[center][img] http://i.imgur.com/E0yvct2.jpg[/img] [h1]MOCKZ[/h1] [h2]Backyard Warfare[/h2][/center] The year is 2061, times have changed over the decades, and technology has boomed. Cloning, genetic tailoring, anti-aging, immunity to diseases, are all great leaps that have been taken. War, no longer exists, peace reigning over the world. But people need violence in their lives, the excitement, the adrenaline rush, the fear of winning and losing. So it was that the search for a new exciting form of entertainment came to be researched, and SuperGen was at the head of the race. At first, some young Geneticists had developed a way for them to prepackage blank slates, for humans, no taller than an inch and a half, completely devoid of sex, or race, that could be developed by those who purchase them, and turned into the race, genders of the owner’s choice. They could create massive, yet tiny civilizations capable of great achievements, building cities, and creating their own art, religious beliefs, and Governmental systems. Unfortunately things would not stay that way, as only selling MockZ was not lucrative. So SuperGen began to make lines of weapons, for the MockZ, Military Uniforms, Military Vehicles even, all of them completely and 100% real for the tiny humans that would be using them. This business tactic allowed them to sell more accessories, and sell more MockZ since so many would die in the combat to come. So MockZ owners everywhere began to arm their people with World War II tech level weapons, and vehicles, and began to wage massive wars in neighborhoods, making Alliances, and conquering the lands around them for their MockZ… [hr] In this roleplay you will be taking on the role of a MockZ owner, a full sized human being who has committed quite a bit of money to purchasing, and advancing their MockZ civilization in both military might, and every day comfort. Your MockZ are regular human beings, except that they are between a inch, and an inch and a half. You will roleplay interacting with other owners, and having your MockZ interact with other nations of MockZ in a neighborhood sized area. There will be some game mechanics in the RP, such as controlling territory via a map, but the ultimate goal of this RP is to have fun, and create amazing stories. [b]MockZ, What are they?[/b] When a customer first purchases their MockZ they will receive a sealed box, that Is container freezing that which is inside. When opening it, you will find so many tubes of frozen bodies, each of them a blank gray slate to work on. Then you will also find a console in which you can completely customize every aspect of these bodies, from skin color, hair color, to sex, build etc. Now MockZ may be purchased from stores, and created in labs, but they are living breathing creatures, intelligent, and understanding of their own existence. When MockZ were first created, there was great debate as to whether the creation of these beings should be shut down, but money lining pockets, and promises of shares soon ended the debates and it was approved and pushed through, making MockZ one of the biggest selling products in the world, that was 10 years ago. When MockZ are born (defrosted, and dumped out of their tube), they appear exactly as you created them, with knowledge of language, simple math, reading, writing, and your name. The first two weeks of their life is the most important, as that is when they soak up the most information, and knowledge you teach them, SuperGen has posted hundreds of education videos online for your MockZ to watch. Unfortunately these did not include War Tutorials, in which MockZ owners must find other ways to educate their MockZ in the ways of War. [b]Rules of Engagement![/b] Combat Between Mockz is very closely watched to be sure that no weapons technology surpasses that of World War 2, and that which would be considered WMDs, which are against the laws placed over owning MockZ small scale bombings, and such being allowed, but nothing larger than that. It is also stated that the owners of MockZ themselves cannot physically get involved in combat, and abusing such things would violate the purchasing agreement of MockZ, and cause SuperGen to come retrieve all your MockZ. [b]Building your MockZ[/b] Yes, it’s realized that between all the different nation choices you may not want to stick with just one. That is perfectly fine, also depending on an Aesthetic aspect you choose for your MockZ does not decide skin color, and culture. You can easily have Africans who wear German Nazi Uniforms, and have a US style Democracy. Other than that, everything is up for grabs consider the anti-aging of the MockZ and the fact that they are essentially immortal when it comes to diseases, and dying of old age, staying perpetually at whatever age you created them. Now, even though you can mix things, it is very important you be careful about what you mix. You do