[center][b]Our Discord server: discord.gg/qg2JzZ5[/b] [url=http://fontmeme.com/futuristic-fonts/][img]http://fontmeme.com/permalink/161106/af05846747446a882d0850342d96cd29.png[/img][/url] [img]http://fontmeme.com/permalink/161106/693e4061dd690fb467d954764f3872ef.png[/img] [img]http://iichan.hk/me/src/1244024876494.jpg[/img][/center] [quote]FRAMEs is a near-future science fiction roleplay, revolving around the exploits of pilots that operate mechs called FRAMEs (Fully Reactive Armored Mobile Engines). FRAMEs has taken place in different settings in past iterations, but the core story has always been the same: Mercenary work is a common and profitable business in the cutthroat state of the world, and the best known companies are those that specialize in FRAME combat. Players take on the role of pilots in one such company, often finding themselves choosing between greater and lesser evils for the most lucrative contracts. The best hired guns know that money trumps morality in this profession. They do what they have to, no questions asked, or risk suffering the consequences. FRAMEs takes an overwhelming amount of inspiration from mecha and science fiction anime of the 80s and 90s, including Armored Trooper VOTOMS, Mobile Suit Gundam, Patlabor, Appleseed, Ghost in the Shell, and many more.[/quote] [h3][i]About FRAMEs[/i][/h3] FRAME stands for “Fully Reactive Armored Mobile Engine.” They are usually humanoid in appearance - comprised of two arms and legs, a torso and head of some kind. These machines are designed to carry out functions which can be done by humans, only on a much larger scale. Initially designed for labor, FRAMEs are more often associated with a military context. While they are relied on greatly in civilian life, FRAME development has been guided by military-grade research. Within a combat role, FRAMEs are ideal machines for high-speed, high-mobility operations, in which other vehicles would be too unwieldy. They operate not unlike conventional infantry, but upscaled. FRAMEs vary in size depending on their purpose, although most military FRAMEs top off at six meters (approx. nineteen-and-a-half feet) in height. Civilian FRAMEs are considerably smaller. The latest military-grade FRAMEs are powered by miniaturized, thermonuclear reactors and held together by an internal skeleton of sorts, to which armor and components are attached. Myomers, thin tubes of artificial musculature, sheathe actuators, which are essentially the joints of a FRAME. The combination of these components allows FRAMEs to perform precise movements and to an extent, mimic that of the human body at the pilot’s slightest touch. Multiple layers of laminated steel and composite armor protect the FRAME's internals. In comparison to a main battle tank or armored personnel carrier, a FRAME’s armor integrity is rather light by necessity. To remain mobile, FRAMEs sacrifice protection for ease of movement and speed, fulfilling a niche role on the battlefield. While impervious to small arms and machine gun fire, FRAMEs can be damaged by a direct hit from a high velocity 40 mm grenade launcher and will fare worse to anything more powerful. Armor-piercing autocannon rounds can threaten a FRAME’s armor, and anti-tank rockets or missiles will surely knock it out. To protect themselves against guided weaponry, FRAMEs are fitted with smoke, chaff and flare launchers, and most have electronic warfare packages installed. Main battle tanks, and aircraft are a FRAME’s most dangerous adversaries, especially on open ground. Despite this, FRAMEs can just as easily destroy each of these with the appropriate weaponry, especially when cooperating as a team. The cockpit of a FRAME is located in the torso and allows the pilot to perceive the outside world through electronic monitors. These displays are connected to various cameras fitted on the FRAME's body; the primary of which is typically mounted on a head unit. A number of sensor suites are also contained within the head unit, allowing it to see in infrared and night vision. Other systems allow for target acquisition, designation and enable use of GPS. Radar, sonar and thermal surveillance systems are standard. Many FRAMEs are partially controlled through a helmet-mounted display. The pilot is able to