[quote=@Rune_Alchemist][@Gowi] Well, just to make sure - explain what these 'roles' are. Are they hard set classes that determine what your character is capable of doing? And maybe expand more upon this leveling system and how skills/attributes whatever will play into that. To be perfectly honest, everything seems to be set up to be incredibly complicated, and I'm not a huge fan of that.[/quote] The idea behind roles are to be the antithesis of defined classes— I suppose the best way I have it down at the moment is they represent what you are out to do and confines you little. Want to be more of a defender? Well, pick a role (perhaps ‘Tank’) that suits that definition and means. Understand that these concepts are still very loosely defined as I was not really able to conceptually finish them before the conversation of getting a new interest thread going while the iron was hot came up. Your belief that this “complicates” things when they are meant more to simplify them is confusing to me, but as I said— [i]Pariah is not like conventional virtual reality modules and as such does not use traditional leveling systems. Instead, Pariah’s framework has programming designed to attribute things to benchmarks, achievements, and attributes. [/i] A basic benchmark could be rank accumulation (such as “novice swordsman”) and achievements could be as simple as well (defeated ‘100 Monsters’). The programmed framework recognizes your achievements, benchmarks, and attributes to increase what you are able to do. I gather this idea from Familia Myth’s main character and the growth of their abilities in the course of the first six episodes. Experience and accumulation of knowledge gains you power. Power gains you special abilities. At least, this is my current train of thought.