not want to buy your MockZ several hundred American rifles, then buy them a bunch of Russian Rifles, the learning of different weapons can be hard in a military environment, and makes it difficult for your MockZ to train. The same can be said of vehicles, etc. [b]Mechanics[/b] MockZ RP works just as any other RP, it’s a freeform RP, with only a few different mechanics where you actually purchase troops. Keeping track of your troops at any given time can be difficult, but please keep up with as best you can. Everyone starts off with 10k dollars to spend on MockZ, and their accessories. Then every subsequent month in the RP you will receive 500 Dollars to replenish MockZ, accessories with etc. [b]Le Map[/b] The Map is very important, to approximately understand distance from each other, how to attack each other, what we each have in our territories etc. Each player will save a copy of the map, and draw out a section on the map in a color not previously used, and submit it to me privately, so that I can add you to the map. In your drawn out section list several areas, listed by letter as different important places where you have building, a city, base, etc. On the map will not be listed underground tunnels as they do not actually hold ground. Rather your drawn out sections will only include ground held topside. [hider=The Map][img] http://i.imgur.com/YrsQYNm.png[/img][/hider] [b]Price List![/b] Everyone Starts off with 10,000$ All MockZ purchases come with necessary food (Disclaimer: I realize the prices are rather all encompassing, and that’s totally not how it would be if it were actual war. But this isn’t actual war, it’s past time entertainment for people, and they’re basically buying these things from a toy store. ) [hider=Price List][u]MockZ[/u] X100 MockZ (comes with 10 Horses): 20$ [u]Firearms[/u] X100 Rifles (Bayonets Included): 50$ X20 Pistols: 30$ X25 Submachine Guns: 40$ X10 Light Machine Guns: 80$ X10 Sniper Rifles: 50$ X100 Grenades: 30$ X5 Man Portable Anti-Tank Weapons: 60$ X5 Mortars: 40$ x2 Flamethrowers 40$ [u]Weapon Emplacements[/u] X1 Anti-Aircraft: 80$ X10 Heavy Machine Guns: 100$ X2 Anti-Tank Cannons: 80$ [u]Building Materials/Misc (M)= MockZ Sized[/u] x1 (Full Sized Foot) Barbed Wire (M): 2$ x10 Bags of Sand (M): 1$ x10 Bags of Concrete (M): 2$ X1 Pound of Steel: 1$ X1000 Nails/Screws/Bolts Etc (M): 2$ X20 Tools (Includes any type of tools needed to build) (M): 20$ X1 Barrel of Diesel (M): .25$ X1 Barrel of Gas (M): .15$ [u]Vehicles[/u] X1 Car/Jeep: 100$ X1 Armored Car: 125$ X1 Transport Truck: 150$ X1 Combat Vehicles (Any Weaponized Vehicles etc That are not Tanks): 200$ X1 Motorcycle: 50$ X1 Light Tank: 225$ X1 Heavy Tank: 250$ [u]Aerial Vehicles[/u] X1 Fighter: 150$ X1 Bomber: 150$ X1 Transport: 200$ X1 Zeppelin: 100$ [/hider] [hider=Owner Sheet] Name: Age: Sex: Bank: (Money you still have) A tiny bit of history: Personality: Appearance: [/hider] [hider=MockZ Sheet] (Center flag here) Faction Name: General Appearance of MockZ: Purchases: (Refer to my Sheet to Format) Military: (Refer to my sheet for format) Combat Style: Military Organization: Important Mockz: Culture: Map Locations: (Areas you marked on the map. Do them by the letter and explain what is in the area etc. )[/hider] My Sheets For Reference [hider=Owner Sheet] Name: Alexis Smart Age: 17 Sex: Female Bank: 2.00$ A tiny bit of history: Alexis was never really into the entire MockZ fad, but one day she won a contest allowing her a 10,000 dollar shopping spree at a MockZ store. She purchased whatever she could, and upon making her MockZ realized she was quickly falling in love with them. She has had them for a year now, and loves them dearly. Personality: Alexis can be a bit of a bore, she doesn’t normally actively seek combat with other MockZ owners, rather liking to watch them explore, and building. However in the past when she was attacked, she threw the full fury of the Amazis back at her enemies forcing them to agree to a peace treaty. Appearance: [hider=Alexis][img] https://c.stocksy.com/a/8EM300/z0/800428.jpg[/img][/hider] [/hider] [hider=MockZ Sheet] [center][img] http://i.ebayimg.com/images/i/380399273760-0-1/s-l1000.jpg[/img][/center] Faction Name: Amazis General Appearance of MockZ: The Amazis are younger women, white of skin, with blonde, brown, or black hair. They tend to be slim, or athletic, and usually cut their hair off at shoulder to shoulder blade length. They are typically about 1.1 inches tall, Purchases: X6,000 MockZ: 1,200$ X3,000 Rifles: 1,500$ X100 Pistols: 150$ X150 Submachine Guns: 480$ X30 Sniper Rifles: 150$ X1000 Grenades: 300$ X40 Man Portable Anti-Tank Weapons: 480$ X10 Flamethrowers: 200$ X5 Anti-Aircraft: 400$ X30 Heavy Machine Guns: 300$ X4 Anti-Tank Cannons: 160$ X25 feet barbed wire: 50$ X200 Bags of Sand: 20$ X200 Bags of Concrete: 40$ X10 Pounds of Steel: 10$ X4000 Screws/Bolts/Nuts Etc: 8$ X80 Tools: 80$ X400 Barrels