slave his machine’s weapon systems to their helmet display, effectively controlling the movement of his weapons with his head, much like the system used by Apache helicopter gunners. Cockpit designs closely resemble that of jets, having control systems that make use of combinations of sticks, throttles, and foot pedals. Overall appearances and controls may vary from one manufacturer to another. As semi-modular machines, FRAMEs can be fitted with a variety of equipment and weaponry and can bring an array of powerful armaments to an engagement. Most are armed with autocannons resembling up-scaled rifles as primary armaments. Supplementary armaments can include missile and grenade launchers, rockets, cannons and other conventional weaponry. Most FRAMEs can carry around three armaments at maximum, with the addition of antipersonnel or integrally-mounted weapons. Light machine guns, Gatling guns and canister shells are examples of defensive weaponry. While the combat protocol of most militaries pass the notion of hand-to-hand between FRAMEs as unrealistic and impractical, there are mercenaries who try to make use of melee weapons on their FRAMEs, whether for better or for worse. Their effectiveness is dubious, but that hasn't stopped them from trying. FRAMEs are able to operate in a wide range of environments. Common methods of deployment include airdrops from aircraft with sturdy parachutes, amphibious landings by use of underwater propulsion packs, or direct transit via ground-based carriers. All FRAMEs have wheels affixed to the soles of the feet, which are what makes them so mobile. They can use these wheels to “skate” over both short and long distances and perform quick maneuvers or evasion. The style of wheels can be swapped depending on the terrain and can be replaced with tracks. Legs can even be replaced entirely with a tank or IFV chassis. The multitude of options available to FRAMEs makes them truly versatile machines. [h3][i]Background & Storyline[/i][/h3] Emerus is no stranger to conflict. The continent was reduced to barren wastelands in the Third World War. Its survivors emerged as scattered communities from the ashes of once-great countries. Some sought to restore a semblance of civilization, in the hope they could rebuild a familiar world out of the chaos. Others turned to primal lifestyles, roving the wastes as bandits and taking what they could. For these individuals, the world had reverted to its natural state - survival of the fittest. The shrewd sought to capitalize on their situations, turning profits from collecting and distributing the resources they could get their hands on. It’s been nearly a decade since the end of that terrible war. While most of the world has been left to degrade into ruin, pockets of city-states have risen up across Emerus. Determined to carry on as the progeny of dead nations, their people have managed to carve out small utopias for themselves. Within their walls, they can continue to live, play and work, largely removed from the lawlessness outside. Raiders still stake claims across badlands and the descendants of soldiers continue to fight one another, unaware or unconcerned that the war is over. Not every city-state is tranquil either, as race riots, unemployment and crime continue to plague many, and clever corporate remnants rebuild their empires, ready to exploit the world dry. To make matters worse, many states come to blows over scarce resources. The troubles of Emerus are like a magnet for mercenaries. Where there is a problem to be solved, there is money to be made, and these soldiers of fortune depend wholly on strife to feed themselves. Many despise them, many idolize them, and their services are always needed. This installment of FRAMEs will follow a troop of mercenaries known as the Oprian Irregulars. Their founding goes back before the end of the war, formed from a number of ex-military that had been stationed in Opria, Francia. The company’s roster has undergone many revisions, and it is no surprise that there are none alive who know the full extent of its history. They are often referred to as “daggers,” a moniker taken from the black dagger insignia on their FRAMEs and patches. Their fame is neither great nor small, being just another name on the