][/i][/b][/h3] [b][color=6ecff6]Character Quote:[/color][/b] Something they say a lot or live by [b][color=6ecff6]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie? [b][color=6ecff6]Aura Color:[/color][/b] Are they a fiery red that burns everything around them or a soft soothing blue? Or any other color for that matter. [b][color=6ecff6]Scent:[/color][/b] Hound just sniffed your clothing to track you, what would it smell like? [b][color=6ecff6]Anything Else:[/color][/b] [/code][/hider] [hider=NPC Sheet][code] [hr][hr][h1][b][i][color=6ecff6][center]Character Name[/center][/color][/i][/b][/h1] [center][img]Character Image[/img][/center] [hr][hr][h3][b][i][color=6ecff6][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=6ecff6]Name:[/color][/b](Full Name) [b][color=6ecff6]Aliases:[/color][/b](Nicknames, previous names, maiden names, etc.) [b][color=6ecff6]Age:[/color][/b] [b][color=6ecff6]Gender:[/color][/b] [hr][hr][h3][b][i][color=6ecff6][center]Appearance[/center][/color][/i][/b][/h3] [b][color=6ecff6]Height:[/color][/b] [b][color=6ecff6]Weight:[/color][/b] [b][color=6ecff6]Build:[/color][/b] [b][color=6ecff6]Eyes:[/color][/b] [b][color=6ecff6]Hair:[/color][/b] [b][color=6ecff6]Skin Tone:[/color][/b] [b][color=6ecff6]Tattoos/Scars/Piercings:[/color][/b] Only put what is visible with their current clothing on [hr][hr][h3][b][i][color=6ecff6][center]Psychology[/center][/color][/i][/b][/h3] [i][color=6ecff6][center]Trait * Trait[/center][/color][/i] [b][color=6ecff6]Personality:[/color][/b] [hr][hr][h3][b][i][color=6ecff6][center]History[/center][/color][/i][/b][/h3] [b][color=6ecff6]History:[/color][/b] [hr][hr][h3][b][i][color=6ecff6][center]Extras[/center][/color][/i][/b][/h3] [b][color=6ecff6]Character Quote:[/color][/b] Something they say a lot or live by[/code][/hider] [hider=Race Sheet][code] [hr][hr] [h1][h1][b][i][color=6ecff6][center]Race Name[/center][/color][/i][/b][/h1] [hr][hr][h3][b][i][color=6ecff6][center]Appearance[/center][/color][/i][/b][/h3] [b][color=6ecff6]Height:[/color][/b] [b][color=6ecff6]Weight:[/color][/b] [b][color=6ecff6]Physical Description:[/color][/b] [hr][hr][h3][b][i][color=6ecff6][center]History and Culture[/center][/color][/i][/b][/h3] [b][color=6ecff6]History:[/color][/b] [b][color=6ecff6]Origins:[/color][/b] [b][color=6ecff6]Culture:[/color][/b] [/code][/hider] Rules for Making Characters: 1. Characters should be between the ages of 16 and 50. Why the low age and high age limitations you ask? Simple, this is a setting where the character's make their choice via their own experience. Those who are young will not be expected to be the best fighters and those who are old will be more veteran fighters for the Vigilants or more well versed in the world. 2. Character equipment should be logical. If your character was a former farmer's son, they aren't likely to have a full set of plate armor unless it is one given to them by the Vigilants. 3. Magic is limited to two types currently though extra types are up to discussion. The idea is to keep magic minimal as it is a skill that one both must be born with and learn over time to become better at. The types of magic are as follows: Runes and Elemental. Runes are use for protection or setting up a perimeter. The longer a rune is active and the more runes which are active, the more strain it puts on the caster mentally. Most trained mages can manage close to 10 runes at one time though it puts strain on their focus and leaves them more prone to falling in physical combat. Elemental magic is very simple in comparison to runic magic. Many mages are taught the basics of how to perform basic elemental magic for combat while rune magic is focused on to help the Vigilants and commoners. Those with training beyond basics can create fire from thin air, though not able to do as such with moist air or targets, and can even go as far as create barriers of stone. Elemental magic is not a constant drain on the focus of a caster but instead taps into their ability pull ether from the Void. 4. NPCs are not necessary but they make the world feel alive. Feel free to make them whenever you wish though they may not make an appearance in the RP until later if at all. The only exemption to this is when an NPC specifically travels with a PC. 5. The world map is as follows: [center][img]http://orig04.deviantart.net/5a3e/f/2016/035/c/4/second_age_runic_eris_by_gotagetoing-d7lwgor.png[/img][/center] It is suggested to open in a new tab and zoom in so as to see the places better. A brief explanation is as follows. The south of the land is that of the Cour-Rathi, their capital is that of Ael Saharia. North and East of them are the Aurelions and their capital of Emperor's Retreat. To the far North and beyond many of the mountains are the Havarthians and their hold of Bear Hall. Plan accordingly if you character is from these regions for the humans, elves, and orcs vary in shapes and sizes accordingly. If you've read this far, put [sub]Vardenvall[/sub] in the extras part of the CS. 6. All CSs are to be posted here, in the OOC(When it is done being made), or sent in a PM. If you need help with a CS, send me a PM or ask about it. Nearly everything about the world is open for discussion and character lor [h3][color=029034][b][u]Monsters[/u][/b][/color][/h3] Any beast created by players will be placed here. If one wishes to create a monster, simply provide a description of the creature, a name, and a picture if needed. The description should include the size, feeding habits, fighting style, whether it is smart or not, and where it normally lives at.