[quote=@Shoryu Magami] The only way this sort of thing could work in a piece of writing and be 'good' is if the role-play was meant to be [i]played for laughs[/i], and I don't work with joke role-plays. There's nothing exciting about out of character writing, nor is out of character writing actually ever good writing. Even if the role-players aren't playing to win, the role-play still needs to go down realistically to be good writing. [/quote] I can enjoy completely played for laugh fights, maybe like 10% of the time, while the rest might have a joke or two thrown in there or completely serious depending on my opponent. I would only do a fight completely using dice (and taking possible outcomes to the extreme) if I was in the mood for the more zany side of things. We do indeed agree that relying on dice too much could cause unrealistic stuff to occur. We seem to disagree that it could be exciting or good writing. Good is subjective, of course. [quote=@BrokenPromise] While I understand this is your experience, it isn't my reality. Okay, so I have a totally badass ranger who never misses his shots. I roll a 1 and am forced to miss a shot. But I don't have to write the miss like my character actually has horrible accuracy. why can't I just have my opponent stumble and fall out of the way? Maybe my rolling a 1 isn't my character missing, but their character evading. And realism? Sorry buddy, even the best shooters are prone to miss. Especially when you consider stuff like moving targets, wind, debris, etc. [/quote] I agree with Broken here, which ties in well with my system of using rolling as a guide in situations where things could go either way. Going of the example, a gunman fighting what could be a nimble opponent is bound to miss sometimes despite being a great shot. As such, if he sometimes misses and sometimes hits in a certain scenario, using a dice in such circumstances makes sense if the options given are hit and miss rather than an option to also shoot himself. Now if it's an expert swordsman swinging at close range at someone, I don't see dice rolling as valid of a thing as it's more evident the outcome of the slashes. The opponent could still dodge or block somehow, but this is more common sense if they could manage where bullets whizzing through the air and dashing opponents is more open to "luck" where we can't predict as well. Despite defending this dice rolling system, I still wouldn't use it much.