roster of hundreds of hired corps. Their most recent contract is security detail for a backwater mining operation. It’s steady, but not particularly glamorous or lucrative; the pay is just high enough to break even with their expenses. What the future has in store for the unit remains to be seen… [h3][i]Guidelines & Rules[/i][/h3] [hider=Out-of-character] Your typical, sitewide RPGuild rules apply. Be cool to everybody and try to settle issues among yourselves in a civilized manner. Dark themes such as, but not limited to, murder, drug use, sex, etc. probably will be present. The roleplay portrays the good and evil of a postwar continent in shambles, and the grey morality that within. Romances are encouraged and even I like racy stuff, but if it belongs in PMs, then take it there. I ask that posts contain a minimum of two or three well-thought-out paragraphs. Quality is more desirable than quantity. High-tier casual section standards apply. I will do my best to be active; I am not perfect and I vow to strive to do better in that regard. I ask that players do the same, and take their character sheets as contracts of commitment to the RP. If you will be unavailable for a length of time, I ask that you inform us beforehand. Players that drop out of thin air may find that their characters have done the same if they return...[/hider] [hider=In-character] As a guideline, FRAMEs are not the super robots of most modern mecha shows. They are six-meter, multi-ton machines. They will break down and require maintenance. They may be mobile and fast on wheels, but they do not have gymnast-level agility. Play them like you would a piece of hardware.[/hider] [h3][i]Character & FRAME Sheets[/i][/h3] [hider=CS] [code][hr][hr][h1][b][i][color=FFA500][center]Character Name[/center][/color][/i][/b][/h1] [center][img]Character Image[/img][/center] [hr][hr][h3][b][i][color=FFA500][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=FFA500]Name:[/color][/b] (Full Name) [b][color=FFA500]Aliases:[/color][/b] (Nicknames, previous names, maiden names, etc.) [b][color=FFA500]Age:[/color][/b] [b][color=FFA500]Birthday:[/color][/b] [b][color=FFA500]Gender:[/color][/b] [hr][hr][h3][b][i][color=FFA500][center]Appearance[/center][/color][/i][/b][/h3] [b][color=FFA500]Height:[/color][/b] [b][color=FFA500]Weight:[/color][/b] [b][color=FFA500]Build:[/color][/b] [b][color=FFA500]Eyes:[/color][/b] [b][color=FFA500]Hair:[/color][/b] [b][color=FFA500]Skin Tone:[/color][/b] [b][color=FFA500]Tattoos/Scars/Piercings:[/color][/b] [b][color=FFA500]Personal Style:[/color][/b] [hr][hr][h3][b][i][color=FFA500][center]Psychology[/center][/color][/i][/b][/h3] [i][color=FFA500][center]Trait * Trait * Trait * Trait * Trait[/center][/color][/i] [b][color=FFA500]Sexuality:[/color][/b] [b][color=FFA500]Relationship Status:[/color][/b] [b][color=FFA500]Personality:[/color][/b] [b][color=FFA500]Habits:[/color][/b] [b][color=FFA500]Hobbies:[/color][/b] [b][color=FFA500]Fears:[/color][/b] [b][color=FFA500]Likes:[/color][/b] [b][color=FFA500]Dislikes:[/color][/b] [hr][hr][h3][b][i][color=FFA500][center]Cards On The Table[/center][/color][/i][/b][/h3] [b][color=FFA500]General Skills:[/color][/b] [b][color=FFA500]Inventory/Possessions:[/color][/b] [hr][hr][h3][b][i][color=FFA500][center]History[/center][/color][/i][/b][/h3] [b][color=FFA500]Years of Combat Experience:[/color][/b] [b][color=FFA500]Background:[/color][/b] (What did you do before becoming a mercenary? How did you come to join the Irregulars? What have you done since?) [hr][hr][h3][b][i][color=FFA500][center]Extras[/center][/color][/i][/b][/h3] [b][color=FFA500]Character Quote:[/color][/b] Something they say a lot or live by [b][color=FFA500]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie? [b][color=FFA500]Anything Else:[/color][/b] [/code][/hider] [hider=FS] [code][center][img]FRAME Image[/img][/center] [hr][hr][h3][b][i][color=FFA500][center]Technical Data[/center][/color][/i][/b][/h3] [b][color=FFA500]Model Number:[/color][/b] [b][color=FFA500]Code Name:[/color][/b] [b][color=FFA500]Manufacturer:[/color][/b] [b][color=FFA500]Dimensions:[/color][/b] (Between 4-6 meters in height) [b][color=FFA500]Weight:[/color][/b] (5-9 metric tons) [hr][hr][h3][b][i][color=FFA500][center]Armaments[/center][/color][/i][/b][/h3] [b][color=FFA500]Fixed