Name: Z’arch Age: 45 Race: [hider=Yul] [img]https://s-media-cache-ak0.pinimg.com/736x/b0/17/40/b017400d294e95128e3d7663d24c2724.jpg[/img] Yul hold unique technologies comparable only to human science in the field of biology. They have mastered their own biostructure and tempered their environment to suit them best. However, through pursuing this biological goal, they have very little knowledge in areas such as nuclear physics and such 20th-21st century human discoveries. Yul hold no strong faith to any divine power, though it is a point made in many elder meetings that divine power may be a possibility. The only recognised power outside of their own is that of their creators, an ancient race said to be descendants from their home planets neighbour. Their constellation is scattered with evidence of their existence, though no data has been uncovered as to their science or society. Yul are an extremely neutral party to both the human and coalition. The Elder council refuses to hide the universe from its people, thus the race is scattered among allegiances, beliefs and enemies. However, Yul have an extremely adhesive cultural connection, they are all ultimately of the same race and thus of the same people's Despite this openness, no other interstellar race has set foot on Yulxiz, their home world. All business and communication is conducted upon the ‘Bhalthar’, a moon sized space station in artificial orbit of Yulxiz. Access is allowed for diplomats and traders for the most part, but citizens of the galaxy who prove to be useful for their professions are also admitted access. It is rumoured that to touch Yulxiz Earth is to be marked for death. Yul live underground on their mother planets as the surface is less than malleable for growth and expansion. As such their activities are unknown and theories circulate as to their intents for the other races. It is said they have a specimen of every race in Yulxiz biological bays. Coalition propaganda has gone as far as to say they know the anti-material sequence for every race they encounter. Yul are mysterious and many cultures harbor superstitions towards them, in fear and awe alike, little is known so assumptions are made. +Intimidation and deception bonus. +Charismatic influence bonus for races with intelligence of four or less. Yul blood is biologically sequenced to maintain liquid structure and fluidity while inside the Yul anatomy and circulation system. Once it exits the body it becomes gaseous and in most cases toxic for other organisms. +When Yul are injured, the atmosphere around them becomes toxic. Causes nausea and internal damage to creatures with a constitution of three or less. Damages most biological structures (EG eyes and skin) over time, no matter the constitution score. The muscular tail of the Yul, usually curled up beside the spine for protection, can be used to balance during many tasks and activity. +Bonus to balance during acrobatic and athletic activities. +Reduction in recoil when the tail can be deployed as a counterbalance. . Yul have evolved to scale uneven terrain and rocky environments, as such they cannot swim. -Disadvantaged in aquatic environments. Concussive impacts such as grenades and direct connection with the upper forehead disorient Yul completely as their frontal lobe is surrounded by a semi-flexible cartilage that can pressure the brain if shifted too suddenly. -Weakness to concussive attacks. Yul, while intelligent, do not express themselves through speech or written language, thus have no verbal capability and a very limited capacity for writing/reading. - Disadvantage when reading languages. - Unable to speak. - Must purchase a ULS interpreter pad to speak or read. + Can communicate through atmospheric chemicals with each other. While the Yul tail can be useful, during movement in enclosed or narrow places, it can proves to be a hindrance. -disadvantage to Dex in small spaces. If open wounds are left for too long a Yul must rest and heal as their body undergoes a detoxifying process. -wounds must be tended to quickly to maintain normal activities. - healing can take up to and exceeding a full day of theta wave sleep. Natural Organic Bonuses: Full Spectrum eyesight (infrared/ultraviolet/colour). Partial Exoskeleton (hard hitting and durable). Dense nerve pocket in Thermoregulatory area Racial Stats: Intelligence:5 Health:3 Dexterity:6 Strength:3 Natural armour:2 Constitution:2 Life expectancy: 78 years [/hider] Career: [hider= Assassin] You can gain a [color=9e0b0f]HINT[/color] like this when an artificial security system is in 5 meters of you and not in combat/or currently being hit. When rolling/ jumping or diving into cover. You gain +2 to your auto dodge. Old Enemies: You are identified and known which can lead to random encounters with possible enemies new and old. Hit-man Hunted: The nature of killing is that it breeds killers. People out for revenge, from alien peasants to criminals will send other hit men to kill you. Identified Murder Death Kill: You are of suspect by human and alien authorities alike. Expect to get harassed by security constantly. Terminal checks up will be a pain in the ass and you don't want to be caught by the guards at a place where the law process is swift and cruel. Contacts: you have contacts to a small guild of assassin operatives from your years of work. Every mission, as long as you have signal. You may make 1 protected, un-hackable call to them and ask for a piece of information. Or, you may ask for a false ID at the cost of 2500 credits. Allowing you bypass the "Identified" debuff, as long as you don't do anything to blow your cover. This ID is lost when your cover is blown or at the end of the mission. Deleted, so the operatives won't be traced. [/hider] Personality: Z’arch is partial to violence, it cannot be denied. However, beneath his brooding appearance is a mysteriously calm natural state, that of patience. Always expectant of the universe to throw something abnormal his way, he is often on edge even in the best of situations. Lacking people skills makes Z’arch a poor friend, but he is surely a powerful ally. Overall, Z’arch is mistrusting, but on occasion his guard is softened, but never let down. Z’arch separates himself from everyone but his connections and his Elder Yul. He despises the chaos that the coalition disguises as order and is just as irritated by the ethnocentrism of the humans.Humans as a race are his preferred employers, but as a galactic power his stance is cautious. His motivation for creating elegant deaths is, for the most part, to protect his race and its traditions. However, sometimes he doesn't mind killing for the sake of killing, a sense of retribution against the universe. Background: Z’arch was a miscreant in his youth, alongside his spawn brother Z’erck. During this time they became involved with a sinister group of criminals who paid them in biochems for dirty jobs. These jobs became increasing immortals and abnormal, so much so that Z’erck began to have his doubts towards continuing the work. This doubt did not sit well with the gang leaders, who beat Z’erck down and gave him over to a paying party for experimentations. Z’arch attempted to free his brother, consequently being captured too. The laboratories they were kept in were run by a group of Yul whose only identifying feature was their ability to read and write, extremely peculiar for the race. Their emblem was a purple X on a white circle background, an image burned into Z’arch’s mind to this day. They tortured both brothers as well as a handful of others species of their home world, their goal? To create a voice. Various surgery and processes were undertaken, transferences of organic material and even genetic manipulation. It was Z’erck who was the first to make a noise. Though the pain it caused him meant all he could do was scream. For days on end he screamed while they pressed his body for more, until finally they killed him. They moved onto Z’arch next, and they copied their method. He spoke, his brothers name. They may have pushed him further, but they were interrupted mid procedure by a group of Yul led by Z’arch’s father. They escaped, but a part of his soul remained there with his deceased brother. Faction Relations: XLab Yul Elitists (Enemies) Frozan Pirates (Enemies) Yul Priesthood (Friendly) Points: 7 unspent 18 spent Equipment: Back Buckler Sniper Rifle (1600 credits) Split Tongue Pistol (10mm slugs/9mm impact smokes) (900 credits) Chemical Covers (1000 credits) Harness (2 points) Reptilian D-04 body armour (12 points) Biothread (4 points)