of Diesel: 100$ X800 Barrels of Gas: 120$ X2 Jeeps: 200$ X5 heavy Tanks: 1,250$ X6 Fighter Planes: 900$ X6 Bomber: 900$ X3 Transports: 600$ X4 Zeppelins: 400$ Total = 9998$ Military: 2,600 MockZ Committed to the military Total 1,000 Infantry: Gewehr 43 Main Firearm, and 1 Grenade 10 Heavy Infantry (MG 42) 25 NCOs (MP40) 20 Officers (Luger P08) 10 Snipers (Karabiner 98k) 40 Anti-Tank Infantry (Panzerschreck) 10 Flame Infantry (Flame Throwers) 68 Heavy Platform Weapons Infantry (x4 8.8 CM Flak, x30 MG131, x4 Pak 36) 30 Heavy Tank Operators (x5 Tiger 1) 12 Fighter Pilots (x6 BF 109 Fighter Planes) 12 Bomber Pilots (x6 Ar 234 Blitz) 30 Flying Transport Crew (x3 ME323) 80 Zeppelin Crew Members (x4 Zeppelin) 1253 Reservists (Gewehr 43 ) =2600 MockZ Combat Style: The Amazis, use an interesting tactic of pinning their enemies with massive fire from infantry, and then digging them from their positions with more advanced amour, and aircraft. They also typically use lighting, or Blitz attacks to take their enemies unaware, usually circumventing larger enemy forces to strike behind them. Military Organization: General: Commands the entirety of the Military Colonel: Typically Controls a branch, such as Armour, Air, and Infantry Major: Majors are usually over an entire three companies. Captain: A Captain is in charge of a Company Sergeant: A sergeant is in charge of a Platoon Squad Leader: A Squad Leader is a trooper in charge of a Squad Trooper: Typical Soldier Troop Organization Company: A company is 80 Troopers Platoon: Platoon is 20 Troopers Squad: A squad is 5 Troopers. Each Different Type of Aerial Vehicle is Watched over by a Major Amour is watched over by a Single Colonel, and Major Important Mockz: General Hilde Schulz [img] https://s-media-cache-ak0.pinimg.com/564x/f9/53/22/f95322058c1db991db017472913da35b.jpg[/img] General Shulz oversees all of the Amazi military force. She tends to be quite level headed, and trusting of the women who operate under her command. She has no desire to mix the military with the Civillians, but rather use the military as a protective force for the civillians, and as exploratory as possible. Colonel Else Weber [img] https://s-media-cache-ak0.pinimg.com/564x/2d/75/75/2d757518005de8bd578ba20f979946de.jpg[/img] Colonel Weber is over the Infantry Division, she is quite well liked, as she has a tendency to keep the women under her command as safe as possible, not wastefully throwing them into combat. She also has a love for wine. Colonel Bernadette Muller [img] https://s-media-cache-ak0.pinimg.com/564x/7d/99/6d/7d996db8457f6107ce89aaca54bfd1fc.jpg[/img] Bernadette is perfect for this position, as she is a very strong willed, and enjoys bringing down hell upon her enemies. She commands her tanks with absolute authority, and is highly respected among those who operated them. Colonel Truda Graf [img] https://s-media-cache-ak0.pinimg.com/564x/76/ab/7b/76ab7b361c8949f972c6491129736fe5.jpg[/img] An excellent pilot, she has learned all the ins and outs of flying, and has acclimated herself with every aerial craft at their disposal. Culture: The Amazis are a very German like culture, they believe in their own strength, and fending for themselves while not relying on others. They have a strong view that women are the superior sex, while males, tend to be ignorant brutes. While they do not seek their eradication, they disdain interaction with them, and will typically only interact with female emissaries. Map Locations: A: The main operating base of the Amazis, they have built quite the civilization in their short time in the neighborhood. The area is fenced in with nine foot wooden planks, and a series of defenses platforms built onto the fence. As well as multiple bunkers. The city itself is rather plain, mostly made of concrete, and steel, but sturdy and capable of taking the brunt of attacks, while protecting its citizens. B: The airfield for the Amazis, it is well defended, prepared for possible enemy attacks, and able to scramble aircraft within minutes. C: This is the training area for the Soldiers of the Amazis they report here often to practice at their firing range, and stay in their barracks. It is also where the motor pool for the Armoured division is. The leaders of the military can often be found here. Attacking the military home without having weakened the military itself fist would be a terrible mistake. D: A listening outpost. This position is watched by the Amazi, as they look out over the lands to keep track of possible enemy units coming towards them. This position is relatively lightly armed, only hosting infantry, though it has a rather advanced alarm system that can be heard for houses around. E: Scouting out post, they have been transporting sand from this point through a underground tunnel back to the Main Training base, this position is armed with heavy weapons, and even an anti-aircraft gun. [/hider]