Armaments:[/color][/b] [b][color=FFA500]Hand Armaments:[/color][/b] [hr][hr][h3][b][i][color=FFA500][center]Equipment & Design Features[/center][/color][/i][/b][/h3] [b][color=FFA500]Equipment:[/color][/b] [hr][hr][h3][b][i][color=FFA500][center]Miscellaneous[/center][/color][/i][/b][/h3] [b][color=FFA500]Technical & Historical Notes[/color][/b] [b][color=FFA500]Color Scheme:[/color][/b] [b][color=FFA500]Anything Else:[/color][/b] [/code][/hider] [hider=Example FRAME Sheet] (I'm using the Scopedog from Armored Trooper VOTOMS as an example of what a FRAME sheet will look like, and what sort of data will go in each section. All data sourced from http://www.mahq.net/) [center][img]http://www.mahq.net/mecha/votoms/atvotoms/atm-09-st.jpg[/img][/center] [hr][hr][h3][b][i][color=FFA500][center]Technical Data[/center][/color][/i][/b][/h3] [b][color=FFA500]Model Number:[/color][/b] ATM-09-ST [b][color=FFA500]Code Name:[/color][/b] Scopedog [b][color=FFA500]Manufacturer:[/color][/b] Gilgamesh Confederation/Melkian Federation [b][color=FFA500]Dimensions:[/color][/b] 3.804 meters in height [b][color=FFA500]Weight:[/color][/b] 6.378 metric tons dry; 6.627 metric tons at full load [hr][hr][h3][b][i][color=FFA500][center]Armaments[/center][/color][/i][/b][/h3] [b][color=FFA500]Fixed Armaments:[/color][/b] [list] [*]2x Arm Punch; uses replaceable cartridges [*]SMAT-38 9-tube shoulder missile pod [/list] [b][color=FFA500]Hand Armaments:[/color][/b] [list] [*]GAT-22 30mm heavy machine gun w/grenade launcher [*]GAT-49 50mm Pentatrooper [*]SAT-03 60mm solid shooter bazooka [*]GAT-35 long gun [/list] [hr][hr][h3][b][i][color=FFA500][center]Equipment & Design Features[/center][/color][/i][/b][/h3] [b][color=FFA500]Equipment:[/color][/b] [list] [*]Sensors [*]MCT-128-C control computer [*]Optional ATC-BR01-S Roundmover, can be mounted on back [*]Optional ATP-BP01-ST Parachute Mission Pack, can be mounted on back [/list] [hr][hr][h3][b][i][color=FFA500][center]Miscellaneous[/center][/color][/i][/b][/h3] [b][color=FFA500]Technical & Historical Notes[/color][/b] During the Hundred Years War between the Gilgamesh Confederation and the Balarant Union, military technology takes great leaps forward with the introduction of humanoid "machine troopers" and later "armored troopers" (code named VOTOM: Vertical One-man Tank for Offense and Maneuvers). However, the creation of the ATM-09-ST Scopedog in Astragius Year 7198 marks the turning point in the war. With its compact design, the Scopedog is suitable for various combat environments, including space, terrestrial battlefields and urban environments. The Scopedog is highly maneuverable thanks to gliding foils installed in the feet that allow it to roll on the ground. Muscle cylinders powering the limbs allow the Scopedog to perform human-like movements. The Scopedog also features a camera lens turret that links directly to the pilot's goggles. In addition, the Scopedog can load cartridges for its standard hydraulic-powered arm punch. As part of its design, the base Scopedog can be outfitted with several pieces of optional equipment and weapons. The Roundmover pack provides space mobility, and the Parachute Mission Pack allows the Scopedog to be air dropped by an AT carrier. The Scopedog is commonly armed with a heavy machine gun/grenade launcher, but it can also carry optional weapons that include bazookas, Gatling guns and rocket launchers. Although a cease fire is announced in 7213, the mass produced Scopedog remains the mainline unit of the Melkian forces. Many units fall into civilian hands for use in the the arena combat game Battling. In addition, many variations are created for military and civilian use. [b][color=FFA500]Color Scheme:[/color][/b] Scopedogs come off the assembly line sprayed an olive green. This one displays the Irregulars’ dagger insignia on the left shoulder. [b][color=FFA500]Anything Else:[/color][/b] The Scopedog’s gliding speed on its wheels is 82.6 km/h at dry load. At full load, with all optional armaments and equipment, this decreases to 41 km/h. The machine is rated at 230 horsepower, with 51 kg/m of torque. The Scopedog’s armor thickness is rated at 14mm in the thickest places, while the thinnest is rated at 6mm. [/hider]