[hider=Wrensthav Aviovus] Name: Wrensthav Aviovus Age: 30,000 years (appears to be late 20's) Race: Dietic Avatar (Handicapped god) Gender: Usually male Weapons: -Dragonbane(Bergecrest) *Special Ability: Contact with blade Diffuses magic. -Grapple and Chain(Gilchen) *Special Ability: grapple tip and chain phase through solid objects. -Poisoned Gauntlet(Skorklism) *Special Ability: Made of poisonous base metals such as mercury. -Rapier (Rapli) *Special Ability: Corrosion inducing strikes. -Combination Axe(Shaftly) *Special Ability: Can shape sift into any axe or halberd. -Mages Swordbreaker (Vivil) *Special Ability: Absorbs and releases one spell up to high advanced rank. -Marble Katana(Moonbeam) *Special Ability: Absorbs and fires condensed shadow up to 30 feet away. Does not affect those who cast no shadow. -Great Katana (Featherblade) *Special Ability: Near zero air resistance and light as a feather to the wielder. -Kuriki(Bomde`) *Special ability: Warps user to thrown area. -Shuriken Sword(Shuriki) *Special Ability: Down strikes release stars. Up strikes collect them. Side strikes work as normal blade. -Lock-picks knife(Pickling) *Special Ability: Blade molds itself to locks key. -Sheathed Sword of Chaos (Abur) *Special Ability(Sheath): Purity stone sheath dispels mid level curses. *Passive Ability(Sword): Amplifies Discord amongst those in close proximity when not under cloak. Equipment: -Cloak of Nemarsis: Water-proof and fire resistant trench-coat with hood. Can change to various shades of browns and grays. cannot be cut by anything less than a legendary weapon. Greatly decreases area of effect of Abur. Hides appearance of weapons held on back. Multi-use Silver Disc (Silvi): Compass, cloak, map and long distance teleportation device. Creates a block of ice around the hand of an unregistered user. Teleportation ability may be off target up to a mile. Leather gloves: Black gloves, nothing special. Hiking boots: Heavy boots good for most terrains. Toe of boots worn to a shine. Appearance: Wrensthav looks very much like high elf. Standing at six feet and seven inches tall, he easily towers over most civilized races. Long spiked black hair with a curiously styled bang that arches behind his back, is his most prominent feature. His skin tone changes due to the pigment of the soil around him but he generally has a light complexion. Wrensthav's left side of his face bares a scar from above the brow down to mid-cheek and sharply turns toward his left ear. His eyes are a light shade of gray and are often said to be piercing. History: Wrensthav is one of the four guardians of a lost empire that has fallen beneath the waves and almost completely out of history and lore. He has fought in the many wars and smaller skirmishes across history, usually as a side mission of returning items of power back to old or new resting places. He has been called the "Millennial Warrior" by some historians who believe that he is just a title that many heroes have taken over the years due to the weight behind it, but seemingly disappeared for a century or two. He does hold other titles across the world normally as an eccentric traveling swordsman of high skill. These days he travels to different world with the task of restoring items of influence and power to new resting places. He has a bad reputation with many peoples since they see him as a character out to steal away their miracle item. Skills: --Magic: Wind Manipulation (Expert), Inorganic Summoning(Expert, Void magic dependent) --Experience: several thousand battle participant --Offensive Swordplay Traits: --Tall --Keen hearing --High magical reserves --Low physical damage threshold --Very light for size --Weak to cold weather and perspiration Magic: Destruction: --Billion Blades Summon(2nd School Master): 7 tiered summoning sequence from 9, 12, 50, 100, 1000, 1.000.000, to 1.000.000.000. ritual takes anywhere from 5 seconds to 5 minutes respectively. Requires use of hands and void magic for time and space storage of summoned weapons. --Wind Manipulation: able to fully manipulate air space 15 feet around him with ease. Larger feats take more time magical reserve and focus. Restoration: --Air Purification: can heal and cure most airborne sickness. Mysticism: --Master of Tongues: Able to fluently speak any spoken language. [/hider] [hr] [hider=Polaris] Name: Polaris Age: 30,000 (appears in mid-20's) Gender: Female Race: Divine Sentient Item (Appears as dark Elf) Weapon: Black Magnetic Sword of the same name. Equipment: White formal gown. Black patterned gown. Appearance: Polaris stands at six feet. She has a toned body with curves in all the right places. Her hair has a black and silver tones and are styled to look like long curved blades. Some of the strands reach her lower back. Her dark skin tone and striking blue eyes are very hypnotic complemented with a song like talking voice. Unfortuantely her singing makes the yowling of dueling toms seem like pleasant chords. She is very well aware of her seductive appearance and motions often further accenting her allure with bright vibrant dresses. She is always seen barefoot and within fifteen feet of her sword. Personality: Polaris is very jealous of Wrensthav's time and attention. She will often times be seen flirting with him when they are not on a mission and constantly complains about being apart from him when they are on seprate missions. Polaris has a vast arsenal of scenarios to use to get infromation out of people of interest. From the cold unreachable beauty, to the lost innocent foriegner. Repulsion and attraction are her weapons that she has finely honed. She is weary of most people since if they posses her sword anchor they can control her to a degree. Enslavement is one of the things she fears the most having had some poor masters while she was testing her personification powers. Background: Polaris was the personal sword of Wrensthav for many centuries, given to him by the goddess overseeing creation. Mainly known as the "Screeching Black Sword" Due to her ability of ringing out a harsh tone when drawn in a magically dense area. She was Wrensthav's Primary weapon in his adventures. Several Centuries back she was intrusted to a family known for keeping precious items under lock and key. Several decades passed when she found that she could create a tangible body that could carry herself out from her confinement and escaped from the collectors stronghold. She recently reunited with Wrensthav and joins him on his tasks to restore items like herself to their proper resting places. Skills: --Magic (long and mid distance projectiles via magnetism) --Direction(Always aware of magnetic north) --Swordplay(offensive and defensively proficient) --Grappling(Pulls and Throws) --Persona (Can create and dissolve her humanoid self) Magic: Creative: --Magnetism: Can create structures out of Ferris metals and rocks and polarize them for structural integrity Persona: Can create an maintain her humanoid appearance as long as she has the magical reserves to do so. Persona cannot maintain form outside the fifteen foot radius from sword or when heavily damaged. Destructive: Magnetism: Can pull iron and nickel from ground to create shields or fire them as balled missiles. May polarize iron and nickel alloy weapons on touch to attract or repel them from her person. [/hider]