Well, a bit busy at the moment, but essentially this is what Dragoon was before becoming a super villain (in my mind, anyway). A legacy, more advanced along the path than Alex and the rest of the team, but not quite an adult super. That spear is a magic weapon that'll go through most anything and can intelligently track targets when thrown, her armor is basically impenetrable by most anything, she's fast, strong, and whatever God-Like Beauty gives you in combat. ^^ [hider=Bryn/Dragoon][center][IMG]http://www.supermodels.nl/ModelPics/elenasudakova/121.jpg[/IMG] Brynhild Anker [IMG]https://s-media-cache-ak0.pinimg.com/236x/0e/c1/d6/0ec1d65650efdf08044fe6d2e0b5e23e.jpg[/IMG] Dragoon[/center] [b]Legacy Name[/b]: Thuban Draconis. [b]Real Name[/b]: Brynhild Anker. [b]Look[/b]: Woman, White, Trendy Clothing, Predecessor's Costume, Simple Symbol Insignia. [b]Abilities[/b]: Divine Armor, Magic Weaponry, Mythic Might, Legendary Speed, God-Like Beauty. [b]LABELS[/b]: Danger +2 Freak +1 Savior +1 Superior +2 Mundane 0 ❑ I know what I am: Once per scene, when you defend a teammate you can shift Savior up and another Label down in addition to any other benefits from the move, even on a miss. If you do, add 1 Team to the pool. ❑ Words of the past: When you seek the guidance of one of your elders or a member of your legacy, tell them a problem you face, and ask them a question about the problem. They will answer it honestly, and tell you what to do. Take +1 ongoing if you listen. If you go your own way, mark potential. ❑ Never give up, never surrender: When you take a powerful blow from someone with far greater power than you, use this move instead of the basic move. Roll + Savior. On a hit, you stand strong and choose one. On a 7-9, mark a condition. - you get an opportunity or opening against your attacker - you rally from the hit, and it inspires the team; add 1 Team to the pool - you keep your attacker’s attention On a miss, you go down hard but leave your opponent off balance and vulnerable. ❑ Symbol of authority: When you give an NPC an order based on authority they recognize, roll + Savior. On a hit, they choose one: - do what you say - get out of your way - attack you at a disadvantage - freeze On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them. [b]Team Moves[/b] When you share a triumphant celebration with someone, tell them whether you see them as an equal. If you do, give them Influence over you and mark potential. If you don’t, shift Superior up and any other Label down. When you share a vulnerability or weakness with someone, tell them a secret about your legacy (including your own true feelings about it) to clear a condition and give them Influence over you. POTENTIAL >>>>❑ >>>>❑ >>>>❑ >>>>❑ >>>>❑ Every time you roll a miss on a move, mark potential. [b]Advancement[/b] When you fill your potential track, you advance. Choose from the list below. x Take another move from your playbook x Take another move from your playbook x Someone permanently loses Influence over you (Lodestar); add +1 to a Label (Superior) x Rearrange your Labels as you choose, and add +1 to a Label (Danger) x Unlock the remaining two powers of your suite When you’ve taken five advances from the top list, you can take advances from the list below. x Take an adult move (Take your pick) x Lock a Label, and add +1 to a Label of your choice (Danger at +2, +1 to Freak) [/hider]