Yay for making stuff up on the fly! :D It's good for stretching creativity muscles, right? Sure, yes, we'll go with that. :P Oh, haha, yeah. I was thinking more of just talking with the deer jinni rather than bringing her along, Curdle is nowhere near the mindset where that would seem like a good idea to him. :P But having her show them a direction and give them a compass, or something similar, I'm sure they have ways of telling directions, even if it's not our magnetic needle dealio. We can make that up too. ;) And if she doesn't have a compass, yeah, someone's bound to. I'm sure he could do something with sand to move them along faster than a donkey and cart can go. I'm not sure he'd know how to have it work to keep Miria from getting very sandy, but the deer jinni might help them there with knowing how to work with sand more than Curdle does. Or it could be an uncomfortable ride for Miria. It might be anyway, I mean, sand is not always the most comfortable, especially when it's moving. As for convincing Miria to turn back, if we absolutely can't manage it because we haven't gotten them connecting well enough for her to feel she has any reason to, we [i]can[/i] jump to any of the other options, even if they've already been making all sorts of complicated plans, cuz they don't know what they're doing either, so if poof, it suddenly turns out easier, or something different than what they expect happens, it wouldn't be too far fetched. :P Either have them separate easily and Curdle escapes on his own, which she'd likely hear about eventually, and then time skip to another moment when she's coming back around Renna and the surrounding towns and Curdle finds her then. He'd be hoping she kept the urn, we probably have to play it so at least they both feel like there's unfinished business or conversation to be had with each other. Or have that golem to flesh and blood switch be a thing that happens. That way we don't have to force Miria to do something she might otherwise refuse to do, and that Curdle would not really know how to make her do. He is not used to asserting himself. Thoughts on how to have her turn around though... how much can we appeal to her sympathies, what with Tamal's whole not awesome messing that up for her? Could Curdle ask a favour of her? Does she have anything she particularly wants to do? Might they get that adventurous boy to take care of the cart and Raha in Hudris (are they going to Hudris? Or Assryn? I can't remember) and there might be a bit of a sidestory with them getting all that stuff back. But at least she wouldn't be leaving it behind completely. I'm guessing trust would be a big issue, as would the fact that he's being accused of killing Lady Gerun, is there anything Curdle might share or say, accidentally or otherwise, that might have her suspicions and bad memories quietened enough to help him? We do have a week and a bit as well, Curdle's not dying instantly, so we could play around with multiple dream conversations and maybe a few daytime interactions in whatever form works with the route we choose the first time she wakes up. We might use a mix of them with 1 or 2 for a time (because if he's stuck in that cell all day, he's going to be trying to escape it as often as possible with the same results, and if he's still in her head, well, not like he's going anywhere else...) and then they attempt and succeed or fail at 3. And we either go from 3, or wind up with 4 if they can't manage 3 no matter how often they try it. This would both give them time to learn more about each other and develop anything at all for the other, and would possibly mean that Miria reaches the other town she was aiming for and where she can store her wares safely and ensure Raha is looked after before she leaves back to Renna if that still needs to be done. Useful? Not useful?