[@Shoryu Magami] Both of us have grounds to cry wolf, but that was a full week ago. Do know that my goal is not to convince you, or people who side with you, that "dice > free-form," or that every arena RP should be a dice battle. as I've said in the past, I'm well aware it will never work for you. It's to figure out exactly why dice have failed in the past and make a system that people who side with me find enjoyable to play. Please do not read too much into my own opinions. I'm aware I use absolutes a lot in my opinions, like "nobody" and "everyone", but I am talking about my kind of crowd when I do that. Now that game mechanics are being tested and things are starting to take shape, one has to be careful how they present speculations. Things like past experiences, analogies, and even opinions were helpful in the beginning. But in the face of a beta system or counter points built on new ideas, those tools make for weak counter points by themselves. -Attacks miss too often? Clearly this is a balance issue. I'd increase the chance of a hit happening to counter this. -As I've been saying... [b]There should be a complete disconnect between the game and the prose. [/b]For some reason you're hung up on the fact that a miss on a dice means you have to write it as your characters fault. You don't. If my badass ranger was as accurate as I wanted them to be, they'd put an arrow in your throat first round and the battle would be over. Not much drama in that. Speaking of which, Just because a dice says I missed doesn't even mean I have to miss! The attack just won't contribute to my ranger's potential victory because it did no HP damage. -The house rule that a critical miss means you have to injure yourself is also simple to fix. DON'T USE IT! (unless you like it of course) -None of your friends played with my system. Furthermore, majority vote =/= the truth. If there are 100 marbles in a jar, you say there are 100 marbles in the jar, But all of my friends and I say there are only 99 marbles in the jar, you're still correct. . . . . So far, I have yet to see anything that can't be fixed with simple balancing, keeping in mind that not everyone from the free-form crowd will use this system. What i'd like to hear from you are specifics, not just the outcomes.